Total War: WARHAMMER III

Total War: WARHAMMER III

Morathi Simple Slaanesh Expansion - Cult of Pleasure Can Recruit Slaanesh Daemons
361 opmerkingen
Sombidy 28 jun om 22:53 
updated for 6.2?
nicroft 14 mrt om 18:08 
Crashes whenever I activate it and try to run game. Update please.
Wilbur 3 mrt om 10:12 
Hello, i love the idea of that mod, but it doesnt work right now.
Would you please update this ?
Gard 6 jan om 23:21 
update pls :(
太易 14 dec 2024 om 17:11 
pls
Tieloon 29 okt 2024 om 20:31 
5.3 mod is crashing game.
Caracalla 9 sep 2024 om 9:30 
crashing since 5.2.2., no longer a case of just showing outdated on the mod menu.
Shiramune 2 sep 2024 om 9:47 
Update pliz
Galacta's Herald 31 aug 2024 om 0:45 
We await the update
iDon'tSpeakRussian! 22 jul 2024 om 4:34 
I wish CA did not break most of big mods with all the hotfixes :D there's surely gonna be more active modding scene at the end of this game's lifetime when patches will relax a bit
tuffalmighty 22 jul 2024 om 3:46 
I wish this guy would update this mod more often :(
iDon'tSpeakRussian! 21 jul 2024 om 9:07 
look into buildings tables, there's one table that has boolean (checkbox) to disable certain building, I believe this mod disables vanilla building to facilitate new set of garrisons. If that's the case then just tick disable on modded building and remove it from vanilla building to restore it.

I don't have RPFM set to go at the moment so that's best advice I can give you right now :D
🌙♰MidnightWinter❄⚜ 20 jul 2024 om 0:20 
How do I re-enable the old dark elf defense buildings for Morathi and remove the garrison changes.
Night.Rig 27 mei 2024 om 9:27 
Morathi's skill tree isn't updated
iDon'tSpeakRussian! 17 feb 2024 om 23:04 
Norhing fancy buildings get autoconverted to nagarrothi instead of daemonic. Demon units probably stay in armies but cant be recruited anymore.
Bloodbeard 17 feb 2024 om 16:55 
what would happend if Naggarond confederate Cult of Pleasure with this mod enabled?
Croaker 19 okt 2023 om 17:07 
ill dance at someone's wedding if they can fix this mod!!
Nexus 26 sep 2023 om 18:14 
pls update
ShadDoUrden 24 sep 2023 om 12:31 
ShadDoUrden 21 sep 2023 om 6:51 
hello your mod fonctionaly and have one error :morathi_simple_slaanesh_expansion.pack overwrites:
script\campaign\wh_campaign_experience_triggers.lua
BankWorker 14 sep 2023 om 8:14 
4.0?
HaziTru 8 sep 2023 om 12:31 
Update please
PLAYAROLLA 1 sep 2023 om 14:45 
Hello, This mod was awesome however the 4.0 patch removed all the Lord and Hero skill perks for this mod it seems. All Hero's from this mod have no skills since 4.0. So they can't wound, Assassinate or use spells and the Lords remain with their vanilla skills. I didn't check to see if the technology research was still there, and the added Slaanesh units were still in my army roster.

Its all too unfortunate, I really enjoyed my brief time with this mod and had big ideas with it for my campaign. The added skills were amazing.
TRON 22 jul 2023 om 7:17 
I also issue a warning here. This mod changes crucial paths in Warhammer 3 and can only be used if it always works with the current patch. If you use them anyway, they keep crashing your game.
Soloki 14 jul 2023 om 16:45 
my mod manager tells me this when i enable this mod: These packs overwrite CA data and should not be used when outdated:

morathi_simple_slaanesh_expansion.pack overwrites:
script\campaign\wh_campaign_experience_triggers.lua
iDon'tSpeakRussian! 13 jul 2023 om 2:08 
Alshua Cultists? But...Dont they work actually? I would have sworn I saw couple of his variants on my cultists
Bay12 22 jun 2023 om 4:53 
This mod still work okay as a standalone? Hasn’t had an update since April.
Kil'jaeden 22 jun 2023 om 4:37 
I keep asking for a patch for Alshua's mod but no one cares. Both modders ignored me so far.
Firo 19 jun 2023 om 18:12 
@mirakulas actually funny that. It was working fine for me too up until I noticed today that the cultists sort of clash now. I get both the one from this mod and the one from Alshua's, but it messes up the variants aspect, where only the cultists from this mod get the variant's, while Alshua's are stuck with the regular cultist look.
Autumnchain 15 jun 2023 om 11:54 
Rather than Lashmaster being the only source of Red Line improvements, it seems like it would make more sense for Slaanesh units to be distributed across it:
>Linebreaker/Cull the Unworthy (Daemonettes, Exalted Daemonettes, Devoted Marauders)
>Raid Leader/Ravager Rewards (Seekers, Heartseekers, Hellstriders, Marauder Horsemen)
>Lash Master/Confer Bloodlust (Chaos Furies, Fiends, Chaos Spawn, Warhounds)
>Knight Lord/Favour the Fortunate (Seeker Chariots, Exalted Seeker Chariots, Hellflayers)
>Slaughterlord/Favour the Fortunate (Chaos Warshrine, Keeper of Secrets, Soul Grinder)
Mirakulas 9 jun 2023 om 17:22 
@Kil'jaeden I'm running both and havent had any issues, turn 60 morathi campaign, I can get Alshua's Pleasure Cultists and everything from this mod.
Kil'jaeden 4 jun 2023 om 0:51 
Alshua just released his cultist compilation mod. Can you make a patch so his cultists can work with this mod? Alshua can help you I'm sure.
InΔmatus 2 jun 2023 om 16:07 
@Morven

They are, yes. My perspective is coming mainly form the angle that they look un-elven, as well as take away a bit of uniqueness from the actual Slaaneshi faction.

It is - of course - entirely up to you, so don't take it as criticism, I merely wanted to say it out loud.
Malefic 2 jun 2023 om 12:36 
this work with SFO?
GoatScream 31 mei 2023 om 7:15 
Hello there, is this stil working?
Morven  [auteur] 18 mei 2023 om 11:54 
@iDon'tSpeakRussian!
Go for it mate, that's fine.

@Rumbly Tumtum
Not sure, you'd have to ask around. I've given her plenty of tools to have fun with. She'll be as strong as any other Dark Elf faction and from there it'll depend on how well you take to the combined roster in battles.

@InΔmatus
They're daemons aren't they? My thought was that she'd get access to the daemon units.

@Claudentus
It would. I imagine that would take some scripting work, but beyond my talents ATM. You could ask on the modding discord.
×Claude31× 16 mei 2023 om 4:00 
It would be cool if the sorceresses of Slaanesh could ascend into Demon Princesses
InΔmatus 16 mei 2023 om 3:53 
I would like to propose a potentially unpopular idea: remove soul grinders from Morathi's roster? As it is already essentially packed with two seperate races to choose from.
My argument is that it is the only one that looks very unfit and un-elven, and it will add uniqueness to the other true slaaneshi daemon factions.
iDon'tSpeakRussian! 9 mei 2023 om 15:35 
Hi Morven. I recently started using GLF Battle Mage mod that makes mages shoot projectiles like fireballs and stuff like ranged attack. I really liked the idea so I made a patch between this and GLF Battle mage. I hope you dont mind if I publish the patch :)
Sectoid 8 mei 2023 om 9:21 
This may be a bit of a daft question, but I play with vanilla + a few QOL improvements, and I thought this mod sounds damn cool! What level of difficulty would you recommend/how is it balanced vs. Morathi's neighbours/etc?

I usually play VH campaign/N battles.
Morven  [auteur] 6 mei 2023 om 19:00 
Soporific musk is a contact effect, and units can only have one contact effect with their attacks. I made the soporific musk effect only apply to units (via a unit set) who don't already have a contact effect, otherwise the soporific musk effect from the general will override their vanilla contact effects they already have, like poison.
(RM) Rat Monster 6 mei 2023 om 9:12 
Hello, I noticed that several units don't receive soporific musk from the lord skill that enables it for all units in the army. Notable examples are Exalted Daemonettes, Doomfire Warlocks, Seekers, Sisters of Slaughter, and Kharibdysses.
Morven  [auteur] 2 mei 2023 om 15:54 
@darthwagar
I should be able to add the daemon RoR, leave it with me.
Morven  [auteur] 2 mei 2023 om 15:48 
@Kil'jaeden
I'm not sure, I haven't tested it. I know he did look at my mods keys in an effort to make some of his mods play nice with mine. I did have to change how some of my heroes work under the hood since then because of vanilla changes, which may have broken his efforts.

@Satou the Deus Musco
It's more to mirror the existing Dark Elf tech perks and where they ought to also apply to Slaanesh units. 6% comes from the early Witch Elf perk (bumped by 1% from vanilla 5%), and 10% comes from the late game end of tree Doomfire Warlocks perk. Could knock the second one down to 6% for the Slaanesh units, but it is an end of tree perk and reward for getting there. Have to remember too all the Slaanesh tech perks in the Slaanesh tech tree that the units are missing out on by the end game and which are covered by a smaller number of techs here to keep them on par.
Morven  [auteur] 2 mei 2023 om 15:38 
I'm not sure on the daemonettes, they may be allied recruitment from AI alliances with Slaaneshi factions. The units_to_groupings_military_permissions keep the distinct military group keys for Morathi compared to normal Dark Elves, Morathi's military group (wh3_main_def_morathi) can recruit Slannesh units, the other Dark Elves (wh2_main_def) can't.

Note also Cult of Pleasure Rebels and S'Sildra Tor share the Morathi military group and can also recruit Slannesh units.
Morven  [auteur] 2 mei 2023 om 14:39 
I'll have a look into it.
darthwagar 2 mei 2023 om 8:15 
Also would it be possible to enable Morathi to recruit Slaaneshi RoR?
darthwagar 2 mei 2023 om 8:14 
Saw daemonettes in Alith Anar's garrison
Satou the Deus Musco 2 mei 2023 om 7:59 
Getting + 16% ward safe on all Slaanesh units through techs a little too much I think