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or there is no blacklist system?
self:GetBuff_Override("Silencer")
Replace self with the player's active weapon or something like that.
Unless you want the reverb to play *on impact* of the bullet, then no.
I don't think they should make it ignore ALL arccw weapons for one pack
liked, shared and r8ed 5 stars!!!!!
Just turn off Ballistics and Physical Bullets for TFA and ArcCW. All Dynamic Reverb mods have that issue, just deal with hitscan.