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Like unlimited Crossbowmen/Gunners? Not at the moment, but I have thought about it! It would be basically like my other mod for Vampire Coast giving them mortal/Ogre pirate units that you can just recruit normally: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860543394
I'm a little swamped with other work at the moment, so I haven't gotten around to it (yet...)
@Testikles just a cosmetic "I confirmed it still worked for 5.2 and made the warning icon in the launcher" disappear, should still work now as before
@Arlansky no clue! I don't use SFO so I can't really confirm
Changed Lahmian upgrade text "Upkeep: -50% for all embedded Heroes" to "Upkeep: -50% for all Heroes" to be more accurate (global instead of just embedded heroes)
No other changes
@Rohen Ooh nice find, looking into it!
@Zerox Unfortunately I do not! I wasn't even aware there was a rollback version to utilize, sorry
The part where you see each hero multiple times; it's for all of the heroes and their variants (like different mounts) You can confirm by mousing over each one and seeing the speed difference (and "can fly" for the flying mounts)
But neat to know
Playing a bit after CA's (much needed) course correction post "Shadows of Change" kerfluffle; here's hoping they stay on the right track
Can we confirm that this mod breaks in RoC?
Maybe something else for Strigoi is in order? Because it feels like easily the worst of the bunch.
And I wish you the best with your personal stuff, @Llamakazi.
here's a pig in a blanket, which improves anyone's day
Did a preliminary check, and no major issues were detected, although I did not pick up the Shadows of Change DLC so I can't really confirm if things are working as intended there
[out] <20.5s> [string "script\campaign\mod\vampire_counts_enhanced_bloodlines.lua"]:122: attempt to index global 'vampire_bloodlines' (a nil value)
[out] <20.5s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:15: in function '?'
[string "script\_lib\lib_campaign_manager.lua"]:2015: in function 'call_each'
[string "script\_lib\lib_campaign_manager.lua"]:2410: in function 'process_first_tick_callbacks'
[string "script\_lib\lib_campaign_manager.lua"]:2375: in function 'first_tick'
[string "script\_lib\lib_campaign_manager.lua"]:477: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
I'm only a few turns into the campaign, and can't see any other effects that would reduce hero upkeep.