Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Un-subscribe and re-subribed the mod, disabled other mods except Localize manager, tried using the card at every Emotion level with full light, Equip and un-equip Gift from 13th passive.
** Special thanks to 1st grade fixer Dong-hwan for helping me.
The result is still the same were at E.Lv 0, I.H shakes when unable to be played due to insufficient light like other cards normally do but becomes unresponsive afterwards when having enough light.The only thing i have changed in the files were fixing the decimal numbers in the skin xml file to have it work properly. But that shouldn´t be relevant.
Since this seems to be an uncommon problem,
I´ll just close my eyes and say it´s The Will of The City lol🤷
But yeah, light might be an issue because I use I.H and it works normally
After having finished the challenge version, I wanted to say that this being my first Ruina mod; felt really satisfying and balanced for vanilla game.
I put Krelochs on Chesed´s floor since Torn Off Wisdom synergizes well with his page draw and the extra light makes upp for the combat pages high cost. Nevermind i missread the card draw passive and ran out of cards, lmao
One problem i have though is I can´t figure out how to play the combat card: Imaginary Hunting
even though I´m using a Singleton deck? I thought using it after Crime and Punishment would work but nothing changed.
Even so, This is a cool mod and I hope to some sort of continuation in the future!
Wich made me wonder if there was a second requirement other than being in a singleton deck.
I didn´t notice anyone else mention it, so I´m not sure if it was a bug?
I enter game after a long time - I see that some cards from Panda's deck is missing (And missing those that are from this mod)
I have trouble with few other mods but not sure is that relaytable to a situation here