Project Zomboid

Project Zomboid

Random Sound Events Dying Light PACK
44 Comments
KOMUTAN LOGAR 25 Jan @ 11:53pm 
B42?????????????
Klaarturo 10 Jan @ 3:06am 
Hello, it seems that the original creator of Random Sound Events is not showing any signs and it's a mod that I used to love using. It doesn't look like the mod is going to be updated for the B42 and that's a real shame, is there any chance you could update the mod?
Crono 23 Nov, 2024 @ 7:06pm 
What mod changes the isometric combat cursor in a video? Looks cool
TheeUnknown 25 Feb, 2024 @ 4:53pm 
is it just me or does the source of the sounds seem to be incredibly close to the player? Had a noise play and watched as some zombies moved like 7 feet to the right and then stopped.
Griffith 20 Feb, 2024 @ 5:38pm 
...Has the helicopter been replaced with volatiles screaming...? o_O
aBronyPlays 28 Nov, 2023 @ 9:06pm 
would be cool if didnt require random sound events. such an awful mod. cant sleep because character is constantly a nervous wreck ,even with beta blockers.
Koda Chan 10 Sep, 2023 @ 1:39am 
we hear those stupid volatile wayy to much, i can't sleep!
Unit800 3 Aug, 2023 @ 10:52am 
yeah well i tried personalized zombies, but they were immortal, and it was kinda buggy too
Chickenwingd 25 Jul, 2023 @ 8:22pm 
The best I can find for a "volatile" mod is the One Zed mod, however the only issue is that it's immortal and if you make it closer to a volatile it'd be a sprinter
Unit800 6 Jul, 2023 @ 3:23pm 
yo can you add a volatile in the game, cuz that would be epic
Ratsikov 3 Jun, 2023 @ 9:55am 
can you replace the jumpscare noise with something like a volatile scream or even the nighthunter scream?
Sylvia12 20 May, 2023 @ 5:23pm 
weird question - whats the bars on the left in your video?
xKilroyx 3 May, 2023 @ 10:49am 
Awesome really enjoying this!
StatusQuo 24 Apr, 2023 @ 8:28am 
Please, make one with the minecraft cave sounds
finecuck 4 Mar, 2023 @ 5:39am 
hey is there a section in the sandbox settings to disable fear, waking up while sleeping, and/ or verbal responses? I've been trying to disable the sleeping one for a min and I can't find any settings
VH ANG3LOFDAD3AD 21 Feb, 2023 @ 11:49pm 
Imagine someone makes an actual Dying Light Mod? Like Volatiles, Virals, UV Flashlights, Harran. That would be sooooo awesome and intense!
ZDKmatthew 16 Jan, 2023 @ 11:43am 
they sound like dinosaurs
Spykitty358 14 Jan, 2023 @ 11:13am 
Imagine if later down the line the game gets converted into Dying Light that would be cool, imagine Volatiles at night and the need to setup UV Light's at your base.
Badass_Ben 16 Dec, 2022 @ 12:02am 
It would be nice if you could select WHICH sounds play from this pack

I like the idea of random trashcan sounds when in the city

But I dont want said sounds to play while I am in the woods
Simba 27 Nov, 2022 @ 9:29am 
Suggestion to try and make sprinters make an specific sound as if they were virics, great work so far mate.
Suslivan (SUS24/7)🥠 22 Nov, 2022 @ 9:53pm 
7 days to die would be cool ( waste land )
Yonderwolf 22 Nov, 2022 @ 7:40am 
Is there a / command(s) for these sounds?
이리캣 16 Oct, 2022 @ 6:51pm 
It's a fun mode
gehovanni 14 Oct, 2022 @ 1:58pm 
exelentes sonidos, yo juego dying light tambien y esos sonidos te sumergen mas en el rollo eso le falta mas al juego sonidos propios de un apocalypsis, gran aporte gracias... :steamhappy:
StatusQuo 7 Sep, 2022 @ 10:13am 
Could you please make a pack based on "state emergency" ? like police, ambulance and fire truck sirens going on, while hearing pursuit chases sounds... Police shouting on the megaphones like "stay at your homes", "Police get down", "need backup!!" this would make my early game feel more immersive, much more like the beginning of the day 1 of the knox event,
BallenChauffeur 20 Aug, 2022 @ 12:54pm 
@Thundercraft in the video it says you can enable or disable the feature of the luring feature/dinnerbell feature
Thundercraft 18 Aug, 2022 @ 5:24am 
@ LimitedS [author]
Quote, "...but will also increase the zombie attraction radius along with it."
Quote, "...make it clear on the modpage that these mods basically act like little dinner bells."

Please, would you consider adding a sandbox option for:
"- Deaf Zombies, zombies wont hear the sound events."

"Random Sound Events", the base mod this requires, has such a sandbox option. Personally, I'd like to use this mod for the realism and atmosphere it adds... Sadly, "ringing the dinner bell" for all the zeds in the area is a deal-breaker for me. Without an option to make zombies ignore these sounds, I don't want to use this.
Beuford B. Pikl 17 Aug, 2022 @ 7:21pm 
can we get a / command to make the sounds like you can with thunder
NoMaD 10 Aug, 2022 @ 10:34pm 
the Viral and Volatiles are ace
KONIJIMA 31 Jul, 2022 @ 4:52am 
@LimitedS hey glad to see a sound pack made by a fellow creator. The next update of RSE has a lot of improvement and new features so I suggest you check the github repo and contact me if you need. Should be updating soon with the next stable.:cherrypie:
Sthyu 31 Jul, 2022 @ 12:46am 
add zombies :c
Meakin 30 Jul, 2022 @ 5:42pm 
Hmm that's a real shame! For the sake of transparency it's probably a good idea if you (and obviously this applies to the original mod) make it clear on the modpage that these mods basically act like little dinner bells. I think most people will expect this to be an extension to the base game meta event system, and it's not a nice surprise to find out how it actually works - particularly if you add this into an existing long-running sprinters game lol
LimitedS  [author] 30 Jul, 2022 @ 2:46pm 
@meakin - Yeah I've been trying to fix that issue on my side of the pack but i'm currently struggling to understand how the framework actually works, there is only one value that seems to work in the framework but its a double-edged sword.

Highering the value increases the distance the audio will play from the player but will also increase the zombie attraction radius along with it, when i had first uploaded the addon the value was set to 500

I didn't bother doing any serious testing at first but found out i was bringing half of Kentucky towards my base before i realized it. meanwhile decreasing it too much makes the audio play at the players feet which breaks the immersion dramatically.

The best bet is to wait for the creator of Random Sound Events to Seperate those effects & add more features to have certain audio packs play at certain times of day.
Meakin 30 Jul, 2022 @ 12:19pm 
Correction: The animal sounds in the base mod also have this issue, so it's presumably not your fault. I will still leave my comment here though on the off chance is helps someone else out
Meakin 30 Jul, 2022 @ 11:51am 
Oooookay.... I've just been testing some mods and my game settings and walking around in Ghost mode, and these sounds definitely consistently originate from with 20 metres of the players position, ensuring you have a horde on your back as a result. Like they're not just randomly moving zeds from one area to another. This is probably on the end of the parent mod, but I'm only noticing this effect with the sounds from this specific mod tbh.
LimitedS  [author] 30 Jul, 2022 @ 11:31am 
@p6kock - This is only just a sound pack, you'd have to request that from the framework creator that made Random Sound Events.
Meakin 30 Jul, 2022 @ 10:22am 
Jesus I feel like I'm going to regret adding this to my super sprinters modpack. It's going to be terrifying lol
Gabriel® 30 Jul, 2022 @ 10:08am 
@T o x i c s w a r m, in the video there is a comment wich he explains that you can configure the time you want them to play
Egon_Kowalski 30 Jul, 2022 @ 9:35am 
Pissed myself 10/10
CommanderHazzy 30 Jul, 2022 @ 6:19am 
quick question, are the sounds spawned in at random times ?
From the video I can't understand this, they all play one behind the other
p6kocka 30 Jul, 2022 @ 2:20am 
Is it possible to have the sounds at night ONLY?
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 28 Jul, 2022 @ 6:45pm 
Damn
Bone 27 Jul, 2022 @ 12:29am 
Nighthunter roar
Riko Prushka 25 Jul, 2022 @ 3:52am 
SICK! :asciiterror: