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announcements will be made there primarily. so if you want the most recent and active notices on the current progress as well as things that are coming up.
however the updates release will not be for a good while, that i can assure you, we are close to having a full plan on what will be changed\need to be done during the rework.
if you want a very loose and shaky possible release date, the best i can say might be around September, maybe earlier if progress is smooth. my bet is at worst sometime next year when taken with a good grain more reality, need to be seen.
Choosing one of these options would automatically research all these techs right away sjould you choose too.
if constant update requests become the norm here, i will regrettably shut down the comments here! in that case the discord server will be the only medium for updates on the progress of the mod.
if it were no longer maintained i would add '[dead]' to the title.
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
ship_selection_weight = {
base = 0
modifier = {
set = 10
graphical_culture = from
}
}
has_city_graphic
I added the change to a test file I use for myself to see if it would fix the custom ship classes not showing up. They do end up showing up in game. Some of the localisation files seem to be messed up though with the custom ship class names being weird, but that could be something wrong with my own test mod. I can build the custom ships and they operate just fine with the fix.
the reason it will very likely be a good while till we release an update for the 4.0 updates is because we do believe we will have to completely rework the mos ships just to make them compatible.