Total War: SHOGUN 2

Total War: SHOGUN 2

Character XP & Skill Point Revamp
24 Comments
Gator 22 Oct, 2024 @ 7:15pm 
I like the mod and xp changes overall, very nice.

But did you modify what generals get for being a governor? I don't seem to be getting xp while the gov is in the province.
NOOB SPAMMER! 18 Oct, 2024 @ 7:42am 
What I want to do is give secondary generals the same XP and aslo give embedded generals the same XP.
Someone did this a long time ago but the mod no longer exists.
NOOB SPAMMER! 18 Oct, 2024 @ 6:08am 
Which tables did you use? The mod isn't loading for me.
Sechael 22 May, 2024 @ 5:03am 
Hey! Is there a way to just get the XP part of your mod without the skill point changes?
LordRojdix11  [author] 27 Apr, 2024 @ 1:49pm 
@Rikimaru Sorry for the late reply. The trigger C_2nd_General_Defeat_Experience_Trigger is responsible for XP allocated to generals that are leading armies other than the main force in case of a defeat that was not a "Crushing Defeat". You can find more on the trigger conditions in the "export_experience.lua" file.
Rikimaru 7 Apr, 2024 @ 4:43am 
This is lowkey one of the greatest mods ever made - just wondering if the variable in the script to define generals within the leading army is covered in the 2nd_general_defeated trigger? If yes, does this mean the embedded generals will get 5xp for a win or a loss the same?

Cheers :)
LordRojdix11  [author] 20 Feb, 2024 @ 4:40am 
UPDATE: Playing the game again after a break, I noticed that giving agents in the FotS campaign 2 skill points for the first three level-ups took away any choice from the player about which skills to take at levels 1 and 2 in the skill tree. 12 skill points in total also felt like too much for such a relatively small and linear skill tree layout. Thus, I have reduced the total amount of skill points to 11 by only giving one skill point at the first level-up in order to grant more significance to your choices.
Evil 6 Dec, 2023 @ 2:30am 
Nice mod, well thought out and is not unreasonable like some of the other levelling mods.
LordRojdix11  [author] 26 Jun, 2023 @ 1:03pm 
@The Dark Ranger Glad you figured that out. Have fun :)
The Dark Ranger 26 Jun, 2023 @ 8:41am 
Yeah, it took me forever to get that working and this to not conflict with anything, no idea what I removed that has this working but it's amazing.
LordRojdix11  [author] 20 Jun, 2023 @ 12:40pm 
@The Dark Ranger The only mods that would conflict with it are those that change either character XP or skill points. Everything else is compatible, since the tables for character XP and skill points are isolated from anything else. The only reason I can think that would explain why this mod isn't working would be that it isn't activated for some reason. Did you restore the Mod Manager?
The Dark Ranger 19 Jun, 2023 @ 12:00pm 
It isn't working for me, your Clan Traits mod works just fine and is awesome so I was really looking forward to trying this, any idea on what mods might conflict with this?
Righteous Ham 22 Jan, 2023 @ 7:29pm 
Hey, thanks for the reply. Again, really great mod. Now, generals that I recruit late game can actually be viable.
LordRojdix11  [author] 15 Jan, 2023 @ 1:38pm 
@Righteous Ham You can use the mod in an already existing campaign. However, keep in mind that generals that have already levelled up will not get the the missing skill points they would have otherwise received in the mod. The same goes for XP gained by agents/generals.
Righteous Ham 15 Jan, 2023 @ 5:06am 
This looks great! I've always felt that the leveling up was such a pain, so thank you for this mod. One question: does one need to start a new campaign or can this be used with an existing one?
LordRojdix11  [author] 13 Jan, 2023 @ 1:12pm 
@사메하다 Yes, the AI is also affected by the changes. However, if you didn't know, the AI gets more XP in the Vanilla game than the player does, but I changed it so that both the AI and player get the same amount of XP for the same actions. (It's more than the Vanilla amount for both the AI and the player, like I said in the description.)
사메하다 11 Jan, 2023 @ 4:43am 
does it also affect AI or not ??
william09703 26 Nov, 2022 @ 11:38am 
thanks for information
LordRojdix11  [author] 26 Nov, 2022 @ 8:53am 
@william09703 Delete the table character_experience_skill_tables from the .pack file.
william09703 11 Nov, 2022 @ 1:01am 
How do I remove the skill point feature? Since it conflicting with general skill tree mods, I want to separate it out
Potato2Fun 15 Aug, 2022 @ 6:38am 
Welp guess i had to get rid of tokugawa, ikko ikki and hattori on my priority list then. anyway thx for the mod
LordRojdix11  [author] 15 Aug, 2022 @ 12:09am 
@Potato2Fun Yes, it affects all factions, meaning both the players and AI.
Potato2Fun 13 Aug, 2022 @ 6:51pm 
i got one question, is this effect the ai as well? i actually don't mind about the ai general but if agent get same effect. the ikko ikki, hattori and tokugawa will be the trouble for the chaos they will bring
SKT.OTTO 10 Aug, 2022 @ 8:44pm 
greeting my friend it seems marvelous, i am going to try it.I used to be worried about XP enough not.