Stellaris

Stellaris

[Outdated] United Citizen Federation Shipset
221 Comments
Mtech25 3 Mar, 2024 @ 2:21am 
If you have this in your subscribed list then remove it as it conflicts with the updated version.
Avatar 14 Feb, 2024 @ 1:09pm 
Inerael 13 Feb, 2024 @ 7:07pm 
Could someone update it please ? <3
Inerael 22 Nov, 2023 @ 10:54am 
Hey ,amazing job thanks you . I was wondering, does someone know if it still works ? :)
nemesis 12 Nov, 2023 @ 5:16pm 
@full_buck_moon

I noticed that too, really weird. Hope that gets fixed, or at least gets added as a dependency.
Awful 5 Nov, 2023 @ 8:18pm 
Shines the name, shines the name of Rodger Young!
King Baby 19 Sep, 2023 @ 5:10pm 
I don't know if I am doing anything wrong but I cant select the ship models for my faction.
Commander Star 16 Sep, 2023 @ 10:13am 
If you ever do a NSC version (and yes, I read the description), the John A. Warden is considered a Capital class ship, makes a nice Flagship/Dreadnought.
Shax 13 Sep, 2023 @ 4:08pm 
Hey, I absolutely never reach out but this shipset has been literal lifeblood for me and I was checking in about whether with the new habitat changes it'll still be good to run, you think?
Malthus 25 Aug, 2023 @ 11:58pm 
Unfortunately there is an issue with the Central habitat not being displayed. Other shipset mods which haven't been updated either do not have the same issue. So it appears there is an actual issue with the Level 3 Habitat model.
Superior General Delvardus 22 Jul, 2023 @ 6:59pm 
Not sure if this set is still being maintained or not (still works fine for me regardless) but I went ahead and put of an NSC patch for this set.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3008436579
Kaisar217 12 Jul, 2023 @ 1:25pm 
goddamn i WISH this had a NSC2 mod
Paul 12 Jul, 2023 @ 11:25am 
I want an full all out starship troopers mod but modding just confuses my brain :(

Anyway i made a galaxy full of Xenophile Militarist bugs(so they federate and also do military stuff) and genocided them all as Earth
Spade 9 Jul, 2023 @ 8:44am 
Anyway to make these models not look low rez?
Hot Wet Nobel Laureates 25 Jun, 2023 @ 11:43am 
I think it's mostly graphics, but it also removes ship trails and changes the spacing of ships
Saint-Roch 25 Jun, 2023 @ 9:24am 
Is this only Graphics or does the mod also implies modifiers or change gameplay in any way ?

I'm looking for purely ships graphics. Very hard to find. The graphics of this mod are simply amazing.
Kaiser Karl 24 May, 2023 @ 8:49am 
I WANT TO KNOW MORE!!!(update plz)
KayinDreemurr 21 May, 2023 @ 5:47pm 
do hope this gets updated
Damion Wolf 14 May, 2023 @ 6:28pm 
Dear Santa,

I would like this mod to be updated and made NSC compatible. The mod looks great and it tickles my nostalgia nerves nicely.

Sincerely,


Me
Humacaw 8 May, 2023 @ 6:50am 
looks like nobody is update this or another mod NSC2
StarFor_222 16 Apr, 2023 @ 4:51am 
update plz
Luckxy 10 Mar, 2023 @ 4:47am 
This mod seems to remove starship trails?
Humacaw 16 Feb, 2023 @ 5:55am 
can you make another mod on that or update to NSC2 Please?
茂名突击闸总kong_shan 14 Jan, 2023 @ 11:52pm 
want update
Zipzopdippidybopbop 4 Jan, 2023 @ 12:07pm 
Here's a few pictures of it that hopefully illustrate the problem better;

{LINK REMOVED}
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Zipzopdippidybopbop 4 Jan, 2023 @ 11:56am 
I've noticed a strange bug when I try downsizing the ships. All of them work fine except for the Science Ship - instead, when downsizing, the science ship has an extra set of smaller engine nacelles (not visible on the mesh when I open it up in Blender) that produce exhaust, while the actual nacelles in question show no engine plumes or exhaust.

No idea what's causing this; any ideas?
Simbach Vazo 1 Jan, 2023 @ 10:40pm 
They're doing their part!
RedRapture 28 Dec, 2022 @ 4:15pm 
still works as far as I've seen.
L4 of the West 28 Dec, 2022 @ 12:11pm 
as a starship trooper addict... i need update for this
Ernst Zündel 6 Dec, 2022 @ 8:28am 
Excuse-me sir, could you update the mod, please? Thank you.
Neutral Yang 1 Dec, 2022 @ 8:59pm 
YES. YES. YESSS!!!
Ferrisuki 1 Dec, 2022 @ 6:19pm 
we pray for NSC2 and a update for newest patch cmon boys
n.pedrazalis 1 Dec, 2022 @ 2:52am 
Hello uptate for major uptate last version 3.6 orion please all mods are broken thank you
CAZtheBush 13 Nov, 2022 @ 4:46pm 
Come on you Apes, You want to live forever?
Hot Wet Nobel Laureates 6 Nov, 2022 @ 9:22am 
There currently is no NSC version
Nikolai-TH 6 Nov, 2022 @ 5:20am 
is there a NCS2 version of this mod
GuardianForce 5 Nov, 2022 @ 11:57am 
is there a NCS2 version of this mod
hellm100 24 Oct, 2022 @ 2:58am 
And yes, now I have a dream to someday see the ships of Amad Tir in Stellaris. And reproduce your universe
hellm100 24 Oct, 2022 @ 2:56am 
Good time. I follow your work on the site. inspiring)
And yet, I hope you haven't completely abandoned Stellaris modding? It would be too big a loss!
Valse Griffyre 16 Oct, 2022 @ 2:12am 
No turrets? ;w;
Dan Dunwich 15 Oct, 2022 @ 1:03pm 
Does this have anything that would block the design of larger defense stations? I cannot seem to design anything larger than a defense platform while using this mod.
Hot Wet Nobel Laureates 10 Oct, 2022 @ 3:08pm 
It should still work in 3.5
Ernst Zündel 10 Oct, 2022 @ 2:05pm 
It says this mod is for 3.4. If possible, could you update it for 3.5? Thank you.
paulo 6 Oct, 2022 @ 6:22am 
Oh, yes! Any new shipset coming our way?
paulo 6 Oct, 2022 @ 6:21am 
Thanks. I like of the Master of Orion shipsets published by Cavily ( https://steamhost.cn/steamcommunity_com/profiles/76561198155941798/myworkshopfiles/?appid=281990 ), but there is a problem: the habitats, mining and science stations use vanilla models -- that usually means those ugly, Mammalian stations. Is there any way to change the identity/culture of those stations (from Mammalian to Avian, for example), so they could better fit those shipsets?
Martechi  [author] 5 Oct, 2022 @ 11:16pm 
@paulo Finding the "scale=": In almost every program and window, you can use the "ctrl+f" keys to open a search bar. This also works in the editor. It'll open a pop-up window with a search-bar and several options. Make sure you have all the boxes in that window checked and then type in whatever you are searching for, in this case "scale". The editor will then highlight every instance of that word as you scroll through the text.

Note that this still requires you to read a few lines above and below to make sure you are editing the correct ship. But here, the code works like any normal text. Paragraphs of code have "headlines" giving the ship title & section.

If there are any more question, make sure to throw them in here. To make a more detailed guide, I'll need to know exactly what issues people encounter.
Martechi  [author] 5 Oct, 2022 @ 11:15pm 
@paulo it's a real shame that the screenshot is too small to be read! I will create a more detailed version of it as a proper multi-page pdf, then it should be a bit easier to follow.

For a quick fix, though:
Saving: At the top left of the editor window, you can find the tab "File" (or something to that effect). Left-click on it once and it'll open a drop-down menu featuring options like "new" "save" "save as" and "open". This is where you can save the changes you've made to the file. Just use the "save" option there. Alternatively, when you try to close the editor window after making some changes to the file, a pop-up window will ask you wether or not you want to save the changes before closing. That works as well.
Mattie AH 5 Oct, 2022 @ 7:14am 
ow yeah
paulo 2 Oct, 2022 @ 6:53pm 
@Zucca Xerfantes: LOL! XD :steamhappy:
Zucca Xerfantes 2 Oct, 2022 @ 1:24pm 
It's a good day to die... when you know the reason why!