Stellaris

Stellaris

Long Realistic Wars v3.4.5
11 Comments
Werety  [author] 16 Mar, 2024 @ 3:37pm 
@Neon Astra you are free to upload your mod
Neon Astra 17 Feb, 2024 @ 6:45am 
Hey pretty sure this mod worked for the most part but it didn't include newer units, post 3.4.5, so i updated it. Do i have you permission to upload the update and credit you? If not i get it, just figured i would ask. Thanks for making this in the first place, have had a lot of legendary games with this in the modlist, have a good day
Paul 8 Sep, 2022 @ 8:34am 
Now armageddon bombardment with 10X the damage is worth it as it should be
NoDMoD 8 Sep, 2022 @ 12:38am 
I made a mod for myself, in which I only changed the BASE_DAMAGE_MIN to 0.2. Which works for all armies and is the much simpler solution, because it works with any kind of army mod aswell. You might want to change that.
blazikem🐓 4 Sep, 2022 @ 5:36pm 
unfortunately the Stellaris team has stated that they will likely not overhaul ground combat. I think It's mostly because the focus is on space combat, and people may find it too overwhelming to micromanage both aspects of combat. But apparently they have done some experiments with space battles, so whether that means an upcoming rework it or what hopefully something interesting happens with it lol
BorjaC 24 Jul, 2022 @ 5:47pm 
Thx bro for this
Furrita FIFE y Subarinawa 18 Jul, 2022 @ 1:48am 
thx for this mod!!
Werety  [author] 11 Jul, 2022 @ 1:34am 
@Owain thanx bro, I really hope you enjoy my work :)
Owain 11 Jul, 2022 @ 1:33am 
That's great! Works fine for me!
Werety  [author] 9 Jul, 2022 @ 10:24am 
@RisingStorm

Seems we have the same concept about the ground battles in Stellaris, the mechanic is too poor to represent the true planetary invasion by the force of ships and giant armies XD

In my case I make another mod who add more units to the game, units related by ethics, traits, buildings, etc, and can combine with this mod in a unique mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2831814138

I hope devs in stellaris improve the ground combat someday with something more realisitc than "colour balls" fighting others in a abstract battle in a simple screen.
Dragon Ignis 9 Jul, 2022 @ 9:36am 
Hi, I made pretty much the same mod 5 months ago but went about it a different way. Instead of changing army health in the unit files which means if another mod like AlphaMod: Invasion! adds units then they are heavily under powered compared to the base units with x10 the health. You can instead change the global Narmy and NGameplay meaning it's alot more compatible with other mods. I'll link my Mod here if you want to just copy the code " https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2751959677 ".