Total War: WARHAMMER III

Total War: WARHAMMER III

Wood Elves Garrison Upgrade
40 Comments
kreia 3 Aug, 2024 @ 3:33am 
playing as drycha and cannot build an asrai hamlet to progress building up my settlements
oldie  [author] 2 Mar, 2024 @ 5:13am 
@Majora I like the units, you will have to do it yourself.
Majora 17 Feb, 2024 @ 9:39am 
i think the mod idea is amazing. what do u think of giving garrison more wild animals then elves?
if ur not interested maybe i will work on this.
NewtMan35 9 Feb, 2024 @ 8:05pm 
Finally getting to another WE campaign. Thank you for updating!
oldie  [author] 28 Dec, 2023 @ 7:39am 
Updated to work for special outposts.
NewtMan35 16 Dec, 2023 @ 12:19pm 
Awesome!
oldie  [author] 16 Dec, 2023 @ 1:43am 
@NewtMan35 Yeah it is possible, I will add them at some point.
NewtMan35 14 Dec, 2023 @ 10:11pm 
Any chance of adding the garrisons to the special outposts? (i.e. Occupied Curonne, Occupied Skavenblight)
Skiritai 18 Jul, 2023 @ 9:06pm 
No buffing or nerfing, they are perfect and not op.
oldie  [author] 30 May, 2023 @ 1:04am 
@Konstantin_Shio That is now one request to buff them and one to nerf them so it is even. If you wish to use a more balanced version I recommend the "All-In-One", there wood elves outposts have 4-5 less units.
Konstantin_Shio 3 Apr, 2023 @ 2:14pm 
Garrisons in outposts are too unbalanced.
oldie  [author] 26 Mar, 2023 @ 1:17am 
Updated to work for Wargrove of Woe, units they cannot recruit are replaced by their own unique units.
oldie  [author] 23 Mar, 2023 @ 5:19am 
@alex_joson No idea really, never looked into adding new buildings. Here it would require making a new outpost building, which means it would be incompatible with a lot of other wood elf mods.

I just haven't figured out what data drycha uses for her garrisons, it works differently from the other wood elf factions. If I remember right some modders had this same problem back in WH2.
total rabbit war 21 Mar, 2023 @ 6:24pm 
Hello, for Drycha, if it's not possible to change the default garrison, isn't it too complicated to add a new garrison building and put the desired units in it?
On99sam 23 Nov, 2022 @ 2:54am 
update pls
Bjorn to Ride-Russ-Rout [VI-RRR] 16 Oct, 2022 @ 12:53am 
all good thought it was a bug, I wasnt having a go at the mod just thought i might have been doing something wrong with it. thanks for the reply
oldie  [author] 16 Oct, 2022 @ 12:35am 
@Wookalicious T1-T3 are only for forest settlements with defense buildings. Outposts get their garrison right away from the main building (same as T3), so it works as intended.

It says in the description this is unbalanced, if you don't like it you can always use something else.
Bjorn to Ride-Russ-Rout [VI-RRR] 15 Oct, 2022 @ 7:59pm 
i dont think this mod working atm, playing sisters and every out post i took over it instantly gave me 18 garrison units seemed to skip over tier 1 and 2 lvls, bit OP. unless I'm doing somthing wrong?
oldie  [author] 23 Sep, 2022 @ 12:10pm 
I checked the garrisons she gets but couldn't find any matches to those from the usual data tables, I'll see if I can figure it out.
cHaMp 23 Sep, 2022 @ 10:38am 
Not sure how modding all of that stuff works but the only notable thing I've noticed is that her garrisons use malevolent variants of tree units.
oldie  [author] 23 Sep, 2022 @ 9:23am 
Thank you for reporting, tested it and noticed the same thing.

For some reason I'm unable to find what data tables drycha uses for her settlements/outposts?
cHaMp 22 Sep, 2022 @ 11:56am 
Seems bugged for drycha as she only gets 9 units in her outposts whereas the other factions get 18.
♛ Xenon- (On Vacation) 8 Sep, 2022 @ 8:24am 
Ohh. It worked. I thought the outpost building will be upgradable after I enabled this. My bad. Thank you
oldie  [author] 8 Sep, 2022 @ 2:46am 
Just tested this version and it works fine, both forest settlement and outpost garrisons. If it doesn't work for you, you most likely have some other mod conflicting with this one.

It will not work with anything that modifies the defense buildings or the outpost main building.
♛ Xenon- (On Vacation) 8 Sep, 2022 @ 2:14am 
I just started a new campaign as Durthu with this mod enabled but it's doesnt work. So i'll just wait for your update
oldie  [author] 8 Sep, 2022 @ 2:12am 
They rarely change anything about how garrison buildings work, so these mods work fine even without updating. But do as you see best.
♛ Xenon- (On Vacation) 8 Sep, 2022 @ 2:00am 
I'll wait for your update then, Thanks
oldie  [author] 8 Sep, 2022 @ 1:58am 
Yes.
♛ Xenon- (On Vacation) 7 Sep, 2022 @ 3:59pm 
is this save compatible?
oldie  [author] 7 Sep, 2022 @ 1:30am 
Patch 2.1 brought a new bug which causes the game to completely freeze in siege battles. They will probably release a hotfix soon so I will update my mods after that.
♛ Xenon- (On Vacation) 6 Sep, 2022 @ 8:17am 
Update please
Gas Town War Boy 31 Aug, 2022 @ 3:00am 
ah
oldie  [author] 31 Aug, 2022 @ 1:54am 
Checked the current outpost mods for WH3.

No: "Wood elf outpost expansion" because in this the outpost increases in level which means it modifies the outpost data.

Yes: "Woodelves Outpost Enhanced WH3" because this just gives more construction slots without changing the main building. I think this is what I used in WH2.
Gas Town War Boy 30 Aug, 2022 @ 7:06pm 
Hmm maybe something in the updated version of it conflicts
oldie  [author] 30 Aug, 2022 @ 2:23am 
It depends what data that mod changes. I did use this mod along with an outpost expansion mod in WH2 and that was working fine.
Gas Town War Boy 29 Aug, 2022 @ 7:44pm 
idk why dosent seem to work for me? Does this mod conflict with more spots in outposts?
youpibzh 28 Aug, 2022 @ 2:16pm 
Thank you :)
oldie  [author] 28 Aug, 2022 @ 7:07am 
Increased tier 3 & outpost garrison to 18 units.
youpibzh 27 Aug, 2022 @ 9:12am 
Thank you for this mod. Is it possible to have a full garrison like your WH2 mod ?
oldie  [author] 25 Aug, 2022 @ 10:15am 
Let me know if some outpost garrison doesn't work, they've changed it a bit from WH2.