Total War: WARHAMMER III

Total War: WARHAMMER III

Redmaw - Favoured Hound of Khazrak
35 Comments
JvJ  [author] 14 May @ 4:58pm 
People have been asking for him to be a hero for the past 4 years, my answer is not going to change. If i could make any change i would add Redmaw to Khazrak's actual unit much like Skarsnik and Gobbla, but i lack the animation skills to do so. So he's a summon and will remain so.
Lord Lemon 14 May @ 2:18pm 
@JvJ I know he is a pet, but making him a unique hero would allow those skills that Khazrak currently has to be moved to Redmaw himself. Im not sure what hero category he could be, maybe a unique one and maybe have the skill tree be like a Gorebull (toned down obviously) or like a Gorehoof hero (I think thats a centigor hero from Mixu's Legendary Lords). It is also a bit of an annoyance to summon him from nowhere and it would just be really nice like @Derzerker said.
JvJ  [author] 11 May @ 8:17am 
He's a pet not a hero.
Derzerker 11 May @ 8:04am 
as @lordlemon said, having redmaw as legendary hero would be awesome
Lord Lemon 5 Apr @ 6:41pm 
any chance that you could make Redmaw a unique legendary hero?
The Spanish Inquisition 16 Sep, 2024 @ 11:55am 
Any chance that you can make this mod compatible with sfo?
JvJ  [author] 22 Aug, 2024 @ 2:41am 
Hey, mod should be updooted but ive not had any time to test it so if you run into any issues please let me know.
GoatScream 20 Aug, 2024 @ 11:20am 
Hello, requires update after 5.2 please, its ctds
Ciaphas Cain 27 Nov, 2023 @ 9:55am 
Good to see you're not "MIA" lmfao

Thanks for the update dude! :D
JvJ  [author] 27 Nov, 2023 @ 9:45am 
Pls no
Conflagration 27 Nov, 2023 @ 9:42am 
Right, but what's next?
JvJ  [author] 27 Nov, 2023 @ 9:14am 
Update: Yes i've finally updated the mod, "hip hip hooray!"

New stuff!
Redmaw's Pack, a new RoR unit consisting of the fiercest hounds in town (made up of warhounds from chaos/bm and norsca) (max cap of 3 through skills)
Power of the Pack, a new passive ability for both Redmaw and his pack that buffs surrounding friendlies when enemy units are routing

Fixes:
Redmaw texture issues solved (CA restructured some files and culled legs folders)
Skills are back once again just like the renegade master
Redmaw is no longer classed as a T5 unit
JvJ  [author] 26 Nov, 2023 @ 4:30pm 
I’ll have an update out hopefully by tomorrow, sorry for the delay. Modding is kinda draining these days.
sigmars_disciple 8 Nov, 2023 @ 2:31am 
Missing small update for 4.0... That fixes the skills to show up <3
Lions and Men 9 Oct, 2023 @ 9:24pm 
Hoping this can get an update. Skill line no longer shows up since updates. I was really hoping to try this.
ZacharyBuilder 18 Sep, 2023 @ 1:17pm 
@JvJ 4.0?
[PuB] Axlegolas 4 Aug, 2023 @ 4:04pm 
will you port over your hydras from WH2?
ZacharyBuilder 7 Jun, 2023 @ 4:06pm 
update?
sirmicou85 25 Apr, 2023 @ 4:34am 
Could we get an update please ? :)
JvJ  [author] 9 Apr, 2023 @ 9:07am 
He's a Pet not a hero
JvJ  [author] 9 Apr, 2023 @ 9:07am 
No
AVE 8 Apr, 2023 @ 8:54pm 
Would you consider turning it into a hero instead of a summon?
JvJ  [author] 1 Apr, 2023 @ 7:33am 
Yup i'll update it after Chorfs, it's fine as is but yes i will, also might make a little RoR to join Redmaw.
tuffalmighty 31 Mar, 2023 @ 4:32pm 
Any chance for an update after 3.0? Just to keep it current
Fehr 14 Oct, 2022 @ 6:50am 
Good dog
JvJ  [author] 7 Oct, 2022 @ 1:18pm 
If people want to make a submod they are more than welcome to.
Oakie 7 Oct, 2022 @ 12:47pm 
Any chance for SFO submod?
JvJ  [author] 6 Sep, 2022 @ 12:33pm 
Should be fine, but i'll push an update at some point to remove the yellow triangle from steam
Zeth.exe 6 Sep, 2022 @ 11:32am 
Does this need an update?
Ciaphas Cain 26 Aug, 2022 @ 10:36am 
Good man!
SirFalger 25 Aug, 2022 @ 6:25pm 
look were @ game 3 u the moder have made it all worth while i respect u :steamthumbsup:
JvJ  [author] 25 Aug, 2022 @ 12:08pm 
Should be fixed just a loc error
The Spanish Inquisition 25 Aug, 2022 @ 11:17am 
Great mod, one small mistake seems to be that we can now also give frenzy to ushabti, which is a bit weird.
Moloch 25 Aug, 2022 @ 9:03am 
:D
JvJ  [author] 25 Aug, 2022 @ 8:59am 
If you are a returning user from my WH2 mod you might notice some changes.
- Redmaw has his own skill line
- No longer gets access to Deadly Onslaught & Foe Seeker abilities
- No longer starts with Favoured Hound and Savage Hunter abilities
- Increased Charge Bonus/MA/Mass via skills
- Favoured Hound, Savage Hunter, Bloodgreed and Frenzy passives available via skills
- Favoured Hound gives increased bonus WS/AP
- Beast Lords call increase cast range via skills
- Redmaw at his full power is now available in custom battles under exclusive units section
- Redmaw at his base power via Beastlords Call in custom battles

See change notes for reasoning, anyway hope you lot enjoy.