Total War: WARHAMMER III

Total War: WARHAMMER III

Buffed Archaon Items
66 Comments
Mou bu 26 May @ 9:32am 
OMG!
TOOTHBRUSHDUCK  [author] 16 Aug, 2024 @ 6:51pm 
Yes xD
MjauMix 16 Aug, 2024 @ 2:49pm 
LMAO; OVERPOWDERED AF
TOOTHBRUSHDUCK  [author] 16 May, 2024 @ 5:31pm 
Should, yes
Sin 13 May, 2024 @ 10:25am 
Does this mod still work?
Ooh-la-la, It's GAGA!! 11 Mar, 2024 @ 7:52am 
oh i see
TOOTHBRUSHDUCK  [author] 10 Mar, 2024 @ 5:58pm 
It is, though it is reworked in Artefacts of Legends to be somewhat more balanced
Ooh-la-la, It's GAGA!! 10 Mar, 2024 @ 9:16am 
Its just that i know it says it is, but i havent seen AI using them
Ooh-la-la, It's GAGA!! 10 Mar, 2024 @ 9:15am 
Hi there modder sir, is this mod included in that compilation of yours?
TOOTHBRUSHDUCK  [author] 3 Mar, 2024 @ 6:02am 
It seems to occur form some conflict, but I have no idea why, nothing about the items references are changed at all by this mod
josetrabajoarcos 3 Mar, 2024 @ 6:00am 
I can't access the quests to get Archaon items. The camera movement and the advisor are activated but not the mission, could it be a conflict with victory overhaul? I don't think any other mod can affect this.
TOOTHBRUSHDUCK  [author] 25 Feb, 2024 @ 6:42pm 
Strange, it fixed it crashing for me. ANy error? And maybe try get steam to force re-download, may have no downloaded the patch
猫叔 24 Feb, 2024 @ 6:39am 
Hello dear author, thank you for the update, unfortunately it still causes the game to crash
TOOTHBRUSHDUCK  [author] 24 Feb, 2024 @ 5:46am 
Thanks, should be fixed
TigerLikePie 22 Feb, 2024 @ 8:59am 
just a heads up, this causes a ctd after the 4.2 update
TOOTHBRUSHDUCK  [author] 15 Apr, 2023 @ 10:06am 
Should still work, but I'll try update this (and my other mods) when I can
[BRE] Humbert "Le Frog" 15 Apr, 2023 @ 10:03am 
Update Please
TOOTHBRUSHDUCK  [author] 7 Mar, 2023 @ 7:09pm 
It should be fully save game compatible for adding and removing, though I have not tested removing
Casserlie 6 Mar, 2023 @ 7:06pm 
Hey, was curious if this mod was save game compatible?
TOOTHBRUSHDUCK  [author] 25 Feb, 2023 @ 3:01pm 
I recently nerfed it, as the barrier would scale up, so when it gave 2k it could hit almost 4k, and I decided to nerf it. I don't often update the images, it is a tedious manual process, but I will log changes in the change notes
Brother Dracon 24 Feb, 2023 @ 2:58pm 
@TOOTHBRUSHDUCK hey i just knowest on sheerian only got 1000 barrier shields and not 2000 like in the screenshot?
Mikeru 24 Jan, 2023 @ 7:41am 
honestly still after killing his entire army i couldnt even get through his barrier regen, he kinda just sits there slowly blowing up all my units around him, hes indestructible
TOOTHBRUSHDUCK  [author] 6 Jan, 2023 @ 9:09pm 
Not a bad idea, I've swapped the unbreakable for a leadership buff instead (let me know if it should be higher)
✿Sqüirrel✿ 6 Jan, 2023 @ 4:06pm 
Honestly all it would take to balance this for non Archaeon play is to make remove just the unbreakable effect from the list, then you give a single bit of counter play while still achieving the theme. He isnt going to break anyways till basically his entire army is routed so this would fit well. I know I would appreciate this as I enjoy leaving this mod on through all playthroughs, and it does get old being forced to auto battle kill him. Without unbreakable would be fine.
TOOTHBRUSHDUCK  [author] 9 Dec, 2022 @ 7:29pm 
A more balanced experience is in my mod that affects all LLs, both with archaon getting less buffs and his competition having more
마이트보이 9 Dec, 2022 @ 3:19am 
Lite mode is urgent. This mod makes Archaon too strong. But it's such a good mod.
TOOTHBRUSHDUCK  [author] 23 Nov, 2022 @ 4:45pm 
Not to this one. More spells would likely involve skills, which would make compatibility harder, but my Artefacts of Legends mod is the main one I add more to
Mikeru 23 Nov, 2022 @ 2:30pm 
will you add more to this mod like more spells or passives?
霜糖大油条 2 Nov, 2022 @ 3:01pm 
@TOOTHBRUSHDUCK Well, I appreciate this mod, nevertheless. Thanks for the work.
TOOTHBRUSHDUCK  [author] 27 Oct, 2022 @ 4:53pm 
Short version, not easily since spell mastery is janky. I've made a custom ability for it in my larger mod, but I'll see what I can do to get it in this one too. May just put it on the kill scaling on the sword since that's easier
霜糖大油条 27 Oct, 2022 @ 3:40pm 
If you can add spell mastery to the eye of sheerian that would be great :)
TOOTHBRUSHDUCK  [author] 25 Oct, 2022 @ 3:35pm 
If you look at my Artefacts of Legends mod, archaon is a bit less buffed there and every other LL is buffed, so it's a bit more balanced
Blakk 3 Piernas 25 Oct, 2022 @ 9:24am 
i wanted buff but your mod is so op, no fun, wanted a bit more only xd
TOOTHBRUSHDUCK  [author] 24 Sep, 2022 @ 9:04pm 
To my knowledge, normal items should also be found in that table, may just be a case of bad naming
jesusjr 24 Sep, 2022 @ 8:44pm 
just a quick question about legendary items. These are all quest items that show up in rpfm ancillaries to effect tables. Do you know where can find the non quest items that don't seem to show up there.
TOOTHBRUSHDUCK  [author] 13 Sep, 2022 @ 10:03am 
Let me know if any new bugs have appeared
TOOTHBRUSHDUCK  [author] 13 Sep, 2022 @ 10:02am 
Just pushed a big update, now with custom abilities!
TOOTHBRUSHDUCK  [author] 2 Sep, 2022 @ 11:21pm 
It's an easy mistake to make :)

To my knowledge, common naming courtesy is you put your username, or some identifier for you, at the start, then a short name for the mod. Underscores instead of spaces like all things code
Inglorious Gamer 2 Sep, 2022 @ 12:31pm 
oh, I havent renamed. As you can tell I dont have modding experience and appreciate your help. I will rename the Data to data1 and try it. thank you.
TOOTHBRUSHDUCK  [author] 1 Sep, 2022 @ 2:49pm 
I just used rpfm's latest version. Are you having file name conflicts? It won't work if you try use the same named table in the same folder from two sources, such as if you leave the name as data
Inglorious Gamer 1 Sep, 2022 @ 1:59am 
Hi ty for the mod. I am trying to change set bonus' however any change makes the game crash and not load at all. How did you manage to change ? I use RPFM 3.014 I read 2.66 works but then I cant open any table with it since schema doesnt match.
TOOTHBRUSHDUCK  [author] 30 Aug, 2022 @ 1:27pm 
Not one that does is easily in that sort of way to my knowledge
Lord Vaekron 30 Aug, 2022 @ 7:30am 
Is there any mod that allow us to change the skills or lore of magic of a legendary lord?
TOOTHBRUSHDUCK  [author] 29 Aug, 2022 @ 9:02pm 
Maybe in another mod, for compatibility reasons this one is just items and set bonus. Does mean it will work with a mod that does him other magic lores, such as Legendary Lords of Legendary Mastery, one I use myself for skills and spells
Lord Vaekron 29 Aug, 2022 @ 7:43pm 
Could please make lore of fire back to him? Or other op lore magic?
TOOTHBRUSHDUCK  [author] 28 Aug, 2022 @ 9:01pm 
For anyone interested, my next project is now available! Artefacts of legends, basically this mod but applied to all the items that should be stronger than they are.
TOOTHBRUSHDUCK  [author] 28 Aug, 2022 @ 6:16pm 
There is a modding wiki with some basics, and I think wh2 has some modding guides. Da modding den is the main discord warhammer modding gets done on too.

Or you can always get RPFM and start playing around to start with
whitehatjawa 28 Aug, 2022 @ 1:59pm 
any idea where to start who to reach out to first?
TOOTHBRUSHDUCK  [author] 28 Aug, 2022 @ 10:14am 
It's surprisingly easy, and the modding community tends to be nice and friendly, so they're happy to help. Once you have the basic tools understood, you can learn a lot just from looking at how some mods do things
whitehatjawa 28 Aug, 2022 @ 9:55am 
awesome dude, i kind of want to get into modding warhammer myself but i don't know how to do anything.