Stellaris

Stellaris

RE-Fleet Icon Tweaks
15 Comments
rustyeventide  [author] 26 Nov, 2024 @ 3:06pm 
Hi everyone, it looks like all my mods are working just fine, because they're graphic mods and the base game almost never change the related mechanisms. I guess I will update them only when bugs are reported, thanks
WP 🥔 1 Jun, 2023 @ 4:38pm 
@Shoff
Nice! So the concept actually worked then? It looks brilliant!
Shoff 29 May, 2023 @ 1:13pm 
@WP.
Sorry, you're right, I didn't see this comment! I just came back to Stellaris modding after a break. I did publish a personal/friend use of my hex-wrapped RE-Fleet mod edit. My colors are more of a midnight, too, like the player's units' nameplates are midnight green.

I don't mod Stellaris full-time or year-round, though. I just make mods for myself & my friends. So, I can give you access if you wanna friend me, but I don't make any guarantees regarding the frequency or consistency of updates in the long-term!
Reianor 15 Mar, 2023 @ 9:28am 
Great, thanks.
rustyeventide  [author] 15 Mar, 2023 @ 8:37am 
Yes, it supports. Sorry for my mod description now, I tried to add some translations but I messed everything up
Reianor 15 Mar, 2023 @ 8:31am 
"Many other similar mods remove the flag icon, but I think it's also important to identify the fleets by their flags. What I want is a cleaner interface without losing any vanilla information."

That's it, you're a hero.
I saw a similar mod some time ago but then I noticed it lacks the flags.
I thought - sure it's neat and all, but I don't want to throw away functionality.

The flag in your mod does support the same "click to contact" functionality as vanilla, right?
WP 🥔 28 Sep, 2022 @ 2:44am 
@Shoff
I LOVE your hp/shield/hull wrapping idea. Did your project ever go anywhere?

Somehow I doubt he'll even see this message.
Shoff 22 Aug, 2022 @ 8:49am 
There's a much longer list, but so far the top 3 designs/tweaks I've made that are worth pursuing are:
- Diagonal progress bars that wrap around the 3 side of the hexagon's left half, so that each HP bar is parallel to one of the three sides of the hexagon (i.e. the top & bottom bars are diagonal, while the middle bar is vertical)
- Double-sided flares. Mirrored the original flare with the transparent gradient, so now the hexagon is in the middle between two flares extending to the sides.
- Extended transparency gradient. Not really a design in itself, but me & my friend both felt that, in the original design, the flare's transparency should extend a little further before becoming imperceptible, ideally closer to the end of the military power number.

I also sketched a bunch of different ideas, although most of the ones that were good enough to test fizzled out pretty fast for one reason or another. Take a look!
https://imgur.com/a/FgxxaiX
Shoff 22 Aug, 2022 @ 8:49am 
@rustyeventide
Hey again! You mentioned if I made something better... Well, I came up with something you might be interested in. The only design change I've gotten to a finalized state in terms of being ready to ship in a mod is a tweak on the HP bars: diagonal progress bars that wrap around the 3 side of the hexagon's left half. I showed it to my best friend, and he definitely prefers this version over the original vertical HP bars. Here's basically what the diagonal progress bars look like:
https://imgur.com/bEeX2Ab
rustyeventide  [author] 18 Aug, 2022 @ 1:36am 
@Shoff
You're right, the tweaks I made to those bars aren't very suitable for screens other than 1080p.

My initial thoughts were similar to what you said, but I gave up after looking at the code. I also tried to modify the icon's .dds file, but it is often modified by other mods to add their custom objects and I really want to avoid compatibility issues.

So this mod is just a compromise and I would really appreciate it if you could make something better.
Shoff 17 Aug, 2022 @ 10:55pm 
It's too bad the UI elements are hard-coded, though. All ship types (and even starbases & stations) use the "fleet_map_icon" element, so I can't use different nameplate designs for different ship types. I really wanted to do varying sizes of nameplates, with military VS civilian ships distinguished, as well stations as either naked icons or minimalist squares
Shoff 17 Aug, 2022 @ 10:55pm 
Oh really, you didn't comment the flags out? ...I must have done it and forgotten lol, derp.

And yes, I agree in general. My goal is to show as much information as possible, as densely as possible without sacrificing aesthetics or clarity. I'm actually planning on slightly increasing the size of the HP/shield/armor bars to the left of the nameplate for that reason. I have to stop and really focus to read them, which is more work than just clicking the fleet and looking at the same info in the fleet menu. But that could be because I play at 3440×1440p (ultrawide) with default 1.0x UI scaling.

That being said, about the flags, it's possible a shader script could selectively hide them for all but military fleets, but that's a lot of work just to hide a few flags. Even with the flags, the UI has less than half the clutter as vanilla.
rustyeventide  [author] 17 Aug, 2022 @ 9:20pm 
@Shoff
Thank you for liking this mod, but I did not comment out the flag code, you can check 2843866664/interface/re_fleetmapicon.gui at line 54.I think you probably subscribe to other mods that change the fleet icon.
Many other similar mods remove the flag icon, but I think it's also important to identify the fleets by their flags. What I want is a cleaner interface without losing any vanilla information.
Shoff 17 Aug, 2022 @ 1:16pm 
Nevermind, I just checked your code and the fleet flag is commented out. Anyways, congrats on a clean & simple design. Cheers!
Shoff 17 Aug, 2022 @ 12:33pm 
Here I was making my own map icon mod, and I think I like yours better than one of mine! (I have a vanilla-like set & a modern minimalist set, but yours are really nice as a vanilla-like version.) I honestly might use these over my own going forward, or at least use them for inspiration. I didn't like the flag attached to each unit's nameplate to be honest, but strangely I have tested this mod several times & those flags have yet to appear. Would you possibly know why your screenshots don't reflect what I'm seeing?