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It seems to me, it really gets destroyed by the end turn
I'll try to click on other menu, while in the context viewer I'm not sure how the cults are visualized but I can try also that.
I'll retry right now, using only these two mods, without building anything and building something else.
Trying both at the same time resulted in a pre-established cult under my city only on the turn of conquest and then destroyed at the end turn.
@Zagin what was the issue, it should still work without me having to update it ?
I'd like to confirm additional funtionality with other mods that establish cults like the mod below, thus also 100% extending this to all other mods that function on cults mechanics. Also confirmed with Kairos campaign with vanilla cults.
Vampire Covens
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859757565
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2984258150
Yes the mod applies applies to the AI but it won't take much advantage of it. All the times it used these new abilities is accidentall.