Total War: WARHAMMER III

Total War: WARHAMMER III

More Dirty AI Cheats - No Battle Modifiers
32 Comments
snek 13 May @ 4:27pm 
i'm not sure if the ai actually has -%70 upkeep cost. just finished a golgfag campaign and never really saw the ai accumulate more than 3 or 4 armies. i've been playing with another upkeep reduction mod at %30 and the ai goes nuts. i wonder why this is.
joshwiz23 26 Apr, 2023 @ 3:10pm 
I wonder if it is better to reduce the growth buffs?
joshwiz23 26 Apr, 2023 @ 3:06pm 
Is this compatible with OP chaose dwarfs mod?
Aranea 19 Oct, 2022 @ 11:38am 
Curious to see if you know what they buffed in 2.2 for legendary difficulty, i've been playing it and it feels not very different at all compared to what i had to deal with in 2.1
cogssystem 4 Oct, 2022 @ 4:02pm 
Thank you Loupi for the answer.
[-ODM-] Loupi  [author] 4 Oct, 2022 @ 7:23am 
on balance maybe about the same, my mod massively increases the AI bonuses for each faction potential bracket, where as his puts every faction in a high potential bracket (but doesnt change the vanilla bonuses much), so for high strength factions mine will be much harder since the bonuses are much higher, but for other his will probably be harder
cogssystem 4 Oct, 2022 @ 5:59am 
Hello Loupi.

Could you tell me if this mod is harder or easier than yours ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853722323
Catpuppy 30 Sep, 2022 @ 5:14am 
Does this mod do anything for Tomb Kings and Beastmen factions? I've noticed whenever I start a campaign with this enabled, Beastmen are wiped out instantly (whereas they do prevail for a while normally) and Tomb Kings rarely prosper. Giving them an additional army capacity might help?
[-ODM-] Loupi  [author] 14 Sep, 2022 @ 7:09am 
it doesnt need updating from what i can see
Alan 14 Sep, 2022 @ 1:25am 
Its a good mod, does it need updating?
Pious Skeleton 29 Aug, 2022 @ 10:13pm 
Thanks for this. It sounds like just the mod I was looking for. Gonna try it on my next campaign.
Alan 27 Aug, 2022 @ 4:57pm 
Ill let you know then, although I do have a few other mods to help the AI, i have 12k hours and the game is for kids right now, no challenge for me right now so ill test it.
[-ODM-] Loupi  [author] 27 Aug, 2022 @ 4:55pm 
I mean i know it is harder, but i havent played entire campaigns with multiple factions to see exactly how much harder, been bust actually making mods
Alan 27 Aug, 2022 @ 4:48pm 
If anyone knows, its going to be you? Does not sound like you know what you have done at this point.
[-ODM-] Loupi  [author] 27 Aug, 2022 @ 4:43pm 
yeah its a bit too easy, but not quite sure how much this changes it
Alan 27 Aug, 2022 @ 4:41pm 
The game needs this - its to easy on legendary
cogssystem 24 Aug, 2022 @ 5:00pm 
It just worked (new game) in IE for me too.
And I can see AI upkeep is lower, a very good beguinning ! Thank you Loupi.

Nice ! Higher difficulty is what I need to not abondon the campaign turn 30. I'm curious about the (slightly) changes you made but I suppose you don't fancy to share theese details.
[-ODM-] Loupi  [author] 24 Aug, 2022 @ 4:34pm 
oki i've update again and tested, no crashes yet, some of difficulty setting are slightly higher
cogssystem 24 Aug, 2022 @ 4:15pm 
Second try new game with an other faction failed too (IE). The only change is your mod... Could you fix that ?
cogssystem 24 Aug, 2022 @ 4:10pm 
Okay. I will try again.
[-ODM-] Loupi  [author] 24 Aug, 2022 @ 4:03pm 
le me know if it doesnt work, but i think i was lucky that none of the table used here were messed with
cogssystem 24 Aug, 2022 @ 4:03pm 
I just got a crash trying to make a new game with your mod on, in Immortal Emprire.
cogssystem 24 Aug, 2022 @ 3:49pm 
And do you think you can make this mod even harder on IE ? New greater caps, maybe ? I don't know if limites changed.
cogssystem 24 Aug, 2022 @ 3:48pm 
It seems very easy to update. Nice.
cogssystem 24 Aug, 2022 @ 3:47pm 
Oh, thank you mate.
cogssystem 24 Aug, 2022 @ 3:46pm 
I don't know, but I suppose it won't, because a experienced modder told me that the new database is now very different, he told me "you can forget not updated mods".
[-ODM-] Loupi  [author] 24 Aug, 2022 @ 3:45pm 
just updated, but i dont think anything was broken
[-ODM-] Loupi  [author] 24 Aug, 2022 @ 3:44pm 
does it not work?
cogssystem 24 Aug, 2022 @ 2:53pm 
Hello mate.
Could you update this mod please ?
cogssystem 12 Aug, 2022 @ 8:42am 
I see, there is nothing more to do...
Thank you for your answer.
[-ODM-] Loupi  [author] 11 Aug, 2022 @ 7:08pm 
hi, i originally wanted it more hardcore as you say, but i think there might be some hidden cap,because when i went beyond the current values it kept crashing, so it will most likely stay as it is, sorry
cogssystem 11 Aug, 2022 @ 7:04pm 
Hello dude.

Hum... I'm sorry if I ask to much from you... I don't know.

Could you create a hardcore version of this mod, simply by changing fiew files ?
Maybe you could just buff even more AI growth, and AI base income.

The idea being to improve the quality and diversity of the AI soldiers very quickly without artificially increasing their combat statistics. And also to allow them to bear the cost of an advanced army set and so on.

It would be great...