Total War: WARHAMMER III

Total War: WARHAMMER III

Faster Build Times - Even Faster - Player Only
34 Comments
Drusk  [author] 23 Feb @ 12:43pm 
Thanks, i will look into cult buildings but last time i checked there was no available modifier for their construction time.
They could be modded to a fixed number of turns, but that is not the philosophy of the mod.
Krakenous 23 Feb @ 5:29am 
This doesn't cause a crash...stop false reporting.

@Drusk, could you maybe consider adding cult buildings too? I'd do it myself but I'm not sure what the key for "cult" buildings are, for example The Deceivers
good old fox 6 Nov, 2024 @ 10:03pm 
this mod need a update it create error
xDRAGONx102 25 Aug, 2024 @ 3:19am 
please update
Rickguy 14 Jun, 2024 @ 6:21am 
please update, game is crashing since update, so might be this one causing maybe
Krakenous 24 Sep, 2023 @ 11:06am 
Nice one.
Drusk  [author] 24 Sep, 2023 @ 7:30am 
Yep, still works !
Krakenous 24 Sep, 2023 @ 6:21am 
Been away for a while so apologies, do these still work in 4.0+ patches? I would assume so as it only changes the construction time multiplier.
rjadmsgorhf 23 Jan, 2023 @ 5:53am 
@Drusk

Thank you for your kind reply.

Anyway, these minor bugs are no problem to enjoy the mod, so I don't think there's any rush to fix them.
Drusk  [author] 23 Jan, 2023 @ 5:16am 
weird..
To explain, my mod uses the game's construction time multiplier, as well as a construction time multiplier specific to horde buildings (ships, ogre camps, ..).
I doubt there is any multiplier specific to the outpost buildings, at best there might be a flat modifier, similar to Nurgle's cyclic buildings.

I may verify my theory in the future, but it seems too little of an issue for me to bother right now.

As for why it doesn't apply to converting a building.. i don't know, some things in how this game is made are just weird. My guess is the whole structure it's built on is so old the devs have to use so many workarounds it's all a big mess lol.

In any case, thank you very much for reporting and investigating the issue !
I will add a note in the mod description.
rjadmsgorhf 22 Jan, 2023 @ 6:23pm 
@Drusk

There is a new fact I discovered about conversion.

The construction time reduction does not apply when changing within the same tier, but it applies when converting while tiering up.
rjadmsgorhf 22 Jan, 2023 @ 5:39pm 
@Drusk

I also think that compatibility is more important than the minor bug fixes I mentioned.
Drusk  [author] 22 Jan, 2023 @ 6:19am 
hm.. it might be the case indeed.. i'll look into it eventually but i might not be able to do anything about it (while keeping my mod simple and compatible).
rjadmsgorhf 21 Jan, 2023 @ 6:41am 
I'm using the mod version for AI & Player.

There is a minor bug that the mod doesn't apply to convert gates to bastion or vice versa when playing chaos daemons faction. (Khorne, Tzeentch...etc)

And I'm not sure but I think this mod doesn't apply to outpost building either.
Melinda Safitri 16 Sep, 2022 @ 3:38am 
do u have a plan to make 1 turn recruitment for player only? :D
miracle316 13 Sep, 2022 @ 12:31am 
i love it
Drusk  [author] 8 Sep, 2022 @ 2:54pm 
OK
This time it actually didn't work. It's fixed now.

When i tested 3 hours ago after the previous comment saying the mod wasn't working (which it was), i unknowlingly ran into an issue called ghost mod.
Long story short, it led me to think the effect was applied twice, it wasn't, so the fix i did for that actually broke the mod.

To be clear, the mod was only broken in the past 3 hours. It worked before, it works now.
Drusk  [author] 8 Sep, 2022 @ 2:01pm 
i'm looking into it
Wogrim 8 Sep, 2022 @ 12:43pm 
Eight turns to improve a minor colony is just too much, otherwise if the time is reduced and too difficult to apply a mode with a single turn for each building, wouldn't it be simpler?

The others proposing this modification seem to give up.

Anyway, thank you for what you did.
Wogrim 8 Sep, 2022 @ 12:40pm 
It seems to be up to date but it doesn't seem to work anymore even with this only mod activated. I made several tries

Will it be updated soon?
Drusk  [author] 8 Sep, 2022 @ 10:53am 
I updated with a fix, but it was for another issue where the effect was applied twice.

Make sure that you weren't encountering the bug described in the description :
"Sometimes the building construction menu will display the base turns for buildings not yet constructed, as if the mod wasn't working. This is only a visual bug, it does work. Upgrading the settlement will make the correct times display."

The construction menu doesn't seem to like taking into account construction time modifiers, there's nothing i can do about it. The mod works fine for buildings you can actually build/upgrade.
wotikins 8 Sep, 2022 @ 9:35am 
Mod no longer works disabled other mods and only left this one but still doesn't work since hot fix.
jksim99 3 Sep, 2022 @ 8:24pm 
simple, less op, proper. this is good mod :steamhappy:
Drusk  [author] 1 Sep, 2022 @ 6:10am 
I had done that for TW2 but decided against in TW3.

The way rounding works ended up making 2 turns buildings take only 1 turn with the 33% reduction, this was not the case in TW2. So that reduced the relevance of the 50% version.
Additionally, i knew i would be be making the player only versions for TW3, and i can't be bothered to maintain that many mods, so i decided to only go with the two most popular versions of my TW2 mods, which were 33 and 66%.

Maybe some day i'll make a customisable version that uses the Mod Configuration Tool. But i'd need to get into scripting for that.
In the meanwhile, feel free to do it yourself ;)
KCrazyZ 1 Sep, 2022 @ 1:16am 
I like your speedy mod. By the way, I think maybe 50% faster is an interesting idea. :steamthumbsup:
Polgara 30 Aug, 2022 @ 2:12pm 
np, thx for the quick fix :)
Drusk  [author] 30 Aug, 2022 @ 5:54am 
woops
fixed it, thanks !
i broke it accidentally while cleaning it up the other day. The 33% player only was broken too, thanks for noticing it
Polgara 29 Aug, 2022 @ 8:16pm 
normal 66% version works fine but not the player only, any idea why ?
Drusk  [author] 25 Aug, 2022 @ 7:50am 
just this one
Owlie 25 Aug, 2022 @ 7:49am 
Some mods require the original mod + a different version of it. Do i just need to download this one or the main one aswell? (Faster Build Times - Player Only)
Drusk  [author] 25 Aug, 2022 @ 7:23am 
Yes, this work in multiplayer !
I added the mention to the description.

And released the 33% player only ! find it at the bottom of the description
Nekoru 25 Aug, 2022 @ 5:52am 
any chance of a release of the 33% version for player only <3 ?
Zeth.exe 24 Aug, 2022 @ 5:58pm 
This work for multiplayer?