Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Spain Rework
20 Comments
DiceDexter 13 Sep, 2023 @ 1:56am 
Hey, is there a way for me to edit the file to include the changes for spain but not for Phillip II? +40% GGP and +5CS just feels insanely strong for me, since the triggers for it are not hard to reach
Frostt1988 28 Nov, 2022 @ 8:31pm 
Hello your one of my favourite modders I just wanted to thank you for all your hard work and put in a request for a new civ? Could you do scomo for Australia? Scott Morrison, as a comedy civ? Keep him with all Australia perks as normal but change leader trait to "that's not my job" and give it some kind of ability revolving around gold that's balanced haha
sukritact  [author] 7 Nov, 2022 @ 6:20am 
@herecomedatpepe: I did not, it keeps the Geothermal Vent bias
herecomedatpepe 6 Nov, 2022 @ 1:41am 
nvm, didn't read further down. Did you do anything with the bias in this mod?
herecomedatpepe 6 Nov, 2022 @ 1:39am 
@sukritact didn't firaxis do that with some civ by giving them a bias for geothermal fissures, since they spawn on continent lines?
Marv de Marvenlöse 11 Oct, 2022 @ 7:41am 
excellent mod
sukritact  [author] 9 Sep, 2022 @ 3:06am 
@ 안전장치와쮸보봅큥큥:

There's no way to do that.
안전장치와쮸보봅큥큥 4 Sep, 2022 @ 4:46am 
I didn't start at border of continent, I think it doesn't have any starting adjustment of starting at border of continent. sry for poor english
韬韬 30 Aug, 2022 @ 7:39am 
Chinese please
:steamhappy:
Zau 27 Aug, 2022 @ 5:30am 
Amazing work as always! Would definitely like to see your take on England's kit as it also feels bloated right now.
a_LoveSUPREME 22 Aug, 2022 @ 7:52pm 
I had fun with this, definitely streamlines Spain while actually adding flavour as the naval exploration aspect was kind of obfuscated with the geo fissue start bias. The incentive to find natural wonders even those that couldn't be settled on is a clever solution. I would like to see a Poland rework as they need game modes to really feel distinct.
sukritact  [author] 20 Aug, 2022 @ 11:59am 
@Vanderial: See here: https://www.britannica.com/topic/reduccion

They were also established in the Philippines as well as Latin America. You’ll probably find more if you search specifically for “Reducción de Indios”
Vanderiel 16 Aug, 2022 @ 10:54am 
(?) Perhaps I would keep the spirit of the original Misión someway since they was the place to convert and indoctrinate people. Perhaps take the nubian pyramid as a reference taking yields from the districts near them and limit the Misión[/b] to 1 per city, and double it on foreign continents?
(?) Another idea with Misión could be +1 food, +2 faith, +Bonus production to districts and make it give the near districts an adjacency bonus. It would make it a "reverse nubian pyramid" and would make Spain's city planning easier since it will found many citys on coastal tiles, away from rivers or mountains.

TL:DR: Loved the Cultural push to Spain. Makes a lot of sense to switch their Science bias towards it. I would rework "Reducción" 100%. [Encomienda] isn't bad, just hard and situational. [Conquistador] is perfect.

Thanks a lot for your work for this community Sukri!! <3<3<3

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Vanderiel 16 Aug, 2022 @ 10:51am 
My suggestion: tweak Treasure Fleet . Bonus production towards [Harbor] , bake in it the trade bonuses and give it an slot for great works or relics (after all, pillaged treasures and relics had to go somewhere). Keep the free builder on cities founded on foreign continents and the fleet/armada boost.

Another fun idea can come with Shipwrecks: many spanish ships take their treasures with them to the depths of the ocean, and it brings an opportunity to push the Cultural side of the nation and make worth of the Harbor great work/relic slot in more modern stages of the game.

[Reducción]: I don't know what a "Reducción" is o.O. The part of bonus production if next to City Center is amazing, but the bonus it provides... feels meh to me.

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Vanderiel 16 Aug, 2022 @ 10:51am 
Hello, I'll give you some feedback!! (Full respect <3):

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As an spaniard myself, I think our country was a Culture powerhouse the days of the Colonization... although it was using it as a coercive and violent way of indoctrination. Spain's focus should be there, on Religion - Culture - Domination. Not so much in Science (wtf).

Thats why I love your version of [Phillip II: El Escorial] , although I would replace the 40% bonus to GPP to Culture bonus for Holy Sites equal to its faith and / or a bonus to tourism for great works and relics.

[Conquistador]: is perfect as it is.

[Encomienda]: although the idea isn't bad, maxing this bonus can be a pain to deal with (map can be tricky and spending gov titles to max out trade routes will lead to no-specializated governors until very late in the game.

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HaylingZar 16 Aug, 2022 @ 10:40am 
Hi, big fan of your mods so thought I would leave a review for this one.

I tried it out in an immortal difficulty game and found it really fun: The additional yields from trade routes were massive! 14 prod and 28 gold is really just crazy, especially when getting your 7 governors with the help of the natural wonder titles is so easy.

I didn't really make much use of the conquistador UU, because by that point in the game I had pretty much already won - The yields you get from trade routes mean that by the time you have your eighth city (1 capital on continent A and 7 others on continent B), you're pretty much set for the whole game.

I really enjoyed the Reduccion UI, without a doubt the strongest UI in the game. Honestly, just the religion spread along with 1 faith would be good by itself, but the fact that it gives you an extra 3 prod, 3 food and prod to districts is just insane.

Overall I give this a big thumbs up, super fun even if a little OP ;)

Thanks again Sukritact!
blkbutterfly 16 Aug, 2022 @ 10:14am 
TBH Spain wasn't too bad a civ. How about a rework of Shaka/Zulu? I mean even the Civ V design is better IMO
tristanjff 15 Aug, 2022 @ 1:10am 
+40% great people points in cities with your religion seems huge. The idea is good, but I worry the numbers could be a bit high.
gMountain 14 Aug, 2022 @ 5:22pm 
AMAZING rework of a civ I already loved, as expected from sukritact. The only thing missing is the armadas bonus for the extra flavor and naval gameplay, and maybe some loyalty bonus could be helpful, but everything else is perfect
JNR 14 Aug, 2022 @ 3:58pm 
Nice one, mkaes the civ overall more coherent after it got more and more bloated.

Do they still have their Geothermal Fissure bias?