Total War: WARHAMMER III

Total War: WARHAMMER III

Painful Pooh's Premium Lv 100 X2 + New Skill Dumps (Mod Compatible)
216 Comments
Able Jones 18 hours ago 
Bug.

High Ground Missile Skill Dump

Stats start to go minus when you get to the following level:
(Inverted stats not a typo)

Range +8%
Missile Strength +18%
Reload Time Reduction +24%

Next Skill

Range +8%
Missile Strength +24%
Reload Time Reduction +18%
tetrion 31 Mar @ 3:36am 
somehow stop progressint toally at level 50, probably some mod conflict? Maybe you know already what mods can cause it? Unfortunatelly modlist used is too long )
0komrd 1 Mar @ 7:50am 
Thank you for the good work! Really love the way how you implemented the skill dump btw!
Xi Jing the Forking Painful Pooh  [author] 1 Mar @ 1:50am 
@0komrd
Haven't got the time to keep up with the new mods/updates yet, but will look into that this week, thanks for reporting!
0komrd 28 Feb @ 7:07am 
Hi! Not sure if it was reported earlier, but Manann's Blades (Alive pirates) faction from MIXU's Leg Lords doesn't show the skill dump options, both lords and heroes. Only the faction leader has the skill dump enabled.
Disciple Toki 21 Jan @ 6:01am 
@Xi Jing the Forking Painful Pooh
That is great to hear, thanks Kin. you are awesome!
Xi Jing the Forking Painful Pooh  [author] 21 Jan @ 12:29am 
@Disciple Toki
Most likely yes, I try not to create conflicts with other mods, but it's not guaranteed.
Disciple Toki 17 Jan @ 1:38pm 
Forgive please if this is a stupid question but I cannot find an answer. Is this compatible with Skill addition or overhaul mods? Like Expanded skills by Chop Chop?
Kid 9 Jan @ 12:04pm 
@ Xi jing the Forking Painful Pooh
Oh, I just realized it too. I'll try using a famous figure from Korea. As for the other jokes, I already have slightly adapted versions that fit the Korean context Thank you
Xi Jing the Forking Painful Pooh  [author] 8 Jan @ 12:19am 
@Kid
Please feel free to do so, it will be an honour. But I'm curious if the references work in languages other than English.

Btw Jeffery Kavaliere is a reference to the fitness trainer Jeff Cavaliere.
Kid 7 Jan @ 12:26pm 
Can I translate your mod into Korean and upload it to Steam?
Xi Jing the Forking Painful Pooh  [author] 20 Dec, 2024 @ 9:02am 
@Nord_Huscarl
You're welcome, keep up the good work!
Nord_Huscarl 20 Dec, 2024 @ 7:17am 
@Xi Jing the Forking Painful Pooh Thank you for the advice, I will change the table name. Thanks a lot. Love your mod!
Xi Jing the Forking Painful Pooh  [author] 20 Dec, 2024 @ 7:12am 
@Nord_Huscarl
Good point! I know what's the problem now. It's not about that table's content though, but the table's name.

The short answer is to change your Chinese table name to an English one (技能群组与事务官关联 to whatever you feel comfortable with).

The “zzzzzzzzzzzzzzzz” table is a dummy, I created it because if we add any skills of characters who do not exist in this table, the game will crash. The game's table loading order is alphabetical, so I named it "zzzzzzzzzzzzzzzz" to make it loaded last and not overwriting the original mods'.

But Chinese characters are loaded after "z", so my table will always overwrite yours.
Nord_Huscarl 20 Dec, 2024 @ 6:13am 
Thank you for the great work, I will not occupies the Tier numbers 44-48. And I think maybe there is other conflict, since when I start a new game, all the character skills were missing. I found the table"character skill node sets tables" which named "zzzzzzzzzzzzzzzz", the agent key and agent subtype key are all missing in this table. Maybe this is the issue? Since they are also missing for other mod, but there is no such bug for those mod. So I'm not quite sure.
Xi Jing the Forking Painful Pooh  [author] 20 Dec, 2024 @ 5:40am 
@Nord_Huscarl
Just checked, it's should be due to numbering conflicts under the "Tier" column of the skill nodes table (the Dragon Slayer's "Dragon Slayer Axe" and "Dragon Heart", to be specific). I can fix it by assigning new numbers to my dumps in the next update.

But this mod usually occupies the Tier numbers 44-48, let me know if you plan to use the same numbers in more new characters, I will create another worksheet for your mod to avoid future conflicts.

Cheers!
Nord_Huscarl 20 Dec, 2024 @ 4:47am 
the character skill of this mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3309615403) will be covered or disappear.
Xi Jing the Forking Painful Pooh  [author] 19 Dec, 2024 @ 10:02pm 
@Nord_Huscarl
Hi, can you elaborate?
Able Jones 17 Dec, 2024 @ 2:28pm 
Thanks for the update. :47_thumb_up:
Xi Jing the Forking Painful Pooh  [author] 17 Dec, 2024 @ 7:40am 
Updated for 6.0, finally.

@Able Jones
Fixed, thanks for reporting.

@Pancy
I don't think it is related to this mod, recommend check another.
Xi Jing the Forking Painful Pooh  [author] 16 Dec, 2024 @ 9:54pm 
@BBQuasar
Already on it, it takes a little longer because there are a lot of new mods to cover. I expect to release in the next 12 hours.
BBQuasar 14 Dec, 2024 @ 9:16am 
Any word on an update for 6.0?
Xi Jing the Forking Painful Pooh  [author] 24 Nov, 2024 @ 2:35am 
Dear fellow Karl Franzes and friends,

Sorry for going MIA, everything I need to update the mod is on my home desktop, but I have to extend my business trip til December.

Hopefully by then 6.0 is out and I can catch up with every great mod I have missed.

But this mod is not discontinued, this I promise.
Able Jones 20 Nov, 2024 @ 2:44pm 
Playing Malakai Makaisson, Daemon Slayer Lord/Hero has 'High Ground' skill dump but has no ranged skill & Master Engineer is ranged but has no 'High Ground skill.'
Pancy 10 Nov, 2024 @ 8:39am 
Empire Lore of Life is getting their Life cost reduction skill removed, and replaced with Lore of Light cost reduction. Additionally, this bug prevents the jade wizard from getting their casualty replenishment bonus.
PhyrixisGaming 19 Sep, 2024 @ 9:26am 
This ever getting updated?
Xi Jing the Forking Painful Pooh  [author] 6 Aug, 2024 @ 2:50am 
@soonfx
Sure thing. But I am traveling across the realm of chaos, will need to wait for another two weeks before the next update.
soonfx 4 Aug, 2024 @ 10:14am 
Thank you as always for making great mods. Is it possible to apply skill dump tree to the hero of this mode?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270320801
Xi Jing the Forking Painful Pooh  [author] 18 Jul, 2024 @ 5:24am 
@Alan
Thanks for reporting, will fix in the next patch.
Alan 17 Jul, 2024 @ 11:29pm 
@ Xi Jing: The TK lord is King Lahmizzash. He's melee in vanilla, but ranged in Tomb Kings Extended.

Also, noticed an error in one of the skill levels
https://steamhost.cn/steamcommunity_com/profiles/76561198003023777/screenshot/2509151546239806493/
Able Jones 25 Jun, 2024 @ 1:06pm 
Green Knight was vanilla, when spawned it had four of your skill dumps (greyed out) but no vanilla skills.
I use no mods that change that unit and it behaved exactly like the two bugged Cathay units you just fixed so I reported here.
Xi Jing the Forking Painful Pooh  [author] 25 Jun, 2024 @ 11:41am 
Updated for 5.1.
Xi Jing the Forking Painful Pooh  [author] 25 Jun, 2024 @ 11:41am 
@Able Jones
Thanks for reporting, may I know if you're using the vanilla Green Knight or a custom one? The Vanilla one should work just fine.

@Briar_Black
Will explore the possibility, but no promises. It will probably be too complicated too add.

@Alan
Please give me a name to look into. The harm will be AI investing points into useless skills (like melee hero getting magic traits).
Alan 19 Jun, 2024 @ 9:47am 
Playing Tomb Kings Extended and custom ranged lords don't have proper skill dumps. What would be the harm in just adding all the dumps to All Characters so that the mod is compatible with custom lords/heroes?
Briar_Black 17 Jun, 2024 @ 5:06am 
Would it be possible to add; For heroes, Hero Action Success Chance / Hero Action Cost ?

I would also like to see Passive effect / Embedded Effect and Action Effect but I feel like that would be a fkn mountain of work so I really just wanna be able to always assassinate with hero's lol
Able Jones 16 Jun, 2024 @ 1:08pm 
The Green Knight seems to be missing skills.
Xi Jing the Forking Painful Pooh  [author] 14 Jun, 2024 @ 5:02am 
@Daedra
Thanks for reporting. Updated, should be fixed now.
Alan 13 Jun, 2024 @ 6:32pm 
@Painful Pooh I would suggest using TWWH's own system (whether or not you can switch between melee and ranged and manually control the attack) to decide. Under that, Noctilus is a hybrid character. However, it's your mod.
Daedra 13 Jun, 2024 @ 1:32am 
The new update causes Cathy Alchemist and Cathy Astromancer lost their skills
Xi Jing the Forking Painful Pooh  [author] 12 Jun, 2024 @ 12:24pm 
@LEPS
Sorry, but this mod's main function is adjusting the rank progression, the skills are just complimentary for dumping your extra points in a useful way. Some hybrid characters like Achaon would easily use up 99 points in vanilla skills, the class-specific dumps may not be meaningful for them in a 1-point version.

@Alan
It just makes more sense to me that only characters who use ranged weapons with their own hands get the ranged bonus, not those gaining their ranged attacks through mount (e.g. the goblin archers on the giant spider). Sadly Noctilus doesn't belong to that category.
Alan 8 Jun, 2024 @ 3:10pm 
Can you give Count Noctilus the Ranged skill dump, since he becomes a ranged character on his mount?
LEPS 7 Jun, 2024 @ 8:54pm 
Does a version of this mod exist but with only 1 skill point per level? I know the original version is linked here, but that version only has one single skill dumb, unlike the one included here. :steamsad:
Xi Jing the Forking Painful Pooh  [author] 5 Jun, 2024 @ 7:02am 
@soonfx
On business trip, will update this weekend

@NipNip
That would be kind of contradictory because this mod aims to prolong the progression rate. 3/4 sp per rank would be too op imo. lol
NipNip 3 Jun, 2024 @ 7:56pm 
probably a silly ask but is there a version with 3x or 4x for this?
soonfx 29 May, 2024 @ 12:18pm 
The greenskin's "Giant River Troll Hag" uses magic but does not have the spellcaster skill. Could you please add more when you have time? Thank you as always for making great mods.
Xi Jing the Forking Painful Pooh  [author] 2 May, 2024 @ 1:31am 
@Private Godfrey
Did a quick check, this mod actually modifies existing characters (like Empire General) instead of adding new ones, so my mod should naturally support it. Please check and let me know if it doesn't.
Private Godfrey 1 May, 2024 @ 5:59pm 
Any chance you could add this little known but entertaining mod when you get time please. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3064276076&searchtext=rome
Xi Jing the Forking Painful Pooh  [author] 1 May, 2024 @ 12:54am 
Update for 5.0 and ToD. Added more compatibility. It should works normal now, please let me know if any errors emerge.
delas86 26 Mar, 2024 @ 5:49pm 
thx for the fast fix