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I like the idea of random trashcan sounds when in the city
But I dont want said sounds to play while I am in the woods
Quote, "...but will also increase the zombie attraction radius along with it."
Quote, "...make it clear on the modpage that these mods basically act like little dinner bells."
Please, would you consider adding a sandbox option for:
"- Deaf Zombies, zombies wont hear the sound events."
"Random Sound Events", the base mod this requires, has such a sandbox option. Personally, I'd like to use this mod for the realism and atmosphere it adds... Sadly, "ringing the dinner bell" for all the zeds in the area is a deal-breaker for me. Without an option to make zombies ignore these sounds, I don't want to use this.
Highering the value increases the distance the audio will play from the player but will also increase the zombie attraction radius along with it, when i had first uploaded the addon the value was set to 500
I didn't bother doing any serious testing at first but found out i was bringing half of Kentucky towards my base before i realized it. meanwhile decreasing it too much makes the audio play at the players feet which breaks the immersion dramatically.
The best bet is to wait for the creator of Random Sound Events to Seperate those effects & add more features to have certain audio packs play at certain times of day.
From the video I can't understand this, they all play one behind the other