Space Engineers

Space Engineers

Survival Reborn: Spacewalk
130 Comments
ELLIOTTCABLE on Discord 30 Jan @ 8:09am 
Could this potentially disable its tweaks when "Enable creative tools" / admin-mode is enabled? It's fun as heck while actually playing; but then annoying af when I need to do some quick tweaks in admin. (The game's fault for not having "creative flight" built in, just spectator-flight/teleportation and then vanilla jetpack. Which tells you preciesly how overpowered the vanilla jetpack is, lol.)
TFT^ space soup 18 Jan @ 12:27am 
I looked up autogenous pressurization, it was quite interesting, however it seems it is best suited to applications other than the jetpack. Thoughts?
ι3ξτ^н4ЖΣ0я 22 Oct, 2024 @ 3:53am 
Thank you very much for continuing to improve this mod!
It took me some time to find out where exactly the config file is: %appdata%/Roaming/SpaceEngineers/Saves/[your steam ID]/[save name]/Storage/2836145064.sbm_Assembly/SRSpacewalkSettings.ini
2ugly 19 Oct, 2024 @ 12:04pm 
I'll give this mod a try. The EVA in this game has always felt arcade. Way too jerky. The game Hellion was about the only one that did EVA correctly. Still looking for a mod that allows the player to turn off all the stabs. Hard to get the feel of space when there is a constant stabilizer keeping your roll static, for space flight or EVA.
6D61726B (Mars) 23 Jul, 2024 @ 6:15pm 
I'd like to ask if this is compatible with speed mods since it doesn't specifically say so... the speed mod i have in mind is "midspace's unlimited speed mod"
Albert Newton 11 Jul, 2024 @ 5:17am 
Is there a way to return the default jog speed back to 6 m/s?
Paradox Reborn  [author] 16 May, 2024 @ 6:21pm 
It sounds like those features would both require rewriting character definitions on the fly. They're essentially out of scope for this project.
VivaVii 20 Apr, 2024 @ 1:45pm 
Oh, What about an ability to equip or unequip jetpacks ?
VivaVii 20 Apr, 2024 @ 1:45pm 
Would it be possible to allow us to customize the flame color, per player in game? Just some hint of self expression.
Paradox Reborn  [author] 2 Mar, 2024 @ 10:25am 
Since the jetpack's performance is set in SBC, which is just a config file anyway, it's better to simply override the jetpack with your own. My config files are specifically for changing the behavior of my scripts.
mLJ 18 Feb, 2024 @ 3:53am 
@dayve Good idea. I'll try that.
dayve 18 Feb, 2024 @ 3:45am 
@mLJ I use a mod alongside this one called Configurable Parameters, I've got it set to work on moons at most and it works great!
mLJ 18 Feb, 2024 @ 3:31am 
Hey, excellent mod! I was wondering if it would be possible to add customization options for jetpack movement to the config file as well? Like for example decreasing the jetpacks effectiveness in gravity even further. I love all of the changes this mod brings, and being able to pretty much disable the jetpack only on planets would be perfect.
Paradox Reborn  [author] 15 Feb, 2024 @ 9:10pm 
You feel like you're on the moon because you're used to double gravity in Vanilla. You'll probably get used to it. ;)
P H É L 11 Feb, 2024 @ 5:58pm 
The mod is perfect I loved it
P H É L 11 Feb, 2024 @ 5:57pm 
Houston we have a problem....
It feels like I'm on the moon (just a little more weight) I don't know if it's because of the Aerodynamic Physics mod
Paradox Reborn  [author] 6 Nov, 2023 @ 11:43am 
Yes. This mod is designed to be added or removed on the fly. The only thing left will be a configuration file which you can safely ignore or remove from your save file by hand.
Alcadior 27 Oct, 2023 @ 9:58pm 
can i remove this midgame without worrying?
Rooster 1 Sep, 2023 @ 8:54am 
Great mod! It's in my survival collection now.
Paradox Reborn  [author] 28 Aug, 2023 @ 9:27am 
While it's technically possible to add jetpack force to my configs, it's a bit odd to do since sbc definitions are already essentially config files. I might consider this at some point if I expand and improve the configuration features since the jetpack's force is such an important part of the mod, but there are some problems to solve first, such as how to deal with additional characters added by other mods.

If you want, you could try Modadjuster v2 . It would be worth getting handy with that anyway if you like making small balance changes to mods. Then you don't have to worry about redistributing anyone's work.
Uzar 27 Aug, 2023 @ 6:03am 
If you get to it, would you mind adding the jetpack's force output to the config? Would make it easier to nerf the jetpack further. (As in, I don't want jetpacks on planets :) )
Uzar 27 Aug, 2023 @ 6:00am 
Thank you so much for adding the config! <3
Paradox Reborn  [author] 21 Aug, 2023 @ 2:28pm 
Version 1.3.1 adds a small QoL feature: The default sliding door is now far less lethal if you happen to be standing too close when it shuts.
Paradox Reborn  [author] 17 Aug, 2023 @ 3:35pm 
Version 1.3 includes some much-needed balance and quality of life improvements. See the Change Notes tab for more info!
Paradox Reborn  [author] 2 Aug, 2023 @ 6:38pm 
I've just released version 1.2, which contains the configuration feature. This allows you to toggle different features of the mod by editing a config file inside your world save.
Paradox Reborn  [author] 1 Aug, 2023 @ 8:14pm 
I'm currently working on the per-world configuration feature.
Paradox Reborn  [author] 21 Jun, 2023 @ 6:46pm 
I'm planning to add per-world configuration for the different features that would allow players to switch off specific parts of the mod. I've been very busy with my other projects and haven't had a chance to write this feature yet.
Paradox Reborn  [author] 21 Jun, 2023 @ 6:45pm 
You can override the SBC files that set the jetpack to a specific force, and the scripts like collision damage and no refuel will keep working.
IronCobra94 7 Jun, 2023 @ 2:33pm 
Is there a way to disable the "no refilling while flying" part of the jetpack changes? that's the only thing I find extremely annoying as I barely have time to put 2 or 3 blocks and weld them before I run out and fall
dayve 30 Apr, 2023 @ 3:13pm 
Hi there, this mod is exactly what I've been looking for, and it's great! But I was still wondering, would this work if I had a different mod that changes the force to the point it's not actually capable of flying on planets?
Paradox Reborn  [author] 20 Apr, 2023 @ 1:09pm 
Setting SR:Spacewalk as a dependency will ensue that it is installed when your mod is installed. After you've published your mod to the workshop, you can set dependencies by clicking the "Add/Remove Required Items" button in the sidebar of your mod's workshop page.
Reprogrammed Automaton 18 Apr, 2023 @ 10:46pm 
I am new to modding, how exactly do I set your mod as a dependency, the rest of the guide I have figured out.
Paradox Reborn  [author] 31 Mar, 2023 @ 9:47am 
I've used it a lot in space. The jetpack isn't meant for travel. It's meant for short maneuvers or for bringing you back to a ship or station if you fall off. If you need to move around a lot outside the ship, carry a hydrogen tank so you don't get stranded.

Jetpack fuel management is a survival challenge that doesn't really exist in the vanilla game. While dampeners haven't been removed as in some other mods, it's generally not a good idea to use them except to stop as they will consume your fuel too quickly.
Revale08 31 Mar, 2023 @ 3:49am 
This is missing just one thing, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1845988692 , No dampeners for a True Spacewalk :), Throw in Dangerous decompression and a hardcore O2 mod. Yummy
starseeker 17 Mar, 2023 @ 7:31am 
Hello again I have been using this mod for awhile now and i wonder if you have used it in space for a long term? Basically I feel like the fuel usage is too high it runs out far to fast when in space it doesn't take much thrust to move you when the engineer is in zero g just wanted to know if you are going to take a look. I just have an issue with the duration the jet pack lasts basically if you forget a bottle you could be drifting in space forced to respawn. At constant thrust it last for about 30 seconds and i feel like that is not alot of time in space. In gravity I understand but zero g should be much more usable long term
starseeker 4 Mar, 2023 @ 7:47pm 
As for them playing nicely it only triggers when the character is seated or refilling from a med bay/survival kit and with your code to disable when another source fill the suit it basically removes most of the problems i noticed it when i went to refill via those sources and most people probably have conveyed seats and interfaces anyway so i doubt it will be an issue now. Good work and thanks again
starseeker 4 Mar, 2023 @ 7:37pm 
Definitely working a lot cleaner now thanks for the help I mostly use cockpits and conveyors seats anyway so me using a passenger or a non-conveyed seat is very rare for me thanks for working on this so quickly i like this mod just enough of challenge were i can use the jet pack for my wind towers but not enough i can just bolt after a cargo ship without care also love the 02 useage not too fast but fast enough you have to think about it when you go to space
Paradox Reborn  [author] 4 Mar, 2023 @ 2:42pm 
Version 1.1.1 is out. Bottles are no longer wasted when something else is already refueling the jetpack.

As far as I can tell, there isn't any good way to get AutoRefillBottles in its current form to play nicely with the jetpack top-off feature. I plan to include an option to disable the custom refueling code in version 1.2.0.
Paradox Reborn  [author] 4 Mar, 2023 @ 7:34am 
Conveyors will fill the suit automatically if they're available.

Now that you mention it, I need to disable my refueling mechanic when something else is already replenishing gas to avoid wasting the bottles. It'll catch more edge cases and modded behaviors if I don't specifically check for conveyors.

AutoRefillBottles will still cause gauge blinking when there's no hydrogen piped to the cockpit, but that's up to the other author to fix. What I would do is check the bottles to see if they've been drained before trying to fill them. That would fix any similar issues.
starseeker 3 Mar, 2023 @ 11:23pm 
That would solve conveyed seats/cockpits i know that normal seats would'n't however when i just use his mod it tries to fill bottles when in any seat leaving suit at 40% anyway with yours running when i stand up allowing the suit to refill without running it down to 25% a better change over all when you look at it
starseeker 3 Mar, 2023 @ 11:13pm 
instead of disabling it could you have it check if there is a source of hydro/o2 able from that seat via conveyor and use that first instead of bottles to refill the suit? that might solve the issue between your mod and his
starseeker 3 Mar, 2023 @ 11:11pm 
Thanks for looking into this i figured it was harmless its very annoying to see
Paradox Reborn  [author] 3 Mar, 2023 @ 10:22pm 
To clarify, this conflict is harmless, but visually annoying as the gauge will jump around while seated if you're carrying a hydrogen bottle.
Paradox Reborn  [author] 3 Mar, 2023 @ 9:37pm 
There's a bit of a contradiction in features here. Spacewalk tries to top off your tank so you can fly for longer. This is necessary since the tank is so small compared to Vanilla and can't replenish in flight. AutoRefillBottles, on the other hand, always tries to move hydrogen into bottles while seated, whether there's actually any hydrogen being piped in or not.

My code explicitly allows for for bottles getting refilled while in the inventory, but AutoRefillBottles does not account for a mod that wants to keep the jetpack's fuel tank topped off.

After I add configuration, I could include an option to disable refueling while in a seat, but the fuel would just return to the jetpack's tank when you stand up anyway. A better solution would be for AutoRefillBottles to improve its implementation by filling the bottles directly from sources like the cockpit or survival kit instead of the suit's fuel tank.
starseeker 3 Mar, 2023 @ 7:15pm 
Your update is causing a minor issue with the autofill bottles mod. My fuel is bouncing around the fuel tank in and out because the autofill bottles mod refills bottles when a character is seated. the mod drops the oxy/hydro levels to 40 while slowly refilling the bottles. but now it bounces between filling the bottles and your suit any chance of a compatibility update to work with this mod?
Paradox Reborn  [author] 3 Mar, 2023 @ 4:56pm 
Version 1.1 is released as of now. The next update should be configuration.
Paradox Reborn  [author] 1 Mar, 2023 @ 10:54am 
Version 1.1 coming soon. New features moved to main on Github as they stable but incomplete. I won't be releasing them to the Workshop until seated characters are working.
Paradox Reborn  [author] 1 Mar, 2023 @ 10:15am 
New features are available on the unstable branch on github. The current implementation doesn't work on seated characters since the 1.0 features were designed to ignore them. I'll need to rework and optimize a few things before I can push out version 1.1 on the main branch and Steam Workshop.
Paradox Reborn  [author] 27 Feb, 2023 @ 12:39pm 
I'm reworking the jetpack refill from bottles. I'm going to disable the vanilla behavior entirely and replace it with a top-off when the jetpack has been off for at least five seconds. Development work is being done in Automaton Beta to check for any possible issues with the update, and so far nothing seems broken.

This will solve a quality of life issue where you have to run the jetpack down to refuel it from bottles, and a balance issue where players can get lucky with the vanilla auto-refuel midair and remain airborne under gravity when fuel runs out.

Per-world configs are still to come when I get around to it. The refueling is easier to work with so I'm fixing it first.

I'm considering reworking the oxygen tank so that bottles constantly top off the main tank to more closely match the new behavior of jetpack fuel. However, since this is mostly cosmetic and would have a small performance impact, I may wait until after configs are in.
Paradox Reborn  [author] 27 Feb, 2023 @ 10:42am 
I discovered and corrected a mistake on my part. The current version of the mod is now available on Github.