XCOM 2
EU Style Strategy Pacing
20 Comments
Lebowskichild 12 Mar, 2024 @ 1:03pm 
Could anyone tell me, are these changes even relevant if I'm using this mod in conjunction with Covert Infiltration Mod?

I know the Supply Drop Timer & Force Level changes are, and I've deleted the MissionDecks. However the Tactical Mission Difficulty changes under this heading are no use due to the vanilla Guerrilla Ops not existing anymore?

[XComGame.X2StrategyElement_DefaultMissionSources]

And also what do these lines actually do specifically?

ImpossibleMonthlyDifficultyAdd[0]=0
ImpossibleMonthlyDifficultyAdd[1]=1
ImpossibleMonthlyDifficultyAdd[2]=1
ImpossibleMonthlyDifficultyAdd[3]=1
ImpossibleMonthlyDifficultyAdd[4]=2
ImpossibleMonthlyDifficultyAdd[5]=2
ImpossibleMonthlyDifficultyAdd[6]=2
ImpossibleMonthlyDifficultyAdd[7]=3
Swanky 25 Jan, 2023 @ 9:15am 
Love it. Using it with a slightly modified Avatar Project Re-Curve by Alex Nares and it makes the game so much less crowded. Definite improvement. One thing of note - I'm suddenly very starved for supplies so that every supply raid and covert ops is suddenly very important. Maybe a little too important.
Still, very lovely mod.
Andrei Cineva 28 Oct, 2022 @ 7:13am 
Thank you for the duration fix!
Andrei Cineva 23 Oct, 2022 @ 7:59am 
"It's now 15 days on average for Commander and below"
Just FYI, that is incorrect. It seems to be set on 20 days for Commander.
minecraft with gadget 12 Sep, 2022 @ 2:30pm 
It'd be cool if there was a way to increase research times along with this.
Eleanoire 24 Aug, 2022 @ 6:42pm 
Can I install this mid game?
RomRojal 22 Aug, 2022 @ 8:46am 
oh, cool
RealityMachina  [author] 22 Aug, 2022 @ 8:22am 
No they'll work fine.
RomRojal 22 Aug, 2022 @ 6:55am 
I'm guessing this and "Plot Gated Chosen Missions" don't play well with eachother.
jahsinha 21 Aug, 2022 @ 11:50pm 
Ok thanks. I see that I can delete the changes here as well and leave your as is. Thanks
MrCloista 21 Aug, 2022 @ 8:19am 
@jahsinha they will both affect the same config variable
jahsinha 20 Aug, 2022 @ 11:03am 
I use Cloista’s Delayed Force Level mod and Alex Nares Facility Recurve in a CI environment. Facilities build times are not touched directly here, right? So, at most I need to see how this and Delayed force level works while deleting the mission decks that will conflict with CI?
oh my god thank you so much. this brought to light exactly what one of my main issues with xcom 2's pacing is and fixed it in one fell swoop. i cannot BEGIN to imagine how much thisll improve the game for me
MrMister 20 Aug, 2022 @ 9:38am 
Does the force level increase delay also work with LWOTC? As Inunderstand it, LWOTC changes hiw that works behind the scenes, making it a (nigh-undetectable, virtually unstoppable) scheduled ADVENT mission.
Lux Manifestus 20 Aug, 2022 @ 9:26am 
"...if you're using a mod like Covert Infiltration or LWOTC, you need to delete these changes in the mod's XComGameData.ini," by commenting out all lines starting with 'MissionDecks'?
eclecticbibliophile 20 Aug, 2022 @ 7:34am 
I didn't know how badly I needed this, thank you.
Iridar 20 Aug, 2022 @ 6:34am 
Oh, this has no WOTC tag btw?
Iridar 20 Aug, 2022 @ 6:34am 
Nice, nice, so wish I had this one during my latest campaign. Myself I was going to approach it by shortening research times.
RealityMachina  [author] 20 Aug, 2022 @ 6:17am 
Essentially, along with having more time to do POIs between missions popping up.
Iridar 20 Aug, 2022 @ 6:14am 
What an interesting idea. As I understand, the number of missions and the amount of incoming resources stays the same, you just get more time to do research and proving grounds projects?