Stellaris

Stellaris

RE-Camera Tweaks
16 Comments
rustyeventide  [author] 26 Nov, 2024 @ 3:05pm 
Hi everyone, it looks like all my mods are working just fine, because they're graphic mods and the base game almost never change the related mechanisms. I guess I will update them only when bugs are reported, thanks
azdfxgjaf 16 Nov, 2024 @ 8:28am 
多谢大佬救命,解决了我视角垂直90度卡住的问题。
kinngrimm 3 Jun, 2024 @ 2:22am 
understood, ty for your time
rustyeventide  [author] 2 Jun, 2024 @ 9:32pm 
Unfortunately, this feature seems to be an unmodifiable game mechanic. Many people have raised this issue in the past, but there is still no solution through Mods.
kinngrimm 31 May, 2024 @ 1:12pm 
not sure this suggestion would fall into the scope of your mod, but here it goes :)
so one thing that got on my nervs ever since release is that rubber band effect after releasing rmb on the galaxy map. You adjusted angle and rotation and then it snaps back. Any way you could make the camera view point lock whith release of rmb?
rustyeventide  [author] 3 Mar, 2024 @ 4:38am 
As far as I know, it's hard to realize that kind of functionality, because Paradox doesn't provide parameters directly, and maybe someone can do that by tweaking shader files. But for the planet orbits, Paradox does offer a similar function. Orbits are automatically hidden when you zoom in.
LoOnySsTaR 22 Feb, 2024 @ 7:20am 
Loved the ability to zoom in on those models for all the ships out there in the diverse Stellaris modding community. THANK YOU FOR THIS BLESSING! Still I wonder if there is the possibility to zoom in on a fleet without having to see the "Fleet Icon" in your hopefully still developed zoom modification for the time when focusing on the fleet. Or is it possible to focus on the leading ship instead of the "Fleet Icon" plate?
rustyeventide  [author] 6 Jul, 2023 @ 3:27am 
I guess you are asking about the loading order in the launcher. This mod has no order requirements as no original files are replaced.
Win·X 5 Jul, 2023 @ 7:22am 
排序上有说法吗
rustyeventide  [author] 18 Feb, 2023 @ 11:03pm 
This is a pretty simple mod and it is unlikely to cause such a problem. Maybe you can try checking your other mods or just reload the game
星叶星叶石 18 Feb, 2023 @ 7:33am 
跳完泛星系市场事件提示后直接地图和恒星内全黑了
Rage000 20 Nov, 2022 @ 11:30am 
which fleet formation mod are you using? Mods that affect fleet formation have to be adjusted to run with system scale changes, and downscaled ships with system scale changes.
rustyeventide  [author] 11 Nov, 2022 @ 11:37pm 
I have tested Real Space - System Scale with this mod and everything is OK. And I don't think the fleet formation mod will cause such a conflict. It's strange
Luckxy 9 Nov, 2022 @ 5:51am 
seems ship trails jast disappear in my game (I use Real Space - System Scale ) and I have another mod to make the fleet formation wider, I don't know if this will cause any conflict?:Gifting:
rustyeventide  [author] 8 Nov, 2022 @ 9:36pm 
Yes, but very slight. The shortening of the ship tail should be noticeable, but the reduction in collision is very slight because it affects the way the weapon fires
Luckxy 27 Oct, 2022 @ 7:33am 
"Shorter ship trails"and"Slightly reduced ship collisions in fleet" is this mod change these?