Total War: WARHAMMER III

Total War: WARHAMMER III

tzar_guard_army.pack
28 Comments
카비레이크 19 Mar @ 10:22pm 
기다릴게요 ㅎㅎㅎㅎ 그냥 짜르가드 쓰기가 넘 슴슴해서
kalelung  [author] 19 Mar @ 8:11pm 
현재 다시 사용할 수 있게 업데이트 중인데....아직 안되서 시간이 걸릴 것 같습니다 죄송합니다
카비레이크 19 Mar @ 12:17pm 
짜르가드로 총질 할 수 있나요?!! 오..
kalelung  [author] 16 Mar @ 1:58pm 
waiting...updated..
kalelung  [author] 11 Mar, 2024 @ 5:13am 
I was very disappointed with the Total War production team and deleted the game itself in the process.

I plan to check the status of the next DLC and try installing it again if it's okay.

sorry
Anax 11 Mar, 2024 @ 2:21am 
is crashing when i load the game can you update please?
kalelung  [author] 26 Jan, 2024 @ 2:10am 
New unit
Anax 25 Jan, 2024 @ 10:56pm 
this is a reskin or new units?
逆天者习近平 8 Oct, 2023 @ 2:01pm 
머스킷병 상향 좀... 쉐오체 악쉬나가 너무 쌔요 ㅠ
ajb2803 14 Apr, 2023 @ 8:20am 
뭔가 멋있어서 구독해요 감사해요/
Yoonani 31 Aug, 2022 @ 11:25pm 
와...패치 감사합니다 키슬레프 하면서 짜르 머스킷이 최애가 되버렸네요ㅋㅋㅋㅋ
kalelung  [author] 29 Aug, 2022 @ 9:22pm 
이것도 성격탓인가;;; 하나씩 뺴먹네;;; 스트렐치 관련 기술 테크 모두 받고 +짜르가드 기술테크도 받게 설정함 사거리는 긴데 유효사거리 자체는 좀 짦고 재장전 시간이 긴 건 일부러 그렇게 설계함근거리로 맞아가며 버티면서 전진하여 난전을 유도하게끔 설계함 근접전이 좀 딸린 감이 있긴하지만 각종 테크 효과 이제 받으니까 괜찮겠쥬
Yoonani 29 Aug, 2022 @ 9:11pm 
기술효과를 못받으니까 체력만 좀 더 높고 화력에서 장전이나 범위가 차이나니까 오히려 스트렐치보다 약합니다!! 조금 버프해주셔도 좋을거 같아요:steamthumbsup:
kalelung  [author] 29 Aug, 2022 @ 10:55am 
패치 완료
Arshlan 29 Aug, 2022 @ 6:36am 
궁금한게 있는데 차르가드 머스켓은 아직 못뽑나요? ai 전투에서 보니까 한글이름도 누락된거 같던데
kalelung  [author] 29 Aug, 2022 @ 5:55am 
수정완료
Arshlan 29 Aug, 2022 @ 5:17am 
바이킹 전사대 무기 누락된거 같아요
kalelung  [author] 25 Aug, 2022 @ 5:49am 
좋은 생각인듯 하네요
OldGlory 25 Aug, 2022 @ 5:09am 
키슬레프에 바이킹이라 하니 노스카 말짱히 있는데 키슬레프에 바이킹이라 묘한데 러시아 눌러앉은 바이킹들 고증 대로 명칭 바랑인 전사대 같은거로 바꾸는거 어떰?
kalelung  [author] 23 Aug, 2022 @ 2:30pm 
blood pack patch loadmap
1.cth_reskin.pack
2.tzar_guard_army.pack
3.cth_army_add.pack
Johnsember 23 Aug, 2022 @ 12:38pm 
Is it upgradeable through the red tree line?
Noah in da House 21 Aug, 2022 @ 12:25pm 
This mod would profit a lot from a few more screenshots
Ciaphas Cain 21 Aug, 2022 @ 11:40am 
No problem then!
kalelung  [author] 21 Aug, 2022 @ 8:46am 
don't worries about that

My unit is a unique unit and the animation is also unique, so there will be no fuss.

I have always designed the mod so that it can be run independently and interlocked, and if you report it, I will fix it when I can afford it.
Ciaphas Cain 21 Aug, 2022 @ 8:29am 
Also just to mention, Tzar Guard Halberds would conflict with other mods as they have such a unit...so you may find people not use this due to that.
Then again they could just not use the unit and instead use it for the Viking. Anyway, I'll look forward to the English vers!
kalelung  [author] 21 Aug, 2022 @ 8:07am 
English mode coming soon
kalelung  [author] 21 Aug, 2022 @ 8:06am 
I am also enjoying this mod, but it would be hard to see it as an op.
Because I'm always looking for the right balance.

In the case of Tzar gard Halberd, I think it will be enough for concept play. Also, they will be limits outside of large, horse, counter play

Vikings may have problems Vikings are now completely replacing Tzargard, so there seems to be a problem.

Vikings can change over time in price, animation, etc.
Ciaphas Cain 21 Aug, 2022 @ 7:22am 
Looks great but the names could do with a bit of change.
Also what are the stats for these? Are they OP?