Total War: WARHAMMER III

Total War: WARHAMMER III

[IE] Loreful Strategic Threat
488 Comments
egbert504 25 Jun @ 2:54pm 
@Twin Tailed Comet I have used it in the past with SFO with no issue.
Espritviril`` 25 Jun @ 9:14am 
Does cumulative option have a cap? How fast they decrease each turn? If its -20 penalty, does it go to -40 next turn?
CHAPLAIN QUOTES 28 May @ 5:27am 
Is it compatible with SFO Grimhammer 3?
Dragon32 24 May @ 8:06am 
@Abyss
Re-read the Description
Abyss 24 May @ 3:16am 
@IfThenOrElse does this work with the old world mod?
DocHolliday 23 May @ 7:04pm 
My point is having the cumulative option on makes it basically impossible to have positive relations with Bretonnia and own the whole of the Empire at the same time. Which makes no sense. Love the mod otherwise!
DocHolliday 23 May @ 5:50pm 
On that note why does Bretonnia get angry at Franz for owning Marienburg??? Sure in the lore they have very briefly occupied the settlement themselves but at no point did either side consider it to be a Bretonnian settlement by right... That is definitely one of those complex political situations where Bretonnia would only disapprove of the Empire owning a settlement that borders their capital if the relations between the two nations were strained. Given this game takes place during an apocalypse where it's either "band together or die divided" it doesn't seem like they would be very angry. I mean you literally have to try to have negative relations with them otherwise lol. The politics of both nations is far too in sync otherwise.
DocHolliday 23 May @ 5:46pm 
@Revan yes it means they will get angrier the longer you hold a settlement they believe to be rightfully theirs.
Revan519 28 Apr @ 4:29pm 
so do i want to have cumulative penalties checked for this mod to make things harder
Cyber_SZ 26 Apr @ 2:03pm 
Marvelous work 👏🏻:Crowned:
Dragon32 26 Apr @ 8:11am 
@marc.on.pluto514
Literally the post before yours
marc.on.pluto514 26 Apr @ 6:21am 
ie only so not iee?
IfThenOrElse  [author] 30 Mar @ 12:54pm 
The base mod does not support IEE. It's a lot of work, I will happily help folks who want to submod. As for faction mods, if the faction is a replacement for a vanilla faction (say southern realms just adds to the already existing border princes/tilea etc. All is fine. If they replace some other faction that's not the same, or is a brand new fa tion key, then no support (but again submod help is available)
Autumnchain 29 Mar @ 10:51pm 
Does this mod work with Immortal Empires Expanded? What about famous race expansion mods like OvN and Cataph's Southern Realms?
Smigi 26 Mar @ 12:11pm 
Update ?
Thanks :Gifting:
Dragon32 1 Mar @ 7:05pm 
@Obsdiangolem
Re-read the bit in blue
Hidalgo 17 Feb @ 6:53am 
Is this savegame compatible? maybe was asked before but its not specified in the mod description.
glospey 16 Feb @ 6:08am 
@SFH, that question is answered in the description.
SFH 16 Feb @ 2:24am 
Does it work with Immortal Empires Expanded?
Aatxelaric Swyne 2 Feb @ 2:42am 
What can anyone recommend? Cumulative or not? The -8 and -5 do not seem very impactful
Red Swiss 1 Feb @ 12:02am 
I'm currently abroad with my wife. When I'm back home and if you're around the den, I will message you
IfThenOrElse  [author] 31 Jan @ 2:52pm 
Hey, feel fee to reach out to me on Discord, I'm on modding den.

it's not really difficult, but it is very time intensive. You essentially have to define two lists of factions for every region in the campaign.
Red Swiss 31 Jan @ 2:27pm 
Hi IfThenOrElse,

Long term user of your mod since Warhammer 2. I was wondering how difficult it would be to make a submod for the Old World? I have a pretty basic understanding of the modding tools and of tables, but I honestly never touched anything related to scripts. Would it be more time consuming or difficult to achieve in your opinion?
Boshty 25 Jan @ 7:57am 
Sorry Doankhan, Golgfag pulled up to the after party. He's good in most hoods.
IfThenOrElse  [author] 21 Jan @ 11:34am 
This will not work with the old world mod unless someone has made a submod. I've not got the time to define who feels they should own what region in that campaign.
Shortyin 21 Jan @ 8:47am 
anyone try this with the old world yet? It seems like its a base of just removing number values for IE but with all the factions in the old world idk how that would be impacted
Doankham 14 Jan @ 8:37am 
Your mod is great, but could you increase the AI hate toward Gôlgfag? he is a capypara now, AI so nice to him, thanks
Picasso Sparks 30 Dec, 2024 @ 9:08am 
As Elspeth, took over Sylvania and then had to manage my deteriorating relationship with Stirland as the Orcs invaded from the west. Love it. This is such an elegant solution to making campaigns feel more narrative.
egbert504 22 Dec, 2024 @ 6:22am 
Thank you for update :steamthumbsup:
IfThenOrElse  [author] 22 Dec, 2024 @ 3:46am 
Yup. Should be fine.
Ty of Troy 20 Dec, 2024 @ 1:23pm 
I would love to know if this works with mods that change the AI such as Hecleas AI Overhaul
Dogs but whole 13 Dec, 2024 @ 10:55pm 
Is it compatable with ai mods or maybe just ones that improve the battle ai?
IfThenOrElse  [author] 23 Nov, 2024 @ 3:10am 
Yeah this should work fine with loreful diplomacy. Not sure how it plays though.
Dirigible 21 Nov, 2024 @ 6:37pm 
Probably works well alongside Loreful Diplomacy, right? Or is that overkill?
Lupo 4 Nov, 2024 @ 9:10am 
is this compatible with sfo?
Dairak Logrus 4 Nov, 2024 @ 1:36am 
thx bro great mod
IfThenOrElse  [author] 4 Nov, 2024 @ 12:39am 
Nah should be good. Only need to update if new update if new factions or lands are added.
Dairak Logrus 3 Nov, 2024 @ 8:45am 
need up?
BIG BIRD 21 Oct, 2024 @ 6:18pm 
Will this work with AI Army Tasks and Strategy?
Bandaro 16 Oct, 2024 @ 5:04pm 
Thanks, and sorry. Glossed over the "IE" shortcut
Dragon32 13 Oct, 2024 @ 4:56pm 
@Bandaro
Re-read the Description
Bandaro 13 Oct, 2024 @ 12:29pm 
I don't get any penalties from Cathay in Realm of Chaos campaign. I run with SFO + VCO if that matters
Fumo Enjoyer 8 Oct, 2024 @ 1:02pm 
That's odd, I played as Kislev and didn't get penalties from Empire or Dwarfs for their regions... did anyone else run into the mod not working as intended?
akeean 6 Oct, 2024 @ 4:10pm 
Would be nice to know if this was safe to run in multiplayer or something like "turn 5 desync galore".
DocHolliday 6 Oct, 2024 @ 4:07pm 
Playthroughs not breakthroughs and great mod otherwise btw!
DocHolliday 6 Oct, 2024 @ 4:06pm 
I am noticing this kind of ruins WoC breakthroughs as many start next to a capital of a Norscan faction you are supposed to vassalize, a faction that would be expecting someone like Valkia or whomever to vassalize them, so they shouldn't have a penalty for me controlling the dark fortress settlements in their region, thats kind of how the culture in the northern chaos wastes work. I have three large Norscan vassals that are all starting to hate me because I control am holding the dark fortress capitals in their land despite having given them all minor and major settlements that don't have a fortress.
IfThenOrElse  [author] 5 Oct, 2024 @ 2:03am 
My hypothesis is that there are techs, skills, items etc that provide diplomatic boons which cancel out the penalties.

Annoyingly, I can't use a new factor to differenciate this mods impact from others in the game within the UI.
Think Critically 4 Oct, 2024 @ 8:47pm 
When running with only this mod, I've noticed some factions don't seem to be getting the penalties even when the script logs a cultural dispute. For example, N'kari on IE doesn't seem to have ruler's prejudice penalties with high elves or dark elves regardless of whether he's human or ai, even though he holds Shrine of Kurnous. I see ruler's prejudice for some cities, like marienburg, and the logs seem correct so not sure what is occuring.
CupCupBaconBox 22 Sep, 2024 @ 5:44pm 
Is this compatible with Victory Conditions Overhaul?