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I'm at 9240 assets :(
I go to Users then nothing is there
So to answer the question, assets are only counted at the start of the game, drawing assets as the game goes on does not add to the count. You will only crash to the asset limit bug when loading into the game, other crashes are likely not related.
It's running now, I just disabled a ton of mods and have been working to build up the list again to something I enjoy but is also stable (so your mod is a godsend for that). The one question I do have is, I assume based on the nature of the asset limit bug, the game loads assets as new units and buildings, etc. are loaded into the game, increasing that limit as the turns roll by. Does your mod log the count for all currently loaded assets, or is it something I have to keep an eye on as the turns roll by to see if the numbers are getting closer to that limit? I suspect it's the former but I wanted to confirm.
You will crash regardless if your asset count is high enough, my mod does not change that fact. The most important part of the log output is the total count, which should be at the top. You can refer to the output example I have in the mod description here on the workshop post to see that what you're seeing is typical. Asset counter will only display the specific counts of each mod if they were manually counted and added to a dictionary in this mod's main script, which most weren't.
You can refer to the linked google doc for information on the counts of several popular mods.
Hope this helps.
Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x0
I was pretty excited to use this mod so that I could try to parse out what mods I can to create a stable game that I could rely upon whenever I need my Civ fix and unfortunately, loading it up with my existing save just gave me "Unknowns" for the values for all of my mods/DLC, thus my trying to start a new single player game.
I'm not sure if anything I provided here is helpful at all, or if anyone else has experienced this, but I wanted to report it.
Thanks for your time.
If you know anything about lua code you can try modifying my script to call "print" multiple times to avoid message truncation if you need the longer message length. The total asset count will be at the top so it shouldn't be a big issue.
I've already scoured the net though, I’ve little hope of finding more...
And even less for the devs fixing it ! Let’s hope for civ7, at least.
Thanks again, what’s for sure is that the mod is a precious help !
I shouldn’t skip the biggest comments, they’re often the most relevant ^^
I was starting to get light visual bugs, like naked or totally missing units for example, at around 8800+. I haven't made enough progress in my new game, at around 8100+, to certify that it's fine now. Though, if it is, I'll try higher next time !
I also removed all the animated leaders files, and the multiplayer scenarios, I’m not sure if it removed a lot of assets, if any, but it is supposed to make the game a bit lighter… I see it’s stated in the comments, I’ll read them all this time ! ^^ Do you know any other tips I could try maybe ?
Thanks for your reply !
So, around 8100 would be a max amount to aim ?
The asset limit is frustrating =(
And deciding which mods to disable is going to be difficult lol
Am I missing something? Are these mods not adding new assets?
Overall, it seems the Stability and Performance improvements that were done to the Game during the Leader Pass did indeed do something to make the Game more stable and playable. A big Thanks to Firaxis Devs for working on that. Tbh I didn't expect at all for the Asset Limit to be increased, so it's a nice surprise/discovery from LP.
I do get into the game. Also, I just checked my files to see if I had lua.log and now I have Automation.log. Thanks!
First, ensure that the mod works at all (check lua.log, it also prints there), then check Modding.log and Lua.log (again) for errors that might prevent it from printing. Also confirm that you're at least getting to the dawn of man loading screen before loading into a game fails if that's your case.
It's most probable that counting the assets isn't enough, such as there being other factors to the bug we are not sure about or caveats to what exactly counts as an asset. I'm personally not that invested into pursuing the root issue of the limit any longer but I'm willing to provide input on any future insights and provide support to people using this mod going forwards.
Still, there is something that puzzles me... There is this tip going around that one can prevent the game from loading the leader animations to make space for more assets. However, wouldn't this contradict the fact that the asset count for DLCs only adding a leader is 0 (e.g. Persona Packs, Leader Pass)?
Any ideas on this?
Thanks for the kind words though, as well as everyone else's.
I love it because it finally allows me to fine-tune and fix my collection to not cause issues without removing way more than I needed to remove.
Thank you.
I hate it because it made me realize that the only way that I can have the *gameplay* I want is to remove the absolutely gorgeous Leugi's City Styles :(
Damn you, Firaxis!
Thank you for your work, WildW... But if I may be honest, I sincerely and genuinely hope Firaxis would listen and your mod will one day be outdated and useless <3