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(we now exclude the Keeper/Overseer/Psi Commando/Psion/Burner/Ripper secondaries and Pharmacist/Knight/Blood Mage/Firebug tertiaries, and re-allow Architect)
These changes are likely going to break some classes in ongoing campaigns, sorry! If you notice any characters that did lose their class, use my Console Helper's RandomizeClass command with one or more old specs, or (temporarily) remove the new exclusions in the matching spec's XComAmalgamation.ini file. (they'll be clearly marked as being new)