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---Major Bugs---
Khamsin can't be possessed
Sam & Raiden teleport around when they move.
Mistral & all 3 Raiden variants cause constant crashes.
Sam can get stuck in a parry loop where he will be stuck parrying and be unable to do anything else (This only happened once to me though)
---Minor Bugs---
Cat/Background NPC can be hit even when they're dodging.
Monsoons body does not split properly when dodging, instead his textures warp strangely.
Hammerhead propellers will shift downwards every few seconds for some reason.
Hammerhead does not explode upon hitting the ground, (<Might not be a glitch, unsure)
Lower tripod humanoid clips through the top tripod.
Fire from the sewer robot thing can be seen through said robot.
Sam will not stop his uppercut dash until he hits something.
Also MG Rays laser tanks my fps which is slightly annoying.
Otherwise the mod is good. Very fun.
And sundowners shield blocking is just looped
there are starting and ending anims for walking/running/etc, but theyd prolly ruin the flow of movement more
1- start
2-hold
3-end
for him taking damage and crashing might just be a you thing
Attemped to precache unknown particle system "npcarmor_hit_sparks"!
Attempting to create unknown particle system 'npcarmor_hit_sparks' (x11)
Attemped to precache unknown particle system "monster_invoker_herald_ice_swing_trailing"!
Attemped to precache unknown particle system "ds3_cinder_magicbolt_trail_trail"!
Attempting to create unknown particle system 'monster_invoker_herald_ice_swing_trailing'
Attempting to create unknown particle system 'ds3_cinder_magicbolt_trail_trail'
Attempting to create unknown particle system 'npcarmor_hit_sparks'
Attempting to create unknown particle system 'monster_invoker_herald_ice_swing_trailing'
Attempting to create unknown particle system 'ds3_cinder_magicbolt_trail_trail'
Attempting to create unknown particle system 'npcarmor_hit_sparks' (x2)