Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for the Vampire Coast
30 comentarios
MacMillan 15 MAY a las 12:38 
do you know what building has the new depth guard, the cannon, the mortars, and the deck burners? have only found the deck droppers and Necrofexs
Sin 3 ENE a las 7:49 
Are you still working on updating these? I noticed others have been updated
Majyek 18 JUN 2024 a las 9:52 
I have a question. Or rather a request.

Is there a possibility for a Depth Guard lord?
Maybe as a 5th or a replacement for one of the four tech tree Legendary Admirals?

I've been running around Steam workshop asking various mod makers that did some VCoast mods but so far no one has thought or wanted to do this.

The closest thing I found is Lucky's Overhaul Lord from TWWH 2.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1607361565

Depth Guard's armor is one of the coolest looking in the game and it's a damn shame that there's no lord option wearing this.

Even a port of Lucky's mod but with vanilla settings would be nice.
Alan 4 JUN 2024 a las 21:07 
Anyone know if there is a radious submod? I'm not seeing one, but perhaps I missed it.
CheesyRamen 30 MAR 2024 a las 14:13 
@Singemeister, I know this is one of your bigger unit packs but have you considered Depth Guard (Shields) as an additional variant?
fredrowe234 4 NOV 2023 a las 18:20 
Thank you for updating! The mod is working great!
Dark Cacao Cookie 25 JUN 2023 a las 16:22 
A Necrofex Colossus with a shotgun yes please
fredrowe234 26 MAR 2023 a las 19:57 
Please update this great mod
toraakr 8 ENE 2023 a las 22:46 
Got about 1 crash per hour playing with this mod enabled
lwhのsama 15 NOV 2022 a las 7:08 
这一组真的强 远程手枪深海守卫 尤其是两个变化版本的司令巨像,炮火输出有点超模
Krakenous 31 OCT 2022 a las 4:11 
Can confirm on the below, any chance of a fix or an update? Hope so because coast needs lots more units in general!
Desdaemonia 29 SEP 2022 a las 11:43 
Same, same.
يرحمك الله 26 SEP 2022 a las 14:38 
Same as the rest, it crashes 100% of the time after certain turn, fixed after i disabled the mod
blood_guts 23 SEP 2022 a las 10:04 
I think the end turn crash is caused by other vampire coast factions. for a hotfix maybe just make the ai incapable of using the units?

I uninstalled the mod and then reinstalled after the turn pass because I haven't recruited any new units yet but eventually that's not gonna work.
americanmelzer 21 SEP 2022 a las 12:04 
end of turn crash for me too turn 21 when the drowned(cylostra) get there turn really bummed messed my pirate campaign up bad
Many Spiders In My Room 19 SEP 2022 a las 21:06 
Mod causes end turn crash. Didnt have any issues until installed mod
fredrowe234 19 SEP 2022 a las 20:24 
Thank you!
Night Man 17 SEP 2022 a las 20:26 
Is this mod not working? I started a Noctilus campaign and don't see any of the new units available.
Praetorian19 13 SEP 2022 a las 9:41 
This causes the end turn crash can you fix it please?
Garem 6 SEP 2022 a las 17:03 
hope this can get upgraded for the latest patch soon
Singemeister  [autor] 4 SEP 2022 a las 6:54 
@lordn00ke
@Phoenix

Should be fixed now
lordn00ke 3 SEP 2022 a las 22:52 
ok, i changed the key in the buildings_units_allowed Table. the key right now must be identical to an already used number. seems to be working for me now. hope this helps
lordn00ke 3 SEP 2022 a las 22:12 
cant seem to recruit deck burners and Depth Guard with Pistols
Singemeister  [autor] 31 AGO 2022 a las 10:07 
Should be the same buildings for Corpse Cannon and Bat Mortars
Phoenix 30 AGO 2022 a las 5:02 
I cant seem to find the building that allows recruitment of Deck Burners. Am I missing something?
LeMenaviRD 28 AGO 2022 a las 19:37 
Thank you. :D
Singemeister  [autor] 28 AGO 2022 a las 13:25 
@Freya
Depth Guard fixed, cheers
Singemeister  [autor] 28 AGO 2022 a las 9:54 
@Freya

That’s mostly because the Deck Snatchers are an absolutely gobshite unit that I desperately need to rework, possibly sort out some animations for. High HP along with high weapon strength is a stopgap.
fish 28 AGO 2022 a las 9:07 
Depth Guard (Pistols) have 660 base hp less than other variants, not sure if this is intentional or not.
Deck Snatchers seem incredibly tanky, considering they have more hp than a Terrogheist making them very oppresive to missle units, the might need some adjustments.