Total War: WARHAMMER III

Total War: WARHAMMER III

Druchii Raiding Camp Stance
39 Comments
Empyrial 26 May @ 11:56pm 
no
NeoKorp 24 Apr @ 1:00am 
Does this need an update?
Kniggar 10 Jan @ 4:17am 
Any chance for implementing this for Chaos Dwarves?
Solaire 25 Dec, 2024 @ 10:46pm 
Does this work with 6.0?
MrSoul  [author] 16 Jun, 2024 @ 9:05pm 
Yo, sorry. It did back then lol, been keeping eye on it since, so far all the functions still seem fine, no wonky randomly disappearing slave counts etc, forced myself to confirm they are in the pool still etc. Yeah, sa'll good with it still.
Lampros 30 Apr, 2024 @ 6:25pm 
Does this require an update?
MrSoul  [author] 25 Nov, 2023 @ 3:07pm 
Hey sorry, works been kicking my ass lately, just catching up on comments today. No, I won't do that myself, think Arks do fine job for DE, but ofc may always use my mods as a starting point, submod etc for your own. Go hard :D
ilya-rysenkov 9 Nov, 2023 @ 1:25am 
Hello. Can you add global recruitment? Or please allow me submod this?
MrSoul  [author] 26 May, 2023 @ 7:13am 
Oh it is all good, I’ve done the same many times :)
Inerael 26 May, 2023 @ 3:39am 
ho i'm gonna check sorry , I had to make accusations too quickly with the last update, you see me sorry x(
MrSoul  [author] 25 May, 2023 @ 9:33pm 
Yeah, I even double checked to be sure, I'm not having any issues with just this mod loaded up. Campaign load, end turn, slaves gained, UI all working. My guess is another mod on your list conflicting for some reason, or something with your install is borked. I'd try verifying your files/checking other mods if you didnt just test and comment based on this mod alone.
Inerael 25 May, 2023 @ 11:50am 
no worries, take your time I just wanted to warn just in case
Have a good evening :)
MrSoul  [author] 25 May, 2023 @ 11:27am 
Oooooo ffs, lol what they’d break this time xD k thx letting me know, ya I’ll have time over weekend update etc if not this evening.
Inerael 25 May, 2023 @ 10:41am 
The game just get a new update, i think its for that
MrSoul  [author] 25 May, 2023 @ 10:30am 
Shouldn’t, been playing with it fine last night. I’ll double check when done work tho.
Inerael 25 May, 2023 @ 8:33am 
(hey, just want to report : last update make this mod crash) :)
MrSoul  [author] 25 Apr, 2023 @ 6:06am 
In case*
MrSoul  [author] 25 Apr, 2023 @ 6:05am 
Double checked stats on those in canes changed, we’ve kept movement range penalty which was dropped from vanilla stances. Fatigue tho, nah, matches vanilla stance enough if devs considered those balanced so do I. Guess idea being most army is sitting in camp and sending out patrols to raid, It doesn’t enable global either as we still need piggy back off black arks for that
MrSoul  [author] 25 Apr, 2023 @ 5:33am 
It’s modelled off vanilla stance for orcs which does not do that.
Lampros 25 Apr, 2023 @ 5:08am 
I love this mod, but shouldn't the stance also give loss to Vigour as in the Regular Raiding Stance? If you are going to essentially Combine Encampment and Raiding stances, then the disadvantage of both should be combined as well, for fairness's sake.
MrSoul  [author] 15 Apr, 2023 @ 8:46am 
No, it should be good(doing a sweep through mods now), no flags in the modding tools.
Check for functionality tho once done basic CTD check on everything, but I don't think they changed anything with raiding camps etc in the db so ya, should be golden. Let me know tho.
Solaire 14 Apr, 2023 @ 6:07am 
Does this need an update with 3.0?
MrSoul  [author] 28 Mar, 2023 @ 5:58pm 
Guess too, cant rule out could be mod conflict too, but yeah, just loaded it up now and tested, turn 1, malekith +16 slaves while in raiding camp(I test by just trespassing on ghrond if curious lol), with only this mod active.
MrSoul  [author] 28 Mar, 2023 @ 5:51pm 
Oh and if just talking about the UI icon next to the army flag, just visual/haven't been able to figure out quite how devs hooked that UI display up, but if check after start of your turn up top, should be seeing both total increasing and the amount for raiding displayed in there, sadly best we got till I have time to go through all that stuff one day.
MrSoul  [author] 28 Mar, 2023 @ 5:50pm 
should be now, try unsubbing and resub, ill double check quickly too here not issue with version uploaded, but yeah patch just other day to address that issue.
Inerael 27 Mar, 2023 @ 10:06am 
sadly does not produce slave :(
MrSoul  [author] 25 Oct, 2022 @ 3:30pm 
o7 np
Ya, gotta have it, basic encamp stance mods do job fine too, but for 3 wanted to give it little extra something, hence this :)
Pimpin Pippin 25 Oct, 2022 @ 12:46pm 
thank you for this awesome mod!
finally my DElves have ambush defense.
MrSoul  [author] 12 Sep, 2022 @ 2:00pm 
MrSoul  [author] 12 Sep, 2022 @ 1:58pm 
Here’s a fix need new campaign though https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862222158

Noticed someone else posted the old encamp mod for them and VC, if want global id just go use that, I won’t be adding it as believe makes them less unique and don’t need it with arks arguably
MrSoul  [author] 12 Sep, 2022 @ 9:44am 
ya, id rather just fix that reward though lol still yet to look into that or had time to finish a campaign, but ill keep it in mind when I do get there.
Aatrocy 12 Sep, 2022 @ 12:44am 
Could you add global recruitment to this stance and in general for def?
not sure why we got global recruitment in our victory condition
MrSoul  [author] 3 Sep, 2022 @ 10:09pm 
:) happy to hear, and happy raiding o7
783430127 2 Sep, 2022 @ 6:28pm 
good
Soz 2 Sep, 2022 @ 7:12am 
Very helpful mod indeed. It always bothered me that DE had no encamp stance.
MrSoul  [author] 28 Aug, 2022 @ 1:11pm 
Update: yeah I figured Rakarth out, just doing some basics tests of new changes, and I'll have that updated here.
MrSoul  [author] 28 Aug, 2022 @ 11:59am 
Thanks! I'd suspect Rakarth's is a unique raiding stance to him, or a scripted event but I'll take a look to double check it and similar answer for variable slave rate (have been thinking about it tho), either need to figure something out in the game's files that would adjust like that, or more likely create a script that adjusts for it, top of my head for future update I'm hoping to find skeleton of old slave system, maybe can hook that up to new one as iirc, it had that feature, for now ya just a static/base rate
rock|solid 28 Aug, 2022 @ 11:26am 
Just one question: Rakarth has a chance to get beast units through raiding, does this mod work with that feature? Also do you think that the slaves per turn could be adjusted by any modifiers like the wealth of the region you're raiding or would that be unbalanced? Thanks, awesome mod!
kelstr 25 Aug, 2022 @ 2:24pm 
Hell ya