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I've updated the mod to the latests DBs, uh but I was having a hard time testing everything.
Currently CA has broke Nakai.
He is missing a lot of units that he normally got via buildings. Like Kroxigors, Temple Guards, and some other unique. I suspect this also broke this mod because the defenders hire the same units Nakai is missing, via the same way? I'll take another look when a patch is released.
I heard in august they might come out with a patch? I'll see if any issues come from that as well.
Here is a reddit post for anyone wanting to figure out what is all missing.
2º I have eliminated all the duplications since they were not necessary because their buildings only have 1 level.
3º I have added the recruitment to minor settlements since before they could not recruit if they only had a minor settlement in the region.
If you want I can send you an email with the file or by discord or whatever you want to upload it.
1º The recruitment was too strong in the early stages of the game since it does not have a limitation of buildings or anything like that, so I have limited the recruitment to simpler units and I have added some that were missing. At first I only wanted to leave them to recruit their garrison units but in the end I opened my hand a bit and added a few more.
I love this mod and Nakai but my usual co-op partner considers it far too OP if the defenders can suddenly attack folks due to them already having above-average garrisons...
If you would consider making such a spin-off mod I'd be very grateful! Either way, thanks for listening.
This mod adds two entries to the table 'campaign_group_members_tables'
Adding defenders of the great plan to the group 'wh2_main_sc_lzd_lizardmen_occupation_decision_colonise' and 'wh2_main_sc_lzd_lizardmen_occupation_decision_occupy' so that they may colonize and occupy as lizardmen normally do. The defenders are also added into the 'wh2_main_fact_group_lizardmen' so that they may do lizardmen stuff
So I'm a little confused here, nothing skaven, or any other faction/group other than 'wh2_dlc13_lzd_defenders_of_the_great_plan' and 'wh2_main_fact_group_lizardmen' is touched....
I'm thinking this is an issue with the game it self bugging out to the defenders being able to do normal lizardmen stuff, I'll keep looking for a remedy...
Great mod otherwise.