Total War: WARHAMMER III

Total War: WARHAMMER III

Unliving dismemberment fix
28 Comments
Blecco 29 Jun, 2024 @ 12:22am 
Just posted an update to this. Only includes unliving dismemberement. Forgoes dismemberement on death of Depth Guard and zombie weapon teams for the sake of compatibility.

Still needed in vanilla. This version is still functional but statlines for affected units could be needing an update.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3277687942
Ciaphas Cain 28 Nov, 2023 @ 8:24am 
Yeah I'd like to know if this is needed or not too
Guvenoren 22 Nov, 2023 @ 12:39am 
Any idea if this needs update?
Price 2 May, 2023 @ 3:23am 
does it work with hooverics reskin?
sirmicou85 28 Apr, 2023 @ 1:27am 
Why not, as they have no brain inside their skull anymore ? Even if they are animated by another way, it shouldn't prevent their head to fall. :)

One more thing to ask : the Tomb Guards are skeletons too, in this way, is it possible to make them loose their arm and head, like others ? :)
Benk 27 Apr, 2023 @ 2:00am 
I think (not sure) that they are more closer to an "inferior version" of a wight than a simple animated skeleton of the vampire counts, so they can't loose their head and still function.
sirmicou85 27 Apr, 2023 @ 12:20am 
Is it possible to make the Tomb Kings skeletons loosing their head, like the Vampire skeletons ? Because they only loose an arm. :)
Murthor Oathstone 16 Feb, 2023 @ 6:37pm 
WIll this require an update or no?
creme_de_la_bear  [author] 16 Nov, 2022 @ 3:25pm 
@waddy:No immunities to damage here mate, just enabled gore values.
waddysjunk 14 Nov, 2022 @ 8:11am 
when you say they cant get up does that mean the individual is destroyed or is it just nocked over like in a calvlery charge but cant get up so being imune to damage until crumbles just wondering
MR.F 18 Oct, 2022 @ 11:40am 
does it need updating for 2.2 or no need ? :)
creme_de_la_bear  [author] 12 Sep, 2022 @ 6:20am 
@Sirm: their arms can still be cut off, but they can no longer get up without arms as a price to pay. the reason this works for tk skeletons with shields and not with vc is because the weapon arm is used in animations, just so you know. a shame.
sirmicou85 11 Sep, 2022 @ 1:38pm 
You fixed the "Zombie Pirate Deckhands Mob" bug by preventing their arms to be cut right ? x)
creme_de_la_bear  [author] 11 Sep, 2022 @ 7:14am 
@updated again thanks to Cataph: artillery crew for vampire coast can now be dismembered!
creme_de_la_bear  [author] 10 Sep, 2022 @ 10:50pm 
Hey sirm! thanks for reporting that, let me have a look and see what I can do in regards to artillery as well
sirmicou85 9 Sep, 2022 @ 3:50am 
Great mod @creme_de_la_bear ! I have to report two things to fix :
- the VC "Zombie Pirate Deckhands Mob" unit (with dual swords) lost their arms but the swords still levitate instead of disappearing
- the VC canon servants (Carronades/Queen Bess/Mortards) cannot be dismembered

Is it possible to fix this ? Thank you ! :D
dziekanskurwysynrobiloda2137 28 Aug, 2022 @ 4:51am 
Why removing @loganjamesalex comments lmao.
creme_de_la_bear  [author] 27 Aug, 2022 @ 8:20pm 
@Baleur: it's just a chance on taking damage, no core gameplay changed. Vampire counts skeletons and zombies already have this enabled.
Baleur 27 Aug, 2022 @ 10:26am 
If they stay alive with arm missing, wont that mean the unit itself will live longer than intended for vanilla balance? Or is the dismemberment with your mod happening on hit, not on death?
creme_de_la_bear  [author] 27 Aug, 2022 @ 4:08am 
Btw if you'd still like for your own personal use to not have tk heres how to do it. It's very easy!

1.Open my mod, unliving dismemberment fix in rusted pack file manager
2.in the data_dismemberment_fix table use ctrl and select the numbers with any wh_dlc09_tk stuff
3. press delete.
4.optionally if you don't want them alive without an arm scroll over to the dismember arms alive hp ratio and make it -1
dziekanskurwysynrobiloda2137 27 Aug, 2022 @ 3:47am 
Bumping what @loganjamesalex said. Is it possible for you @creme_de_la_bear to make an alternate version of mod, only for Coast and Counts please?
loganjamesalex 26 Aug, 2022 @ 11:34pm 
Actually CA confirmed in WH2 that no dismemberment was intentional for Tomb Kings. It's not lore friendly or something. I dunno about Vamp Coast though, I think that's a bug but maybe not since their undead are such different magic that they can use ranged weapons.
creme_de_la_bear  [author] 24 Aug, 2022 @ 10:57pm 
@wildhunt: yeah it is

@benk: when magic is involved who knows my man, ultimately they are still zombies. I imagine they comically swing around their weapons without their heads.[
Matdori 24 Aug, 2022 @ 5:33pm 
its bug fix mod
Benk 24 Aug, 2022 @ 2:11pm 
Great! But, aren't the pirate coast zombies more intelligent, like wight? I mean they seem to talk in the II and not just mindless puppets, so i don't know if they could fight without their head.
Tajo EL Yayo 24 Aug, 2022 @ 9:54am 
thanks
케모노프렌즈 24 Aug, 2022 @ 6:55am 
good ^^
Naru 24 Aug, 2022 @ 3:39am 
thx