XCOM 2
Amalgamation: Maverick Primary Specialization
4 Comments
XpanD  [author] 28 Nov, 2023 @ 12:30pm 
It's out! Not a lot of changes here, I don't expect any breakage. (really just moved all hack gains to squaddie like my other specs, and modernized the config a bit)
XpanD  [author] 17 Nov, 2023 @ 2:12am 
Heads up: Got a rarity pass for a bunch of my specs coming up at some point in the next week. The huge influx of new/changed specs over the past year or so has been great, but has also thrown a lot of older specs out of whack.

These changes are likely going to break some classes in ongoing campaigns, sorry! If you notice any characters that did lose their class, use my Console Helper's RandomizeClass command with one or more old specs, or (temporarily) remove the new exclusions in the matching spec's XComAmalgamation.ini file. (they'll be clearly marked as being new)
XpanD  [author] 29 Dec, 2022 @ 7:33am 
(forgot to post, the release mentioned last comment is out now)
XpanD  [author] 16 Dec, 2022 @ 2:21pm 
Fair warning to anyone following this spec's development: I'll probably be releasing an update soon (tomorrow?) to address how incredibly common the Maverick has gotten with all the recent spec releases.

As things stand we're nearly as common as the base Infantry, which by itself is the most common spec by far. This leads to the opposite issue of what the Maverick was intended to address when I released it half a year ago -- rifles are now super common!

Still playing around with exactly what specs I should exclude, but keep in mind that you may encounter a few broken classes after the upcoming update. These won't break the game, but you will need to recreate or reroll them -- I'll have steps posted in the Change Notes section on how to recreate broken characters.

Sorry in advance! (this was long overdue)