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It should be both up to date and improved, might be good to give it a look
it doesn't feature scripts or complicated codes
if you spot anything strange do share
I've made a more expansive version of this mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903685295
there is a table "build slots per level" in there, pretty easy to find and you can just increase the value to those that you want.
however the base game doesn't support more than 3 for a minor settlement, so it will break if i update the mod to that
I dont know
is there a bug?
because its going to show out of date everytime the devs ship an update, which is incredibly frequent these days
And should updating be a problem if Steam doesn't accept an identical file or smth:
Even if you just put a "0" in an unused field that doesn't ever get read and called that your new "version" - ideally alongside a short comment here, that you checked it with 4.0.x and it still seems to be in order - that's what users would want the most, I think.
And it's true when using WH3MM (as everybody should!) and stuff breaks due to a new CA update, a seemingly non-updated mod has a 20 times higher chance to be removed from the user's modlist. It's the first thing people do when they have a crash: Sort by "last updated" and generously remove from the short list mods that haven't been updated in 2-3 months or even more. The quickest way to get back on the list is if it says between 0 and 30 days ago ;)
Thanks! <3
Alright, thanks for letting me know
I wasn't aware those are base game issues, but on the other hand I'm not really surprised
I just took a look at it, and as far as I can tell, it seems to be in order, I didn't expect it to hold up so well after a year, but I can't spot a bug
Not part of this mod
Only really encountered one bug/issue, as once I took over Numas it did not turn into an Outpost but instead into a lvl 2 Tomb Kings settlement with two building slots but no way to upgrade either the settlements or any buildings I would construct. Even more strangely the upgrade to this lvl 2 settlement would apparently be the lvl 1 occupied Galleon Graveyard
Also I was wondering if it was intended that only a few settlements are overgrown, because I only had Karak Eight Peaks, Black Crag and Altdorf work that way
all mods are
try starting the game with selecting the option "play with no mods" and after that restart with this mod on
I'll give it a go asap then!
Did you combine it with the major settlements are forest cities? It has a replacement mod so these two become compatible
unlikely this mod can crash your game, can you tell me when it does?