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Small thing, the down-smash of the mech is not usually applicable because of its minuscule range, maybe making the arms spin too to make it more ranged.
Also, forward-smash feels a bit short ranged, I'm not good at balance, but I think a bit of forward momentum during the forward-smash would help with that.
Thanks for reading
She can use it to easily turn around into a neutral jab if neutral jab is her most recent move.
If tilting the right stick is your first action after entering the Business Suit, she'll use Suit Up, which could probably be used to dodge an attack since the Business Suit disappears for a moment when doing it.
If her taunt is her most recent action, the right stick can be used to turn around without moving or attacking.
Another unrelated bug: If she jumps while grounded in the Business Suit & touching a wall, she automatically wall jumps.
action number 1
of Step Evento
for object sentry_handler:
FATAL ERROR in
action number 1 of Draw Event
for object HUD:
Unable to render sprite -1
called from - gml_Script_ref_draw_init_draw_sprite_ext1 (line 3)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn1 (line 5) called from gml_Script_vm_gml_thread_exec_slice_call (line 5)
called from - gml_Script_gml_thread_exec (line 712)
called from - gml_Script_gml_program_call (line 16) called from - gml_Script_ugc_script_call (line 27)
called from - gml_Object_HUD_Draw_64 (line 429)
called from - gml_Script_catcherror_update (line 6) called from - gml_Object_sentry_handler_Step_0 (line 5) - did not match any documents." uuhhhhhh