Barotrauma

Barotrauma

[DS] Gather Resources Quickly
27 Comments
Azuma  [author] 16 Aug, 2024 @ 7:58pm 
I have updated the mod to the latest version of the game. It can handle x32 stack size and any other updates from Barotrauma game developers.

I have decided to remove ability to see plants with minerals scanner, because of the way how I have implemented it. It breaks balance of the game. Every cave spawn less resources than it should. So now you need to explore caves to find plants.

I have tested the changes, everything looks ok, but let me know if you see any issues.

ps. Keep in mind, that if you have a quest to mine a specific mineral - it will NOT glow in darkness. This mechanic is hardcoded on the other side of game, which I don't want to override because of complecsity of this chage...
Arr 22 Oct, 2023 @ 12:46pm 
I think you forgot to update stacks for plants and ores. With the recent update these can be stacked up to 32 in lockers and other storage places, however enabling this mod limits it back to old 8 per square.
Farmiloy 11 Aug, 2023 @ 10:46am 
does not work with Super Mining Sonar + oClockRadar [UPDATED]
Azuma  [author] 27 Jul, 2023 @ 11:57pm 
Version v1.0.1 has been released.
If you will find any bugs or problems - please, let me know.
Have a nice gaming!

Changelog:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2850591365
horse 24 Jul, 2023 @ 1:55am 
neat
Azuma  [author] 23 Jul, 2023 @ 11:10pm 
I forgot about one more important feature.
Default range for Sonar is 6000 (SteeringComponent).
I am going to override that value to 18000 for Nevigation Terminal, Shuttle Navigation Terminal and Sonar Monitor.
Handheld Sonar will still have 6000 range.
Monsters will still hear your sonar from distance of 6000 even for overriden items.
I have decided to add this feature, because mod "Super Mining Sonar" is no longer maintained by it's owner.
Azuma  [author] 23 Jul, 2023 @ 11:04pm 
Hello guys!
Sorry, I haven't been playing Barotrauma for a while.
At current moment I am trying to prepare an update for this mod.
Upcoming update will contain such features:
1. Fixed sprites.
2. I am trying to ensure that every resource will have a LightComponent (will glow in darkness). Testing this update at the moment.
3. Old version of the mod was able to recognize two types of resources: common and uncommon. But now I want to make even 'rare' resources with biggest sonar spot (for alien materials).
I am on my way to test changes. Hopefully I will post an update in closest few days.
Zoffy_swordman 23 Mar, 2023 @ 3:37am 
I try to update this mod manually by modifying the vanilla mineral document. I doing as the diff document ask in this mod. After deleting the cutting requirement of all minerals, I still cant take the mineral by hand in game. Is there any other thing I need to do to fix it rather than replace the sprites descriptions one by one(since there is 27 kinds of mineral it would be a big project)?
hiboydd 8 Mar, 2023 @ 12:58pm 
Sprites are still broken
horse 23 Feb, 2023 @ 5:39am 
Hey there! You still updating the sprites or no?
Mr Monti 10 Feb, 2023 @ 12:55pm 
works really well with the exception that all the little sprites are broken
Greenie /Taxibutler 27 Jan, 2023 @ 7:04pm 
doesn't work :(
sprites broken
Zoffy_swordman 22 Jan, 2023 @ 4:32am 
@Azuma Thank you so much
Azuma  [author] 7 Jan, 2023 @ 5:22am 
Btw, I don't think that this mod is compatible with Hydroponic, but if you decide to use this mod - you will not need hydroponic. IMHO.
Azuma  [author] 7 Jan, 2023 @ 4:38am 
Hello guys!
I am not playing Barotrauma at the moment, so I haven't noticed issues with texture. I will update this mod on Monday (09.01.2023).
Zoffy_swordman 19 Dec, 2022 @ 12:09pm 
update pleaase
EchoFort 18 Dec, 2022 @ 11:18am 
yeah, especially ores inside the inventory
PanBanan 15 Dec, 2022 @ 5:23am 
Amazing mod. One small issue though. After the christmas update the textures seem to be bugged. Everything works fine besides that
Arr 6 Nov, 2022 @ 7:20am 
Dude, you are a legend. It's a life saver for singleplayer sessions. Is there a chance you could make a mod for instant crafts as well?
Guardian-of-Light137 28 Oct, 2022 @ 8:59pm 
Works as detailed. Although I kinda wish we still had to cut ores with the plasma cutter. I wanted this more for immersion than anything. Plants you can just pluck. But ores aren't so easy. I'm not asking you to change the mod. And if you don't have time for an alternate version I understand.
Azuma  [author] 31 Aug, 2022 @ 9:46am 
Cmd.barautroptocus, I am not sure that it can work with hydroponic, but there is a very high chance that nope :(

Ranu, I have set "pickingtime" for "Holdable" to 0 and I have removed requirement to use cutting equipment from ore.
I assume that developers have some kind of bug. Because logic says that they need to use:
deattachduration="%NUMBER%" of "LevelResource" instead of "pickingtime". But who knows how their logic works? :)
Ranu 25 Aug, 2022 @ 3:42am 
Lovely mod, even though mining and scavenging for the precious sea opium is a luxurous past-time of any captain, it gets rather mind-numbing after the 100th poppy.

How'd you do the mod? Change settings in the "natural spawning" items and turn off the cutter requirement, or just make the pick-up time so fast you dont notice it?
CMD Nykuspokus Barotrauptocus 25 Aug, 2022 @ 12:50am 
hello, it works for hydroponic?
oofioznis 22 Aug, 2022 @ 5:07am 
Ah, thanks for the response, that makes sense.
Azuma  [author] 22 Aug, 2022 @ 12:23am 
Hey Oofioznis!

I think that it's because you have added this mod in the moment when your level was already built (you have loaded a save game which has been created at the moment of undocking from outpost). Try to finish this level and changes from mod will get applied for you on the next one. That's a physic of the game. I can't do nothing with that.

This mod should be safe to be added/removed in existing saved games.
oofioznis 21 Aug, 2022 @ 6:53pm 
This doesn't work for me, kinda. The sonar functions are working but I still have to use the cutter and I still have to wait 5 seconds to grab plants, I don't have any mods that affect ores/other materials.
EchoFort 20 Aug, 2022 @ 9:35am 
Well, at the bright side, this really helps me on gathering resources easier.
At the bad side, Now I'm paranoid on what is alive or an ore/piezo crystal (POV : No Mineral Scanner).
Still, it makes things easier. (Made my own rule of thumb if it doesn't move for 5 seconds it's probably dead excluding sinking)