Entropy : Zero 2

Entropy : Zero 2

Entropy Zero 1 Port
79 Comments
Lemon Nade 2 Mar @ 10:27pm 
I can no longer to play this workshop after blow the propane in the underground, what should I do? (Crash I guess)
Lemon Nade 25 Feb @ 4:31am 
can you make this as 4 episode spread, plz?
Chance 24 Aug, 2024 @ 1:57pm 
Yeah I'm crashing violently on all three Entropy Zero 1 workshop mods
Smahpah 6 Jul, 2024 @ 10:16pm 
crashes when you reach the load point after the rebel drops the gas tanks on you vert early on
GAMERDARK 19 May, 2024 @ 11:21am 
Tiene errores y bugs, deberías arreglar este Port.
spy 16 May, 2024 @ 10:57am 
@SPC_Samhain skill issue. i completed it on the first try
V2.ultrakill 4 May, 2024 @ 1:58pm 
can you make the pistol anim in the ez2 game play with the one in chap 0?
V2.ultrakill 6 Apr, 2024 @ 10:55am 
cant hurt the hunter
TyGuy 9 Mar, 2024 @ 4:37am 
Some weapons like the MP5K still have the EZ2 viewmodel hands, cause I found one during the intro level when you raid the Rebel hideout.

Might wanna update this port so that the MP5K can't be found in that hideout. And maybe so that the AR3 has Civil Protection hands and not Combine Elite hands, as well as fixing the Stalker flashlight being broken during the escort mission.
Дом Культуры 7 Feb, 2024 @ 6:44am 
В третьей главе сломано освещение стен, пола, объектов. И свет у маски почему то не синий, а белый. Может как то связано с тем что загрузил карту самостоятельно, а не дошел до неё как надо. Странно, что нет переключения по главам. В остальном не берусь судить, играл недолго, но лучше играйте в оригинал, он работает хорошо.
mingebag 7 Jan, 2024 @ 9:09pm 
@SCP_Samhain simply put: skill issue
SPC_Samhain 26 Dec, 2023 @ 5:05am 
can you make the ending bossfight not so retarded, I'm already fucking poisoned, and all the fucking vorts instakill me, so wtf is up with that?
Jariner 29 Nov, 2023 @ 11:59am 
they just added ez2 viewmodel animations to ez1 viewmodels.
Diogenes, The Cynic  [author] 17 Nov, 2023 @ 1:38pm 
thanks for letting me know
Jariner 17 Nov, 2023 @ 2:24am 
due to an update by the devs the manhack weapon works properly.
Wiixle 11 Sep, 2023 @ 3:18pm 
even though its too late we need a ez uprising port
Mannytko 16 Mar, 2023 @ 9:02am 
<width=1>Pacman09 27 Jan, 2023 @ 4:24pm 
I quit as soon as in the chapter when you get thrown in a hole something whispered "Your dead"
Nothere 26 Nov, 2022 @ 6:47pm 
This is a nice port and all if you want to play EZ1 with a kick function, but otherwise this isn't a suitable replacement for EZ1.

It's somewhat unstable, captions don't show up, the stalker light won't move unless you constantly quick save and quick load (You can just use the stunstick and the AR2 prototype along with flares for light anyway), you can't pick up more manhack ammo (which doesn't matter because you only need to use the manhack once to progress), the AR2 prototype breaks a couple fights, and the final fight just sucks.

It is nice that the proper nightvision version is used along with the correct viewmodels and armor cap, and it doesn't try to cram in EZ2 enemies and content (which Kuds likes to do for some fucking reason with his ports.)

Overall, 6.5/10 rating for this. It's not awful (or unbeatable), but it's pretty easy to break and some things will take you out of the experience.
mzov 25 Nov, 2022 @ 7:37pm 
did you remember to fix up the nightvision so it's the cyan version?
Vitão_BR 16 Oct, 2022 @ 3:07pm 
entropy zero: source (irony)
Deminart 3 Oct, 2022 @ 10:18pm 
sorry to ask, is the full campain from et.z. 1 into 2? if yes, have all the subtitles?
leevee 20 Sep, 2022 @ 1:41pm 
can you fix the AI disabling after death?
ladiesman217 20 Sep, 2022 @ 11:33am 
thanks
Yakumo Koishi 19 Sep, 2022 @ 7:44pm 
关于动态光源不刷新的问题(如护送幽灵部分和猎人战斗部分)
在控制台输入ent_fire env_projectedtexture alwaysupdateon 即可
Yakumo Koishi 19 Sep, 2022 @ 7:43pm 
@operation snake consumer Type ent_fire env_projectedtexture alwaysupdateon in the console
ladiesman217 18 Sep, 2022 @ 5:12am 
problem with the part where you have to follow a stalker in the dark, his light stays in the last position before it made a turn, seems to be a problem with the lighting or something, idk
Dobious 11 Sep, 2022 @ 11:23am 
How do i fix Ai disabled? Im at the manhack part and i died to some explosives. After that all AI is paused and wont interract with me. the side of the screen says "AI: Di".
leevee 9 Sep, 2022 @ 11:35pm 
this looks quite neat
Mister Mann 2 Sep, 2022 @ 5:24pm 
Meant the full game one but the downside is that it doesn't change the mp5 or the basic ar2
Mister Mann 2 Sep, 2022 @ 10:02am 
So a band aid fix I'm using is the HLA metro cop viewmodel which works
BiddleBub 1 Sep, 2022 @ 8:47pm 
Around chapter 3 when you start escorting the stalker the reload animations for the pistol and smg broke on my end
Charon 1 Sep, 2022 @ 8:05pm 
I have documented missing textures on the final maps of chapter 4. The windows of the elevator after the hunter fight, the curved stairs leading up to the frozen overwatch soldiers, and the stairs to the entrance of the arena within the arena
Nathan 1 Sep, 2022 @ 12:46pm 
---Further addendum on the explosions: I think there was something very specifically wrong with the wooden scaffolding, on the ground propane tanks and barrels seem to explode just fine.
Nathan 1 Sep, 2022 @ 12:40pm 
--Small clarification/addendum: When I shoot the boobytrapped item crates, their little c4 explosion plays out nicely, but the smaller red containers and red barrels did not on those wooden scaffolding in that first zombie encounter with your manhack pickup
Nathan 1 Sep, 2022 @ 12:38pm 
Manhacks still don't have a defined ammo type, meaning you can't pick up more from the ingame world.
Also plans to port the subtitles/captions from EZ1?
Noticed in the same place where you pick up your first manhack that when you shoot the explosive barrels and stuff that's there with the zombies, that the explosion effect doesn't actually work, not sure what that is about, when explosions from barrels and other stuff have been fine in EZ2.
Nathan 1 Sep, 2022 @ 6:54am 
Awesome you got the blue night vision and metrocop leg and everything to smg, pistol and stunstick!
Also I like that you included the lines from the EZ2 chapter 0 flashback to tie it more together with EZ2.

The reload sounds are a bit off though. Pistol the sounds are either out of sync or just wrong, and SMG has no reload sounds to speak of.
I noticed that in the intro the metrocops busting in don't wait particularly long for you to finish talking, and then they become passive and don't shoot even when rebels are shooting at them.

I'll report later if I find anything else, can't play right now any more than the little test I did.
mahnenvulf 31 Aug, 2022 @ 9:40pm 
bruh moment!
Diogenes, The Cynic  [author] 31 Aug, 2022 @ 6:58am 
You can either load the map via the console with the command “map az_intro” or go into the bonus maps section on the menu and play the port that way.
Zombie 31 Aug, 2022 @ 12:48am 
Ok so I subbed but I can't seem to find the maps anywhere in game anyone willing to tell me how to play these
Yeetus_McGleetus 29 Aug, 2022 @ 6:59pm 
I came back to this mod again and so far its doing pretty good even though there is still some bugs but still I think you are doing a great job with this mod keep up the good work.
Recluse799 27 Aug, 2022 @ 8:23pm 
So instead of being a metro cop, bad cop starts out as a elite.
Sir Edgelord the 4th 27 Aug, 2022 @ 3:16pm 
@Bamma4 you know, considering what he's saying about human race (he doesn't specify Combine Humans or anything, just humans) and what he's doing with that Generator I'd say we're the lesser evil in this scenario.
ChickenChucker96 27 Aug, 2022 @ 5:26am 
Definitely needs the cop arms
Owls 26 Aug, 2022 @ 2:09pm 
i don't like people:missing:
Nathan 26 Aug, 2022 @ 10:41am 
sv_player_hands_modelname : 0 : , "sv", "rep" : Filename of model to use for suit inspect animation
sv_player_kick_default_modelname : 0 : , "sv", "rep" : Default filename of model to use for kick animation - can be overridden in map
setmodel : cmd : : Changes's player's model

I'll probably play the intro chapter in a bit and see what the console says are loaded when you enter the above commands if it can help to easily enable the metrocop player model in the port.
Nathan 26 Aug, 2022 @ 3:32am 
Manhacks as a weapon are bugged, and from what I can tell they are sometimes used as a puzzle tool, plus would be cool to have functioning pickups for them.
my console says this:
[code]
ERROR: Weapon (weapon_manhacktoss) using undefined primary ammo type (Manhack)
[/code]