XCOM 2
[WOTC] LifeTime Stats Redux
71 Comments
Chrome 21 Jun @ 1:37pm 
ah.ok I understand better.

thank you very much for the explanation and for all the modding work you're doing on xcom 2.:steamthumbsup:
RustyDios  [author] 21 Jun @ 11:03am 
"Execution" in terms of this mod means enemies killed by a repeater shot. It does not link into any other mechanic.
Chrome 21 Jun @ 10:10am 
ok.thanks for your reply.
I also use the EXECUTION mod from udaya.

Whether it's the “skull” icon or the “fist” icon for an execution, both work in game but the “LifeTimeStats” counter remains at zero...

Is there a solution so that this is taken into account in the files of this super mod that is LifeTimeStats?
RustyDios  [author] 7 Jun @ 9:20am 
I'll admit it's been a long time since I last tested the execution counter because I no longer use the vanilla repeaters, but it was working fine.
Chrome 7 Jun @ 12:28am 
hello,
i have a problem with the execution count.
it doesn't count them, the counter stays at zero...

has anyone had this problem and is there a solution?

thanks
Dragon32 30 Nov, 2024 @ 8:31am 
Yeah. I've never had it happen with either this mod or Kosmo's original.
RustyDios  [author] 30 Nov, 2024 @ 3:53am 
Huh, weird. It is 100% a mod<>mod interaction issue. I literally just watched a newer twitch streamer play through that mission (with this mod) about 3days ago.. without any issue

... and I have extensively tested ALL the story missions myself multiple times in the past trying to track down a reason/cause for the reported issue and in about 30 attempts have never gotten it to crash/softlock.

I'm at a loss to explain it, sorry :(
AreYouOKAni 30 Nov, 2024 @ 12:50am 
Unfortunately, can confirm the bug in Lost & Abandoned. The cutscene with Mox blowing up the truck doesn't trigger, leaving you lost (and abandoned) in the middle of the mission. Maybe it is one of my other mods interacting with this one, but disabling Lifetime Stats Refux fixed the issue, so *shrug*...
Wrath 1 Aug, 2024 @ 12:49am 
I don't have enough knowledge to confirm or infirm that and still, much credit for all your work but when I look a new mod I'd like to install, I try to find some comments either making me run away or go eyes closed on it because it's safe. Hope you don't mind and again, thanks for your touch on this incredible game
RustyDios  [author] 29 Jul, 2024 @ 6:46am 
I'm sorry you had that experience.
I've tested the mod with both RPGO and LWotC and didn't have any issues. Admittedly the modlists won't be the same, my guess is there is a stray perk doing stuff that isn't allowing garbage collection to finish.
Wrath 29 Jul, 2024 @ 5:08am 
This mod made my game crash again and again, I spent horus to filters my mods one by one to finally discover this was the one messing up.
I am using just under 100 mods, most of them are rpgo and lwotc and all their respective requirements / add ons.
The game was crashing either at the main menu or at the end of a mission.
Problem 100% gone when I unsuscribed , and all the others mods I use work perfect.

I don't recommand the use of this mod because it was real pain in the box for me.
Makk 20 Dec, 2023 @ 5:50am 
I think it may not be neccessary to show in tactical interface, considering the hollow box looks inharmonious.
Dragon32 19 Oct, 2023 @ 11:29am 
@tommyc434
You can uncomment the Bladestorm ability in the .ini
tommyc434 18 Oct, 2023 @ 5:06pm 
Regardless, thank you so much for this mod - issues I've mentioned (which might be specific to my game), it's super fun to be able to track this stuff!
tommyc434 18 Oct, 2023 @ 5:03pm 
I don't believe Bladestorm kill/damage are tracking (not sure if that extends to similar "reaction" abilities). Noticed that the kill count discrepancy between the default game number and the mod's count for kills are pretty huge on soldiers with bladestorm (in one case, it's 35 to 8).

Had the mod installed from the start. Am running RPGO fyi.
RustyDios  [author] 5 Mar, 2023 @ 7:00pm 
Known Issues, #3

Fix is in the configs please read and adjust the offset numbers for to suit your monitor
WillyLim 5 Mar, 2023 @ 6:43pm 
https://gall.dcinside.com/xcom/75161

Does not work on ultrawide screen?
Status is moved to left so I can't read them properly :(
Kevin from HP Customer Service 24 Jan, 2023 @ 12:57pm 
Moment of silence for the "....but probably" HUD indicator, my most reliable source of information.

Thank you for this mod Rusty
RustyDios  [author] 17 Jan, 2023 @ 1:42pm 
This mod stores the information on a gamestate attached to each unit. There is no "buffer" file. The information between tactical and strategy is the same information file.
It's unusual because any issues in this mod would be the same regardless of game mode, and the mod itself doesn't do anything directly related to end of tactical either.

All mod code is also run and handled by the game engine, so as long as the game is running stable, it shouldn't honestly matter if it is on Windows or Linux.

It is more likely that the issues you are running into is an accumulation of modded effects, with this one just being "the icing on the cake" that pushes the limit.

Tbh, a Segmentation fault sounds like something from your PC/RAM simply not being good/large enough to handle the games transitions with the amount of mods you are running. The transitions between tactical-strategy is when the game needs to load a bunch of stuff from the mission into memory, and it is failing to do so.
Lilly 17 Jan, 2023 @ 11:10am 
Yeah I have no clue. Partially leaving a comment so other people can take note and hopefully have a hint on where to check first if they have a similar scenario.

The only thing I could speculate on is since it only happens going in/out of battles, that when you load whatever buffer/file you store the info into, there's something happening /sometimes/ there. Highlander makes things case-insensitive, but Linux is a case-sensitive environment. Maybe this mod is running into something with case sensitivity that Highlander isn't handling? Also, if mods like More Nations add character names that're non-ASCII, could that be causing issues? Either/both would explain the inconsistency on crashes. -- tho Not the fact that if I stubbornly try over and over again to punch through a crashing transition, it'll /eventually/ work.

So yeh, no clue. Happy to do any testing you want, tho. And open a better detailed issue on github
RustyDios  [author] 17 Jan, 2023 @ 2:21am 
I'm sorry that has been happening to you. Super bizarre.
I am but just a modder, I have no idea how this mod cause be causing a CTD, and issues on a Linux install.
Lilly 16 Jan, 2023 @ 11:16pm 
This mod has been causing SIGSEV(11) Segmentation Faults for me. I have meticulously (and really fucking painfully) added mod-by-mod back to my mod list over the last week, and every time I add this one back in I get Segmentation Faults and a CTD. The crashing is /consistent/ but not /absolute/ during a transition into and out of a mission -- CTDs maybe 80% of the time. No CTDs anywhere else (including looking at soldiers). Just in/out of missions

I'm using the Linux-native install. I'm running LWOTC & ModJam+. I have an ultrawide monitor, but never altered the configs for this mod (to make it look right). I have some other QoL stuff in, and some other fixes in. It's /possible/ this mod isn't the root cause, and just has some weird interaction/conflict with another (AML says no conflicts)

Rusty if you have a github or something I'm happy to open a bug report for this, and pour all the details I can into it. I typed more, but 1k char comment limit ain't enough to explain anything
RustyDios  [author] 27 Dec, 2022 @ 9:37am 
Kit Kats top?
More than likely from Kexx's Female Clothing Packs ... it's a top and a jacket combined
Daedalus 27 Dec, 2022 @ 8:57am 
Love the mod. Quick off-topic question: does anybody know what cosmetic mod the blue top from the fourth image comes from?
Supergirly 9 Nov, 2022 @ 2:24pm 
I just love this mod. It is so fun to see how my soldiers are doing.
Dęąth Viper 19 Oct, 2022 @ 2:29pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Smanj 15 Oct, 2022 @ 7:51am 
Thank you for making this fix! Love the additional armory stats screen and it's pretty awesome that this swaps out seamlessly with the original mod and keeps the data
WeeWoo316 27 Sep, 2022 @ 4:14am 
Could you add back the option to toggle the "But probably" that shows up in the shot hud from the original mod?
Brug99 14 Sep, 2022 @ 5:38am 
Great mod @LordTsarcasm thx for the settings worked great for me as well
DERPKING1991 31 Aug, 2022 @ 8:51am 
I love this mod and I wonder what other stuff youll come out with.
RustyDios  [author] 24 Aug, 2022 @ 9:09am 
Sorry, but no. This mod is not experiencing your issue from 2017.

I just ran through a small campaign this morning, with the Tutorial, Lost & Abandoned, the Viper Nest and Lost Towers ...

With this mod installed. Not a single break. It was actually pretty fun doing a rushed-run on rookie difficulty, with minimal mods compared to what I'm used to playing with.

If I can't reproduce the bug, I can't confirm it exists and I certainly can't fix it. it is highly possible that something else in your modlist is causing an issue for you.

I can confirm that this mod does NOT cause story mission crashing.
igoutta|G🔺 23 Aug, 2022 @ 11:42pm 
Effectively, this mod still break story missions, here is one of the issues I experienced with this mod. Disabling the mod.

https://forums.2k.com/showthread.php?4338049-BUG-WotC-quot-The-Lost-and-Abandoned-quot-mission-not-progressing
RustyDios  [author] 7 Aug, 2022 @ 10:04am 
Glad you got it working, noted the values for the future :)
LordTsarcasm 7 Aug, 2022 @ 9:33am 
Thank you for all your help! You're making my mind spin thinking maybe I'd like to get into modding :)
LordTsarcasm 7 Aug, 2022 @ 8:45am 
Moving things around seems to be working. Will post an image when I get it working and provide my values.
LordTsarcasm 6 Aug, 2022 @ 11:50pm 
A very interesting little bug haha. I wonder if moving them will change anything. I will have to figure out how to do that, never having messed with configs before and all... :P
RustyDios  [author] 6 Aug, 2022 @ 10:01pm 
Hmm, okay its the button from the "RemoveMissingMods" mod... but I'm running that too and not having any issues ...
RustyDios  [author] 6 Aug, 2022 @ 9:41pm 
Although.. saying that.. you do have the "Unbind Missing Mods" button at the top of the screen there??? what/where has that come from ?
RustyDios  [author] 6 Aug, 2022 @ 9:36pm 
Did you alter the configs in anyway?
Obviously those panels are suppose to be positioned as per the mod screenshots, yet yours seem way out of line to the left ... and there shouldn't be any other mod doing anything with the new screen, as well, its a new screen... so that leaves either bad config, or ultrawide is messing it up .... ...
LordTsarcasm 6 Aug, 2022 @ 9:24pm 
Oddly enough switching the screen to be a normal resolution didn't fix it either, could it even be a conflict with something?
RustyDios  [author] 6 Aug, 2022 @ 4:46am 
Most likely something to do with Ultrawide, as I have not got it setup for Ultrawide. If you could screenshot the issue I could confirm..
Also the panel positions should all be in the config, so you can adjust them :)
LordTsarcasm 5 Aug, 2022 @ 6:36pm 
Having a strange issue where the left-side lifetime stats are cut off, I can see "Acy Score" but that's about it. Is that an issue with Ultrawide monitors? or am I doing something wrong?
RustyDios  [author] 29 Jul, 2022 @ 6:16am 
@Malek Deneith
I use the same method for counting "grenades thrown/launched" that the in-game Analytics uses. It might behave weird with modded stuff. Sorry. I can't test/troubleshoot everything, but will investigate.

Expected Accuracy Score. Should hover around zero. Positive means that soldier has hit MORE shots than expected, negative means they've hit less.
This metric was put place as a request from Wolfson / FleetAdmiralJ and uses logic provided by Wolfson. This was mainly used as a tracking stat in ChristopherOdd's last xcom run - calculated manualy for each soldier- and we'd like to try and use it in a future run with this mod, possibly.

@Zaku II (Alias WatcherZigzagoon)
Yes, sorry this can only track stats after installation, except for "days aboard" and "days in infirmary"... (and the "death notes") ... which are tracked by the game prior. The reason for this is before the mod is installed there is nothing counting the other stuff ?!
Dragon32 28 Jul, 2022 @ 6:07am 
^-- disappointed mod doesn't time travel.
Zaku II (Alias WatcherZigzagoon) 27 Jul, 2022 @ 5:53pm 
doesn't look like this keeps track of any action mid-campaign prior to installation. best results come with a new run.
Malek Deneith 26 Jul, 2022 @ 12:52pm 
Anyway, pardon my tangent, I actually came with something ELSE which I noticed just now. Namely the same cursed "grenades thrown" slot has some wacky interaction with either Iridar's Rocket Launchers, the "Guided Rocket" that Amalgamation Rocketeer spec gets at squaddie, or both. My Rocketeer who haven't touched grenades since his promotion has 238 grenades thrown, I kid you not.
-----
As a final aside what's up with the "Expected Accuracy Score" stat? From what I noticed it's always either zero or a negative double/triple digit number.
Malek Deneith 26 Jul, 2022 @ 12:52pm 
So in the meantime I put the previous campaign of mine (which had all the grenade doubling up) on hold and started a new one. Haven't been paying attention to grenade counts in it until now so can't say for sure but at a glance it seems as if in a fresh campaign they might be counting normally?
No clue what's up with that if true, one crazy thought I had that it might be some crazy interaction with grenade damage breakthrough from "More Breakthroughs" which I had in previous campaign but haven't triggered in this one (yet). Maybe I should start tracking grenades for a mission or two, to see if it's really 'fixed'.
The Greater Good 26 Jul, 2022 @ 10:27am 
@vulgar_monkey
That shield is from Lago's [WotC] Alternate Shields, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2070794226
For some reason, that mod has been hidden from the workshop.