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Yes, because the “Essential Crafting” mod is a very nice. I think it is the only way to enable both mods.
“Essential Crafting” mod and there is an item override conflict going on, making it impossible to have both functions. My mod overwrites perfume as a Drainable item, but the EC mod overwrites it as a Food item, so it seems that one or the other is behaving in a way that does not work depending on the loading order, and there is no solution for this. (It would have to be the addition of the original item, not the vanilla item, to solve this problem.)
Sorry it has taken so long. I have a feeling I am not understanding what you are saying correctly (I am not that good at English, sorry), so please let me know your request again.
@KODLIX_user1
That means zombies are in love with your scent, too!
As for my mod, I have no problem re-uploading it in a patchy way, but I guess you should ask the author of the other mods, too. Reproducing the Toothpaste Emporium Mod is in another mod would be plagiarism of his ideas, so not much!
Thanks for the report, that confirms it. Unfortunately, it seems to be completely incompatible with the Essential Crafting mod. Both mods overwrite the vanilla item perfume and cologne, so it seems that depending on the mod loaded order, there may be an error or one will stop working. It will be difficult to fix this issue, sorry.
The influence of other mods seems high. What is the name of that mod, if I know the mod, I can check this problem.
I think the mods are implemented in such a way that they work fine regardless of the order of the mods, but does the order cause problems? If you know of any mods that might be causing conflicts, please let me know, I'll look into it here as well.
If you apply a mod to a mid-save, you may not have activated it correctly. If the mod name appears in blue in the tooltip of the perfume or cologne item, it has been activated correctly. If activation is not a problem, I would appreciate it if you could let us know which mod it seems to conflict with.
I think in the real when you check for perfume residue, you sniff your (perfumed) wrist. I know it's a hassle, but I would like to be able to check the remaining scent from the context menu. I hope you enjoy that hassle as part of the roleplay.
@>)
Sorry it took me so long to reply as well. And thanks for the report! The more mods you have, the more conflicts you will inevitably have, no problem. Please enjoy this mod!
Now I haven't entirely got back to replaying pz just yet and if I ran into a bug thats indeed causing by ur mod I'll drop by to leave a comment.
Until then, good mod! especially for some sussy roleplay loloolol
I am sorry, but my concept in developing mods is that "behind every useful feature there is a penalty" (equivalent exchange), and while using the perfume makes me feel better, the penalty is that it makes us easier to be found by zombies. Please understand.
"Love and perfume cannot be hidden"
I subscribed to the Excrementum Mod and tried it out, but I was able to make up foundation, eye makeup, lipstick, etc. from the context menu as normal. Also, the command to use perfume seems to appear. Am I misunderstanding something for your problems?
どうしてもMODの競合は問題となってきますねぇ。競合が起きにくい実装方法というのもあるのですが、全員が全員に浸透している訳でもないので、思わぬところで「それをやられたらこっちはどうしようもできない」なこともあります。難しいですねぇ(=ω=;
かくいう私も、このMODは競合が起こり気味な実装(晩らアイテムの上書き)をしているので、とやかく言えないのですが…
@Kabuki_Kraze
香水で布切れを洗浄できるのは別のMODだったと思います。多分、そことは競合しているのではないかなーっと思います。解決は難しそうです…すみません!(><
I have actually subscribed to the "Common Sense" mod to see how it works, and my perfume mod seems to be working correctly. I also looked at the Common Sense's implementation and there did not seem to be any conflicting implementations. Please let me know where you think the conflict is and I will investigate.
ありがとうございますですよー( ˘ω˘ )
No. The effect of the perfume only reduces the stress and unhappiness values sequentially. The remaining time of the perfume's effect can be checked from the context menu.
It is the intended specification that the perfume will be effective even while the character sleeps. You see, if you burn aroma in your bedroom, you can sleep soundly and relaxingly, right? I intend to have the same effect.
Any time (^_-★ *wink*
The effect of this mod is to decrease Stress and UnHappyness by 0.1 per ingame minute. So, for 10 ingame minutes, the reduction is 1.0. For example, the effect of perfume lasts up to 8 hours, so the total reduction is 48.0 (0.1 * 480). This is equivalent to (slightly above) reading a book. Did that answer your question?
You are welcome :)
No, the number of times it can be used is not related to the conflict between the mods this time. The cause is that both mods are not adding new items, but rather overwriting existing items. I'm aware that avoiding this conflict is difficult at this time, sorry.
maybe there is a way if both mods for example, used the same value of 5 uses, it might work?
Many of you gave me information that stress rises, and I found the cause. If you have "Smoker" as a traits, the stress was increased excessively due to poor implementation of the mod. This problem has been fixed in v1.2, so please try the latest version. I had never had "Smoker" on so I was completely unaware of this, I am so sorry. If it still behaves strangely, I would appreciate it if you could contact me.
Sorry, it's a just my TYPO, the "Not Useless Things" mod allows you to sterilize bandages using perfume, but if it conflicts with my mod, the recipe will not work. ...I just wanted to let you know that.
@L19U1D
Спасибо за информацию о повышении стресса, если вы "курильщик". Действительно, была ошибка, которая вызывала чрезмерное увеличение стресса при наличии черты "курильщик". В версии 1.2 это исправлено, так что проверьте, пожалуйста, еще раз.