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I find myself hopping on it to play every now and then. Took a long time to make so I am glad you're enjoying it
i guess it has something to do with the custom spawntables and the map being balanced around normal difficulty with default settings (i just like the extra challenge thats why i played on hard with less loot)
does playing on hard or easy break the spawns, can the map only be played on default loot/normal?
Alicepacks are a rare drop and can be found in difficult to reach areas along with being a rare spawn at the military base, sewers and iirc the oil rig. Spec Ops gear can only be found in the waterfall cave as this is the only location Spec Ops zombies spawn
but are there any "ranger" spawns? zubernakov, snayperskya?
ive only found 1 random military truck that spawned ranger ammo box and in the prison i only found 2 butterfly knives
also, where does the Alicepack and/or spec ops gear spawn?
ive killed the megazombie in the deathzone and it didnt drop neither/ i looted the entire military base and didnt found neither
If/When I do start on the process of making the map it wont be for a long while from now. Couple years at least.
Civ, police, fireman, medic, etc, will have a chance to spawn with a gas mask that way only the ones with a gas mask, if they spawn, will also have a chance to drop a filter. Next i'd cover the entire map in a deadzone bubble. Or several as the bubbles don't get that large. It's been a while since I've been inside a deadzone and iirc, zombies inside the deadzone when killed release a green gas/acid type of effect that damages the player.
I don't know enough C# to code the ideal way to make that mod but here's what I would do if I could. I'd keep the deadzones around the map as is or remove them entirely, then place a moving but small deadzone on each zombie type which will have a similar effect to the mod for PZ.
It's funny you mention that mod. I've contemplated trying it out but I'm a sucker for the classic zomboid experience.