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Removed offsets for some weapons because 1.6 broke it.
Main concern is the art for the weapons, i kinda suck at it and im looking for an artist who's willing to make some.
in Draw() method there should be "mat = new def.graphic.MatSingle;" i think
forgot where exactly but there should be a new keyword added somewhere
I can send a link to their example mod code ok github
1. All the weapons seem to work pretty well with Better Projectile Origin, barring a few:
All sniper rifles origin is too high above the muzzle. Includes Darklance.
All beam weapons origin is too far forward from the muzzle.
All reaper weapons origin is too low below the muzzle.
Not entirely sure if that's something you can tweak or if it'd be on the other mod to adjust.
2. Storm gun should fire a blast of shots like the other shotguns, rather than one beam. That, or a burst of beams with 0 delay or infinite fire rate, so it works like it does in the game. If you read Tygan's research notes, it actually fires alien alloys like the shard gun, not beams of plasma. It's the same tech as the alloy cannon in EU/EW.
Bolt Caster is in the first pack, with conventional guns. Might add hunter's axe later (or not)
Lots of ideas!!
idk i'm not an expert at this.
Perhaps at some point a races mod to add Sectoids, Faceless, etc. ADVENT could easily be just humans with their distinct armour.
I wonder if there would be a way to mimic the research in the game so you can only research certain things after an autopsy of enough corpses?