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As i am runnung my campaigns a lot more achievement oriented,
i wanted to do a run just for fun and i enjoy the spirit of the jungle 💕
Link seems to not work for me :S
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3216092225
as it targets faction leader only.
AKA, if you look through the screenshots, you'll see what the mod does.
"This is just reasonable buff to make Nakai not worse than his lizard teammates"
"does not change base stats of Nakai or his weapon"
"does not affect Nakai's skills or trait"
then what does it do
But I can't test my recent Nakai game due to corrupted save files, so I can only assume ;>
I can't embed heroes in Nakai's army and many of his traits/skills are coloured right from the start, as if skill points are already in them and those skills also don't show any skill ranks anymore.
I was just using your mod and the other one, to verify my results.
What exactly does your mod do to Nakai's base stats? Or does it somehow react badly with Kroxigor & Saurus Units Rescaling which doesn't touch base stats at all?
With your mod active, I get all the precious wardsave and resistance, but I'm losing 15 armour, 2 speed, 4 MA, 7 MD, 40 charge bonus and and a whopping 7-800 weapon strength. Not to forget to mention I'm losing about 1,1k hp.
@Vaxar Kun 5% ward save, 5 MA, 5MD, 10% CB, 10% Missle resist - that's all from CA. Just makes base stats of Nakai comparable with daemons or Kholek for example. And requires many temples to be active.
How much did you play with Nakai in WH3? Because every bonus that you unlock is now some sort of bonus for Nakai. He can get pretty strong, presumably (i didnt play him yet)