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Cheers, I'll look into these when I get to them
3. Zombie dragons should have the wounds ability (small debuff when at low health), literally every single model unit has it.
4. I can't speak to whether or not blood dragons are affected by appropriate buffs, but they should be if they are not.
1. Spirit hosts are terrible. They need across the board bonuses to be even slightly viable, and should also probably be aimed at being a skeleton tier unit, with similar upkeep, to give them more of a niche in comparison to barrow wraiths, which currently only cost 50% more. Also, they seem to be way too rare in the raise dead pool, far rarer than barrow wraiths.
2. Grave guard scythes say that they have charge defense vs large, but they don't, and shouldn't. Grave guard halberds should have charge reflection (like all spear/halberd units), and at least charge defense vs large, but vs all would probably be fine, considering they are a high tier unshielded halberd unit (imperial halberdiers get it with tech). Grave guard scythes are very similar to vanilla great weapons, but not a big issue.
It'll be done when it's done. There's a lot of checking over that has to be done, and I'm updating them all to the standards of my WH3 mods. I've also recently started a new job taking up more time than before.
Another suggestion I have would be to modify the Spirit Hosts. They don't seem to be powerful enough to be a tier three unit, especially when compared to the Carin Wraiths which are also tier three. I do like them in the Spirit Well they just don't seem worth it to me in comparison to other things at that tier.
@Gniwii
@Immortal
@Rockstar
Should be fixed - if not, resubscirbe to redownload.
Use RPFM to delete the other units from units_groupings_military_permissions and unit_groupings_custom_battle_permissions. That'll do it.
They should do.
Nope. There was a fix for it in WH2 that involved shoving another texture on top of it, but that has stopped working.
Fixed, thank you
Thank you for bringing glory to the midnight aristocracy.