Total War: WARHAMMER III

Total War: WARHAMMER III

Attack Speed Boost Only
48 Comments
stormleo77 10 Jul @ 7:39am 
its working for me
Merve  [author] 3 Jul @ 10:50am 
I have 71 mods activated along side this, it's working just fine.
Tested with only this mod as well. What's "not working at all"?
akem8 2 Jul @ 1:34am 
not working at all
EggOnLegs 12 Jun @ 12:48am 
Loveeee this MOD
6h0$t942 20 Feb @ 5:22pm 
thanks for this. I used a mod like this for WH2. My most core mod
Harbinger 29 Jan @ 11:21pm 
You fixed the game sir
Elemental Israelite 24 Jan @ 3:45pm 
I've noticed this is not compatible with SFO. Causes a CTD. Any interest in releasing an SFO version?
RisingForce 6 Jan @ 7:58am 
if i delete projectiles_table, can it still work? I just want melee attack speed up
Merve  [author] 22 Dec, 2024 @ 6:44am 
I will update.
Though I need to update every time they push minor hotfixes too, it's very annoying.
ArrantFlame 19 Dec, 2024 @ 6:22pm 
Will there be another update I do not know the necessity of keeping this particular mod up to date
CLOD 14 Dec, 2024 @ 1:42am 
update plz
potato 11 Nov, 2024 @ 6:57pm 
This mod + brutal battles is great, thanks.
Alvazia 12 Aug, 2024 @ 11:59am 
It's ok we're already grateful that you can spare ur time to update the mod for free, thank you
Merve  [author] 12 Aug, 2024 @ 11:55am 
There will be an update, sorry.
They keep pushing updates all the time and it's exhausting to update the mod.
It takes time to update properly.
Rosa 10 Aug, 2024 @ 5:07pm 
update?
Forget2Ward 22 Jul, 2024 @ 2:13am 
A little update for Kanarak is needed whenever you get a chance :)
Merve  [author] 25 May, 2024 @ 12:23pm 
Updated.
Autumn 25 May, 2024 @ 11:37am 
update please
Tiberius 24 May, 2024 @ 1:45am 
can we get an update pls
Mike's Game Domain 19 May, 2024 @ 10:49am 
broken :(
Pootsie Sniffins 15 May, 2024 @ 2:41am 
they broke this with the hotfix today, sadgely
Chosen 7 May, 2024 @ 9:22am 
It's a really cool mod. The Greenskin waaaa gauge is kicking too slowly. Can we adjust the gauge ratio?
Baltazar 2 Mar, 2024 @ 1:27pm 
Like this mod, but cant use it coss waagh of greenskins doesnt work than. Any chance for it to get fixed pls?
Oz 6 Aug, 2023 @ 12:48am 
Love this mod, however I agree with all saying ranged units are too strong.

Idea: revert all the attack timeout changes, especially for ranged units - for melee, maybe only decrease the timout base value by 50%.
Then make so that experience progressively further decreases the attack timeouts (both melee and ranged) until the minimum allowed.
2210632752 23 Jun, 2023 @ 8:20am 
Remote units are too strong, can Mod exclude remote?
Losenis 23 Apr, 2023 @ 7:23am 
Any chance of having a version that excludes ranged units?

@Alvazia It's because the game caps at a minimum of 4 seconds of reload. Once you get there it can't get any faster, so any buffs are wasted.
Alvazia 29 Mar, 2023 @ 4:04pm 
Hi, I scrap upgraded my orc arrer boyz with +25% reload time reduction, but it doesn't change at all does this mod has anything to do with it?
stormleo77 24 Mar, 2023 @ 8:59pm 
waaagh battle ability doesnt charge with this mod
Raccoon 6 Feb, 2023 @ 1:42am 
hi, is it any chance to submod to exclude artillery from "improved" units to avoid the madness that comes with having a lot of it on the battlefield?)
almost perfect mod that makes warhammer almost perfect)
Lobuno 24 Nov, 2022 @ 3:21pm 
@Bible Mann

Even doing what you propose won't make this mod remotely balanced. Maths because.
Rill 25 Sep, 2022 @ 5:05pm 
This mod has some side effects on unit balance, since not every unit has a 4.0 attack interval. Rather than reducing interval too zero, it would be more effective to divide attack intervals by 10.

This would make combat alot faster, but would retain the original balance.
. 11 Sep, 2022 @ 4:51pm 
Can you update just to be sure? thanks
Soric 10 Sep, 2022 @ 9:57pm 
Does this work with modded units as well? Or is each unit changed individually, not globally?
Merve  [author] 8 Sep, 2022 @ 7:26am 
It seems to work fine but i'll check on an update soon.
SAS_Fury 7 Sep, 2022 @ 2:09pm 
any word on an update or does it not need it?
. 29 Aug, 2022 @ 4:41pm 
You really did it as you answered once thanks a lot
Alexander 28 Aug, 2022 @ 8:11am 
fantastic mod! makes the combat so much more visceral and not awkward to look at under a microscope of them stuttering a little! THANK YOU
Vain Eldritch 26 Aug, 2022 @ 7:17pm 
Is the attack speed boost also applied to the AI? It looks great, btw!
EggOnLegs 24 Aug, 2022 @ 4:55am 
Great to see this mod back again!
moomin 24 Aug, 2022 @ 2:17am 
Installing this will not raise waaaaagh in combat.
Merve  [author] 24 Aug, 2022 @ 12:39am 
Glad to hear that.
Jongi 24 Aug, 2022 @ 12:08am 
The update fixed it for me. Thank you!
Merve  [author] 23 Aug, 2022 @ 11:44pm 
Either way, I did go through the files and did update the mod to be sure.
Merve  [author] 23 Aug, 2022 @ 11:19pm 
works for me and with a bunch of other mods.
Jongi 23 Aug, 2022 @ 11:12pm 
Game won't start with mod enabled.
8sat 23 Aug, 2022 @ 10:53pm 
YES MORE CARNAGE FASTER MORE SKULLS FOR THE THRONE!!
Merve  [author] 23 Aug, 2022 @ 10:37pm 
Thank you @Theothain.
Fizzet 23 Aug, 2022 @ 10:34pm 
Love you dude! You are the greatest modder out there! Genuinely!