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So to remove the changes to Bio Division you would go into the Bio Division folder, open encounter lists ini, and comment out/remove everything in there. Any other references to Bio Division outside that folder are harmless and won't matter. It's just the encounterlists.ini inside of a mod's folder that makes the mod a hard requirement, and without it no other changes to Supported Follower lists will do anything.
1) 100% correct. No reason to remove an uncalled Encounter List. It could only ever cause problems, since it won't have any effect unless I've got a mod that needs that list to be filled.
2) Oh yeah, I completely skipped over the Encounters file there. Thanks for the heads up.
3) I am not running Better Missions
1) As part of your "remove ABA lids, let Hive handle things" change you cut out "ABAChryssalids" list which isn't handled by Hive. Granted, I can't really tell if that is really used anywhere, but for sake of compatibility it's probably better to either leave it be, or redefine it with Hive lids.
2) On that note if you want to rid yorself of ABA lids you probably should also make changes to 'XComEncounters.ini' that comes in ABA Chryssalid folder since both ABA and Hive are trying to add their own versions of 'DKVx2_Chryssalids' and 'DKVx3_Chryssalids'
3) Also, are you using ABA Better Missions? Because if so then there's also Bughunt lists in that one.
I'm going to add in cross-compatibility for Primes and return them to their spawn lists, and I'll be using Choose Your Aliens to cut them from my campaign. Should be up later in the day.
There will be a bit of awkwardness for anyone using Primes where certain enemy types could be a little bit overrepresented, but nothing major. The only thing that comes to mind is that between Drome Dome and Andromedon Prime / Harriers and Muton Prime, you might be seeing a bit too much of lategame Mutons and Andromedons. Not anything major though.
I removed the lost from my game and have "Elite Pack" instead of SectoidCommander. So i hope it works.
It's certainly nice to see some attempts at putting the modded units more appropriately into lists. I'll keep an eye on this, certainly interested.
I suggest defining clear lines of what you are willing to include in this and what not.
U know there is a mod named"Choose your Aliens". With this everyone can decides by himself.
For World War L specifically, it 100% works. It isn't added as followers to any other mod. It only has its spawn weight tables merged with ABAs within its own folder. Deleting that folder would delete any and all references to World War L.