Project Zomboid

Project Zomboid

STALKER Armor Pack for Zombies Addon
147 Comments
Killian  [author] 27 Jan @ 12:03am 
Weapons, but it's not mandatory.
DesertFox 26 Jan @ 9:36pm 
what brita mod is needed
Killian  [author] 26 Dec, 2024 @ 10:44pm 
Before anyone asks: I'll update this to B42 as soon as the base mod is updated. It probably won't need much alteration by the looks of things, but it looks like Kyne is waiting for the build to be further along and closer to being stable before he makes any moves there.

As always, direct any issues with invisible, disappearing, or oddly-textured items to the original mod.
Killian  [author] 22 Dec, 2024 @ 7:59am 
@karlos: if your server is locally hosted, make sure you're loading the mod as part of your core startup; you should then see a tab to adjust the spawn chances in the sandbox settings.

If it's a dedicated server there's probably a section in some config files somewhere but I've never looked into that stuff myself.

@that1onekobold: if I made compatibility patches for every gun mod and possible combination(s) thereof, I'd be here until I died of old age. Maybe once B42 hits stable, but no promises.
karlos 21 Dec, 2024 @ 10:54am 
can you somehow change spawnrate on servers
That1OneKobold 6 Dec, 2024 @ 8:13pm 
Could we possibly get a version where the STALKER Zombies got items from Totally's?
SDgamer 22 Sep, 2024 @ 3:38pm 
Totally_innocent's Historic Weapons and American Firearms mods seem to cause small errors with this mod. Is it safe to ignore the errors?

Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2897536185&searchtext=historic
Killian  [author] 17 Sep, 2024 @ 1:20pm 
Not 100%, but if you increase the multipliers up to 10x or more they'll massively outweigh all other zombie types.

At least in theory, assuming the multipliers decide to work. They usually do.
froggers 17 Sep, 2024 @ 11:24am 
any way for me to make it to where every zombie is a stalker instead of just 1/3 of the zombie population being stalkers?
メロンパン 14 Aug, 2024 @ 2:05am 
This mod is GOD tier :Ra:
Veloquix 3 Aug, 2024 @ 9:08am 
guns of 93 support would be awesome!
Gui 22 Jul, 2024 @ 5:05pm 
@SDgamer @KiLLian i got it, THXX!!
SDgamer 22 Jul, 2024 @ 11:17am 
@Easy

If you set spawn rate's to 0.25 then you should only be seeing stalker zombies from time to time outside of large hordes. It will still be easy to find stalker zombies on High Zombie Population settings especially in large hordes
Killian  [author] 22 Jul, 2024 @ 2:21am 
There's a Sandbox Options panel; just lower the numbers. 0.5 corresponds to half the base spawn rate, and so on.

You may need to add the mod to your load order from the main menu in order to make the options pane appear, especially if you're locally hosting a server rather than playing standard singleplayer.
Gui 21 Jul, 2024 @ 10:23pm 
can someone help me, how do i reduce spawnrate?
SDgamer 14 Jul, 2024 @ 11:27am 
@Killian

I am very happy you add support for that expansion pack for VFE. Thank you for adding that support
Killian  [author] 14 Jul, 2024 @ 1:01am 
Finally added an addon for the Stalker Pack addon for VFE. Do not run it alongside the existing VFE module!
Killian  [author] 7 Jul, 2024 @ 10:33am 
Done . I think. I keep forgetting about the high knock-off chances because I was expecting it to get patched on the main mod's end and I've been using a no-drop itemtweaker mod.

In any case, I've included masks as well. I might have missed a couple, but if you find the item names just drop them in the thread.
Eternal Night 7 Jul, 2024 @ 10:01am 
When I hit zombies, their helmets fall off and clutter the surroundings. Please provide "delete items list" for sandbox options, like stalkeroutfit.HelmetSphera etc
Killian  [author] 21 Apr, 2024 @ 9:44am 
It'd be fine if Zomboid was at all consistent in how it loads and applies Lua files across the three game modes (SP, Local MP, and Dedicated MP) but it ain't.

Sorry to hear it didn't cooperate, but it hasn't been cooperating with me either if it's any consolation.
panda 21 Apr, 2024 @ 5:16am 
"With this mod enabled, zombified Stalkers should make up just over a third of the standard zombie spawns."

I just dont see the reason behind it, why do you have to make the world fully occupied by the stalkers? ofc i tried lower the multiplier in the sandbox and restart the game, i even set them to 0.03(theoretically should be about 1 in 100 normal Zs right?)and still see them everywhere!?! thats just ridiculous!

all the armors are cool and all, but the mod is just too aggressive, i actually like all those armors but i cant make my game play all about you, man, sorry had to remove it. thank you for the effort tho.
Killian  [author] 16 Mar, 2024 @ 10:46am 
Sorry I can't be more help!

Only other thing I can suggest is make sure you're only running one of the three addon patches for gun spawning, since otherwise they'll enable other gun mods due to dependencies.
Tim 16 Mar, 2024 @ 8:47am 
Thank you, I will clean up my mod list.
Killian  [author] 14 Mar, 2024 @ 6:43pm 
I haven't touched anything to do with weapon spawning in containers.

At a guess, there might be some kind of conflict with the weapon mods you have installed; if you're not careful with the submods that allow gun spawning for the zombies it might enable multiple incompatible gun mods which will likely cause issues with spawning.
Tim 14 Mar, 2024 @ 6:06pm 
I dont know why but after adding the mod no weapons spawn in containers. Weapons olny span on stalker zombies, Ammo spawns in weapon containers but no guns anywhere.
SDgamer 22 Dec, 2023 @ 9:05pm 
Does this work with Gunrunner's weapon pack VFE Add on?
SDgamer 13 Dec, 2023 @ 1:59pm 
please excuse my stupid question, i just noticed the pinned discussion page
SDgamer 13 Dec, 2023 @ 1:57pm 
with the VFE Guns loot, do certain factions have different guns on them?
Killian  [author] 2 Dec, 2023 @ 12:30am 
All credit to KP/Zuna for making the main mod, I just added them to zombies.

Best of luck with your collecting!
`Rhae 2 Dec, 2023 @ 12:10am 
Hey, just wanted to say, really great mod! We love finding and collecting the different outfits. :)
Killian  [author] 28 Nov, 2023 @ 5:27pm 
Aaaand that's that done and uploaded, finally. I've stripped out the Exo Outfits module entirely pending a proper rewrite into an actually functional version.

The new outfits are all integrated into the Vanilla/VFE/Brita weapon patches, and I've increased the chances of them spawning with longarms and handguns fairly significantly. Of course this doesn't mean they'll necessarily have any ammo, or that the weapons will be in good condition!
Killian  [author] 28 Nov, 2023 @ 3:58pm 
Right, I dragged my heels on this because I hate the outfits system, but I am now officially in the phases of testing the new outfits.

Exo module updates will come later, but for now, there are six UNISG, two Renegade, and four Sin outfits.
Killian  [author] 23 Nov, 2023 @ 2:17pm 
Note I have not actually updated the mod yet so you won't see spawns of the new types occurring 'til I get that done. But it's on the way, slowly.
Killian  [author] 23 Nov, 2023 @ 1:55pm 
Finally getting around to tackling the recent addon. I've got the Renegade LC & SEVA set, and added the new berets where appropriate, though they're fairly rare and will only reliably spawn on the higher-end units.

Next up is SIN, then UNISG will be last, due to number of outfits I need to make and the stupid GUID system I have to use.
Zephyr 18 Nov, 2023 @ 5:39am 
List of all the helmet ids to add to the world removal list for those who need it.
https://pastebin.com/6bibzWfn
Killian  [author] 19 Oct, 2023 @ 5:34am 
Even then it's still failing.

Incidentally this is why I hate trying to wrangle mods sometimes. I remember having a similar issue with the initial version but I don't remember how I solved it.
shane.berezowski 18 Oct, 2023 @ 8:29pm 
Code block starting at line 25 in the same file is missing the _Exo_ in each of the SpawnMultiplier variables.
Killian  [author] 18 Oct, 2023 @ 10:56am 
Yeah I got a bit quick and messy on the copy-paste and cleanup job. Thanks for pinpointing the specific issue; the submodule should be working now.
shane.berezowski 18 Oct, 2023 @ 6:35am 
Looking through the code and there aren't any definitions for [faction]ExoSpawnMultiplier.

In the base version of the spawn def, each faction fetches the SandboxVars.ArcStalkerOutfits.SpawnMult;

Just need to update and add that block of code to grab the sandbox variables.
shane.berezowski 18 Oct, 2023 @ 6:20am 
Getting the following error when loading a new run using the ExoOutfits option:

function: AddStalkerExoZombies -- file: StalkerExoZombiesZoneDefinition.lua line # 15 | MOD: Stalker Outfits for Zombies (Exo Subpack)
java.lang.RuntimeException: __mul not defined for operands in AddStalkerExoZombies
莫名某某 5 Oct, 2023 @ 12:46am 
Thank you for your lightspeed answer. I'll test it myself.
Killian  [author] 5 Oct, 2023 @ 12:44am 
That depends on how they do it. If they're a wholesale copy-paste of the base mod with no other changes at all, or they use something else to alter/override the lua specifically without touching how GUIDs are assigned to items, it should work OK.
莫名某某 5 Oct, 2023 @ 12:35am 
Can I use this mod with other mods that forbid STALKER Armor to spawn naturally so that I can only get all STALKER Armor from zombies?
Or do you have a better solution, just because the gas mask in the original mod is inexplicably available anywhere.
shazbot 15 Sep, 2023 @ 9:30am 
I totally understand, hope it's all going well at the very least!
Killian  [author] 15 Sep, 2023 @ 2:45am 
Big maybe. I've got my hands full with a bunch of stuff right now.
shazbot 15 Sep, 2023 @ 12:30am 
Hey, loving the mod, but I was wondering if there is any plans for another variant for the VFE Stalker pack?
Killian  [author] 30 Jul, 2023 @ 3:57pm 
It already has a sub-module that allows zombies to occasionally spawn with Brita's weapons. The chance to spawn with weapons is fairly low for balance reasons.

If you mean Brita's armour or backpacks, I did think about it but the way outfits are set up is very messy and makes compatibility with other mods a bit difficult.
⭐[PIXEL]⭐[DOG]⭐ 30 Jul, 2023 @ 8:11am 
This need brita... in game say that... you can do a compatibility of snake mod?
Mo Gigmal 27 Jul, 2023 @ 8:53pm 
HELL YEAH
RaisingTheJay 23 Jul, 2023 @ 3:24pm 
ahh nice