Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Alright I'll take a look
[code]Some content could not be loaded:
- Workshop mod #2843485679: Call of Duty: Wonder Weapons Pack: CullInThirdPerson array contains third person transform on Quantum Entanglement Devices[/code]
...but what do you mean by basic raygun?
says ''CullInThirdPerson array contains third person transform on Quantum Entanglement Device''
Could you fix it?
The only physics objects the Thundergun currently affects is vehicles, but I'll see what I can do.
Here's the video if anyone is interested. Nefarious please feel free to link the video to the mod page if you want?
https://youtu.be/9rEACWJAJIg
For the time being, bots will not be able to use the wonder weapons - not because they're OP, but because the code that makes them work is very player-centric. I'm not promising anything, but I might be able to clean a few of them up and get them at least functional with bots.
Also there's something about this mod being analyzed by Steam's Auto Content System for harmful content?
Also fix Thunder gun pls
the gersh device is by far my fave and the v-r11 gave me nightmares 😰
tysm for making this!! its literally the best thing ive ever seen!! 🤍