RimWorld

RimWorld

Vanilla XCOM Plasma Weapons
39 Comments
flango  [author] 13 Jul @ 6:14am 
Updated to 1.6!
Removed offsets for some weapons because 1.6 broke it.
Jetwolf 12 Jul @ 11:10pm 
Hey there! Love this mod. She okay for 1.6? Either way many fond memories of lighting up enemies in 1.5, cheers!
flango  [author] 23 Apr, 2024 @ 4:37am 
updated to 1.5
Sometimes Someone 14 Apr, 2024 @ 1:45pm 
Hi, just checking to see if there are plans to update this mod? Can't hold back Advent without my plasma weapons :-P
flango  [author] 6 Nov, 2023 @ 4:52am 
should be a research after charge weapons that unlocks them
brandonmoran1999 6 Nov, 2023 @ 3:40am 
Bow do u obtain these is their a research required or where do craft
flango  [author] 27 Aug, 2023 @ 4:38am 
Thank you
Cat Kraken 27 Aug, 2023 @ 12:45am 
thanks for the reply. sounds good, love ur mods, theyre awesome
flango  [author] 27 Aug, 2023 @ 12:43am 
Nope, no words. I'm not feeling like making art for anything
Cat Kraken 27 Aug, 2023 @ 12:40am 
any word on the alien pack?
flango  [author] 5 Apr, 2023 @ 1:46am 
Yeah, i'll make an alien pack someday.
Main concern is the art for the weapons, i kinda suck at it and im looking for an artist who's willing to make some.
Ros[É] 3 Apr, 2023 @ 9:37pm 
Can we get the Psi Repeater that the avatar's use as well as other alien weapons?
xTRACKERx 24 Oct, 2022 @ 8:09am 
aaand the last one. much thx. <3 now i have to figure out how i can make a translation for me *G
flango  [author] 10 Aug, 2022 @ 12:22pm 
Added sounds for charging (aiming) the weapons.
flango  [author] 10 Aug, 2022 @ 5:29am 
Added Uranium Phase-Cannon (Plasma heavy autocannon)
S16 9 Aug, 2022 @ 4:13am 
thanks!
flango  [author] 7 Aug, 2022 @ 9:08am 
https://github.com/PrincessOfEvil/SPADE/blob/master/Source/SPADE/SPADE/Bullet_Laser.cs
in Draw() method there should be "mat = new def.graphic.MatSingle;" i think
forgot where exactly but there should be a new keyword added somewhere
S16 6 Aug, 2022 @ 6:15pm 
the one for beam weapons
flango  [author] 6 Aug, 2022 @ 9:28am 
What framework?
I can send a link to their example mod code ok github
S16 5 Aug, 2022 @ 9:26pm 
Hey, how can I contact Princess of Evil? I would like to use her framework.
Lurmey 4 Aug, 2022 @ 10:50am 
Just thought I'd report a couple things:
1. All the weapons seem to work pretty well with Better Projectile Origin, barring a few:
All sniper rifles origin is too high above the muzzle. Includes Darklance.
All beam weapons origin is too far forward from the muzzle.
All reaper weapons origin is too low below the muzzle.

Not entirely sure if that's something you can tweak or if it'd be on the other mod to adjust.

2. Storm gun should fire a blast of shots like the other shotguns, rather than one beam. That, or a burst of beams with 0 delay or infinite fire rate, so it works like it does in the game. If you read Tygan's research notes, it actually fires alien alloys like the shard gun, not beams of plasma. It's the same tech as the alloy cannon in EU/EW.
flango  [author] 16 Jul, 2022 @ 10:46pm 
Chosen weapons will be out next week probably.

Bolt Caster is in the first pack, with conventional guns. Might add hunter's axe later (or not)
🌸Дед Хаггис ® ⁴² 16 Jul, 2022 @ 4:53pm 
Will there be weapons of the chosen few?
Ded_Memes 16 Jul, 2022 @ 2:08pm 
any plans to add the alien hunter weapons like the hunters axe or the bolt caster? very cool mod regardless thank you
Lurmey 16 Jul, 2022 @ 10:09am 
Ooh, I like the sound of techprint parts. Maybe corpses can be autopsied at a new worktable for a chance to receive one, or simply a certain percentage of enemies drop one from their inventory when killed?

Lots of ideas!!
flango  [author] 16 Jul, 2022 @ 2:29am 
Regarding research, it would be possible with enough knowledge of C# modding. Maybe something like a building with progress meter and tagging corpses as autopsied. Or outputting techprint parts, then with enough parts make a whole techprint.
idk i'm not an expert at this.
flango  [author] 16 Jul, 2022 @ 1:42am 
Armor, races and factions are planned. Not soon, though.
Lurmey 16 Jul, 2022 @ 1:38am 
So excited to make an XCOM themed run with these mods. Can't wait to see the other modules! Are you considering making a factions mod to go along with it too, with quests from the game?

Perhaps at some point a races mod to add Sectoids, Faceless, etc. ADVENT could easily be just humans with their distinct armour.

I wonder if there would be a way to mimic the research in the game so you can only research certain things after an autopsy of enough corpses?
flango  [author] 15 Jul, 2022 @ 11:35am 
i tried to figure out how to make them something like a combination of piercing and burning, but didn't come up with anything, and it will probably require c# coding
RutraNickers 15 Jul, 2022 @ 8:14am 
Does this guns deal burn/heat damage? Really great design mate!
SolGom 14 Jul, 2022 @ 11:37pm 
where is oskar?
Raymond 13 Jul, 2022 @ 10:07pm 
I won't ask for Ce patch for this mod. These are very fitting weapons for vanilla and yayo combat.
Voymir Griffitz 13 Jul, 2022 @ 1:38pm 
I waitin for lazors too! :D
Hypnoshadow 12 Jul, 2022 @ 11:31pm 
laser and mag weapons next~?
blnei1213 12 Jul, 2022 @ 9:41pm 
Finally, We can use this masterwork weapons toward human enemy too! Thanks a lot!:steamthumbsup:
Dinonick 12 Jul, 2022 @ 8:14pm 
I got so excited when i saw an xcom mod that for a second i forgot I havent used vanilla xcom guns ,ouside of gatecrasher, at all. All my xcom guys are rocking g36cs and m4s lol
Beagle 12 Jul, 2022 @ 6:07pm 
Nice work :)
Reprogrammed Automaton 12 Jul, 2022 @ 3:07pm 
Or the coil guns from long war, those are so sexy.
Lurmey 12 Jul, 2022 @ 1:36pm 
Yes yes yesss!! Magnetic weapons too please!