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回報翻譯問題
Meaning, that there is a big chance we won't see any updates.
To make it more annoying for some of you, i don't play Rimworld any more. Lost interest.
This game is one of those games i could sink many hours into, initially. but i have hit some... design issues with the game overall that just makes me hate the game. and seeing as there is no way to outright fix these problem with maybe a total rewrite of the game generation code, or some kind of injection code, this issue will persists, and thus i might not bother returning to Rimworld.
This is an alternative that ADDs to the game.
Is there a special dedicated building i need ?
Bug fixed and tagged for 1.4, enjoy folks!
But i shall update it so i won't spit piss at people because it claims not to do v 1.4 :P
But i doubt there will be any issues
I suspect 2-3 from now at the earliest.
So for now, you'll be getting a bigger chance to get skill bonuses in the form of both small potions and skill trainer thingies.
I've got a couple mods that also add things to the table, but I'd think they'd either overwrite your mod entirely or just break everything rather than only hiding small potions.
I can buy the small potions at traders, ~1200-2000 silver each. The big potions are also for sale, but they;re 15k+.
If not how do you procure them?
The way the names of the skills are generated is.... weird.
It's not as easy as a simple xml edit in so far as i can tell.
Would have done it already if i could have done that.
I'll look into that and might remove the small potions in favour of the game standard ones, keeping the large ones.
Oh and their icon's too... I'll look into it ^_^
You'd need to find or make a mod that removes them from the game/showing up.
I'm not sure how to go about that, but i could look into it at a later date.
Cause I got a medieval run with medieval overhaul, rimedieval and Maynard storyteller to restrict tech but for some reason original skill trainers. Still keep showing up in quests. Just want my colonist to get their skill piss