Total War: WARHAMMER III

Total War: WARHAMMER III

Skink Mage-Priest - Generic Lord for Lizardmen
79 Comments
Ubermorgen  [author] 18 Jun @ 6:08am 
updated for 6.2
Ubermorgen  [author] 5 Jun @ 12:39pm 
@TToKKang: On the contrary! I have added a link to your translation in the mod description. Thank you for the submod!
TToKKang 5 Jun @ 1:09am 
Hello! I received a request and translated this mod into Korean and uploaded it. If you don't like what I uploaded, I will delete it!
Ubermorgen  [author] 30 Mar @ 4:03pm 
@MVGkaiser: Thanks for the notice, guess there was a problem with steam workshop. I pressed update again today, it should be fixed now.
MVGkaiser 30 Mar @ 12:41am 
thanks for the hard work!

though, why does this page not reflect the update?
Ubermorgen  [author] 25 Mar @ 3:30pm 
updated for 6.1
Ubermorgen  [author] 12 Dec, 2024 @ 3:13pm 
updated for 6.0
Ubermorgen  [author] 1 Dec, 2024 @ 2:07am 
@Elemental Israelite: Not that I know of, I usually link submods in the mod description when I find hem or somebody tells me they made one.
Elemental Israelite 30 Nov, 2024 @ 10:45am 
Does an SFO submod for this exist somewhere? If so, it is very hard to find.
Ubermorgen  [author] 1 Nov, 2024 @ 3:40am 
updated for 5.3
Ubermorgen  [author] 1 Nov, 2024 @ 3:40am 
@Rustic "Kalessin" Citrus: Thank you :happymeat:
Rustic "Kalessin" Citrus 1 Nov, 2024 @ 3:18am 
Thank you ever so much for a delightful answer, and all the mods of yours that I use and adore <3 :WH3_clasp:
Ubermorgen  [author] 1 Nov, 2024 @ 3:16am 
@Rustic "Kalessin" Citrus: Should be compatible. You'll most likely just have 2 different heros yes.
Rustic "Kalessin" Citrus 31 Oct, 2024 @ 8:47pm 
As this mod and the " Lustria Rises : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940793412&searchtext=lustria+rises " mod both introduce a Chameleon skink hero, would they be compatible with each-other?

My guess (and hope) is that it will just make two heroes, but thought to ask for clarity before I hit a testing wall!
Ubermorgen  [author] 25 Aug, 2024 @ 12:56pm 
update:
- added new Skink Mage-Priest with "High" magic lore
- various fixes for horde versions
Squedo 94 24 Aug, 2024 @ 4:16pm 
Thank you!
Ubermorgen  [author] 20 Aug, 2024 @ 9:17am 
updated for 5.2
Ubermorgen  [author] 20 Jul, 2024 @ 6:21am 
mod update:
- the script now triggers the dilemma after making a choice in the "Rite of Awakening" dilemma, instead of when enacting the ritual itself to ensure both dilemmas will trigger
Tempest 19 Jul, 2024 @ 1:19pm 
@Ubermorgen: Unless I'm just misunderstanding how this mod works, whenever I preform the Rite of Awakening, the only option I get is Slann, trying it in both new and pre-existing games came up with the same results.
Ubermorgen  [author] 19 Jul, 2024 @ 8:24am 
@Tempest: Haven't tested but I don't see any reason for a conflict.
Tempest 18 Jul, 2024 @ 7:28pm 
Does this mod work and/or conflict with Lustria Rises?
Ubermorgen  [author] 27 Jun, 2024 @ 8:43am 
updated for 5.1
Elemental Israelite 14 Jun, 2024 @ 5:56pm 
SFO submod?
Ubermorgen  [author] 15 May, 2024 @ 11:24am 
updated for 5.0.2
Ubermorgen  [author] 30 Apr, 2024 @ 10:35am 
updated for 5.0

- added missing names for mounts in custom battle for Death, Shadow and Metal variants
- removed some entries for abilities that were not in use anymore
Elemental Israelite 28 Apr, 2024 @ 9:18pm 
Seconded. Is there an SFO submod lying around?
Ish9001 5 Apr, 2024 @ 3:45pm 
Would it be possible to make this compatible with SFO: Grimhammer III?
Ubermorgen  [author] 22 Feb, 2024 @ 8:29am 
updated for 4.2
毒菇酒溅 25 Dec, 2023 @ 12:02pm 
hello.. Can we port the 《Skink Priest (Life)》 mod from tww2 to tww3?

I really need a specialist life mage's affairs officer. Thank you.
Ubermorgen  [author] 23 Dec, 2023 @ 6:11am 
update:
- added variants for 3 new magic lores: death, shadows, metal

I will probably redo some of the textures and unit cards / porthole images at a later date, but for now I can't invest more time into this. Just wanted to get the update out before the holidays.
LumpSucker 2 Dec, 2023 @ 5:12am 
thanks mate
Ubermorgen  [author] 2 Dec, 2023 @ 4:56am 
updated for 4.1.2
Ubermorgen  [author] 31 Aug, 2023 @ 10:21am 
updated for 4.0
Hive Mind 31 May, 2023 @ 4:33pm 
Ah, you're right. I completely missed it due to the weird name.
Ubermorgen  [author] 31 May, 2023 @ 1:44am 
@Hive Mind: I could but I am pretty sure such a mod already exists
Hive Mind 30 May, 2023 @ 5:59pm 
Any chance you could make regular skink priests have more lores of magic?
Ubermorgen  [author] 26 May, 2023 @ 9:52am 
updated for 3.1
Ubermorgen  [author] 16 Apr, 2023 @ 3:11am 
updated for 3.0
Walk the Void 28 Feb, 2023 @ 12:47pm 
i appreciate you
Ubermorgen  [author] 28 Feb, 2023 @ 10:54am 
small update:
- added mount "Ancient Stegadon (Engine of the Gods)" to variants life, beasts, heavens
- fixed a couple of missing things for horde variants
Ubermorgen  [author] 28 Feb, 2023 @ 9:54am 
@Walk the Void: The other mounts did not replace the engine of the gods, instead it was an additional mount for the lore of light variant. You are right though, when the skink priest hero has access to it, so too should the skink priest lord. I'll add it with the next update, ty for the feedback
Walk the Void 22 Feb, 2023 @ 2:16pm 
honestly 3 of the 5 skink mage priests losing the engine of the gods stego for arguably vastly worse mounts is kind of poo.
i do like the idea of a more unique mount for the lore especially the revivification crystal one but even that one most of the time i still find i'd rather have the engine of the gods over that. then there's the horned one and the Ripperdactyl instead for beast and heavens and its just why would i use the beast or heavens lord over the hero.
Was it not being able to add 5 mount? if so with the ripper and horned one why not replace the terradon instead?
Ubermorgen  [author] 13 Feb, 2023 @ 3:08pm 
@sHoF4T: Thank you for the feedback! You were right, the chameleon skink really needed some buffs because he doesn't have any mounts and will be a bit weaker than the regular skink chiefs in the late game. Not quite sure it is enough, but it's definitely a start.
sHoF4T 13 Feb, 2023 @ 1:55pm 
nice update :)
Ubermorgen  [author] 12 Feb, 2023 @ 4:30am 
small update:

Chameleon Skink Huntmaster:
- new 2D porthole image
- Ability "Snipe Shot": can now target any type of unit
- reduced duration of "lustrian poison" contact effect to 12s
- added secondary ammo type with "blinded" contact effect
- new skill with AoE reload time reduction
- missile dmg +5; upkeep +5
sHoF4T 23 Jan, 2023 @ 1:17pm 
I love the mod, but i think chameleon hero needs a bit of a buff (some ranged dmg, maybe some special poison and some special skills that will boost him and makehim more immersive. apart from that - its great!
Ubermorgen  [author] 13 Jan, 2023 @ 10:30am 
small update:
- new images for unit cards and portholes
Ubermorgen  [author] 12 Jan, 2023 @ 3:25pm 
small update:
- fixed breaking of vanilla art set for tlaqua's skink chief (will only work for newly spawned characters)
Tequila Sunset 11 Jan, 2023 @ 5:10pm 
@Ubermorgen that's great thanks!
Ubermorgen  [author] 9 Jan, 2023 @ 2:26pm 
@BBB Tequila Sunset: You are right, for some reason banishment was missing. Not sure where I copied the skills from but it should be fixed now.