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I plan to check the status of the next DLC and try installing it again if it's okay.
sorry
1.cth_reskin.pack
2.tzar_guard_army.pack
3.cth_army_add.pack
My unit is a unique unit and the animation is also unique, so there will be no fuss.
I have always designed the mod so that it can be run independently and interlocked, and if you report it, I will fix it when I can afford it.
Then again they could just not use the unit and instead use it for the Viking. Anyway, I'll look forward to the English vers!
Because I'm always looking for the right balance.
In the case of Tzar gard Halberd, I think it will be enough for concept play. Also, they will be limits outside of large, horse, counter play
Vikings may have problems Vikings are now completely replacing Tzargard, so there seems to be a problem.
Vikings can change over time in price, animation, etc.
Also what are the stats for these? Are they OP?