Total War: WARHAMMER III

Total War: WARHAMMER III

Kholek The Mountain God by Mortrau
26 Comments
Mortrau  [author] 16 Jul, 2024 @ 11:50pm 
@Obelus It is a simple mod, so yep, it works.
Obelus 16 Jul, 2024 @ 12:40pm 
Does this still work?
Xeonzs 2 Apr, 2024 @ 5:16pm 
Thanks for mod!
The Mad Demoknight 4 Mar, 2024 @ 8:00pm 
Can he work on a current save or do I have to make a new one?
TorquevonThorne 24 Jan, 2024 @ 7:32pm 
Thank you :)
Colithiel 25 Oct, 2023 @ 11:58am 
Nice!
Mortrau  [author] 31 Aug, 2023 @ 9:56am 
Do not need an update for 4.0, zero tables affected.
Mortrau  [author] 9 Jul, 2023 @ 12:50pm 
This mod does not require an update, cause it changes only 1 table that is not affected by last patch.
Dr Alban 9 Jul, 2023 @ 8:40am 
Will there be a update? Really like this mod
NotAnarchy 29 May, 2023 @ 4:56am 
Update please.
Mortrau  [author] 6 Apr, 2023 @ 10:30pm 
@BigBert789 He is already have it in vanilla. At least I see it in data table.
batram 6 Apr, 2023 @ 5:46pm 
Can you give him the wall breaker attribute? just a suggestion to make him the true "Mountain God"
Mortrau  [author] 3 Mar, 2023 @ 2:03pm 
@Obelus Yep.
Obelus 3 Mar, 2023 @ 1:46pm 
No update needed?
Mortrau  [author] 8 Sep, 2022 @ 8:14am 
@Green Ramirez Thanks for clarifying, I played him in retro-style without vassals at all. Even forgot about this detail.

So he gets mass with size, now I know why he has 0.45 base size modifier in campaign size table. His base mass is 6k, giant has 6.5k, so it is already very big boy. I tested variety of splash effects and decided to not change anything. It is because his splash stats directly affect only skirmish battles and very start of campaign. After dozen levels up his power multiplies and he can destroy masses pretty easily. It is hard to maintain balance with that numbers. For example - Tyrion have 8 targets splash, Nakai - 6, Kholek - 7, but weapon length of Tyrion's sword is 3, Nakai's mace is 7 and Kholek's hammer is 9. After all, skills and weapon strength matter much more in my opinion.
Green Ramirez 8 Sep, 2022 @ 7:55am 
@Mortrau It is literally stated on his faction effects: "Empowered by Worship: Kholek gains +5% Weapon Strength, Mass and Armour for each currently vassalised faction". In my campaign, I'm currently a little over 10k mass.

Mass makes it easier for units to push others, and it increases contact damage, which is why Kholek becomes an unstoppable force.
Mortrau  [author] 8 Sep, 2022 @ 7:15am 
@Green Ramirez Not sure about his mass. I think he increases in size in battle and campaign map by other tables, not by battle_entities_tables. But he got his monstous weapon strenght with vassal size scale, so he could be a true hell train.
Green Ramirez 8 Sep, 2022 @ 6:48am 
@Lord Tzeentch Make sure to charge Kholek around as much as you can. His personal skill and his faction mechanic both increase his mass. With high mass, he can walk over infantry, and even cavalry and monsters, easily. If you give him an attack order on a unit that is at a medium distance, Kholek will start his charge animation, and, during his charge animation, he will do TONS of damage to anything on his path. On my current campaign I can score hundreds of kills with him, it's insanely fun.
Mortrau  [author] 8 Sep, 2022 @ 2:42am 
@Lord Tzeentch I will think about splash dmg, but his size is already modified by other mods, they should be compatible with it.
Lord Tzeentch 8 Sep, 2022 @ 2:28am 
Could it be possible to give him an ability to increase his splash damage or hit more entities at the same time, as big as he is, Archaon manages to get more kills because of the magic and kholek doesn't have that, also to reflect the "mountain" title he should be able to have at least the same hit box of a giant
MrSoul 6 Sep, 2022 @ 11:08am 
ya, couldnt quite rem whole lore, but exactly, they're a race not just from the warp.
@mortrau, okay, well makes sense, dragon ogre daemon prince essentially
Green Ramirez 6 Sep, 2022 @ 10:45am 
@Mr.Soul Dragon Ogres are native to the warhammer world. They battled other ancient species, likes dragons, for control of the warmer regions of the planet since before the arrival of the Old Ones and the taint of chaos.

But, yeah, making Kholek a daemon is kinda weird because Dragon Ogres don't actually worship the Chaos Gods.
Mortrau  [author] 6 Sep, 2022 @ 10:44am 
@Mr.Soul Looks like CA think that Kholek is not an usual dragon ogre. His skill "The Sun Eater" ascends him to a godhood.
MrSoul 6 Sep, 2022 @ 10:15am 
wait, k first off, cool mod idea I agree kholek should be a big deal always, but CA made him daemonic? first off lorewise, pretty sure dragon ogres just normal critters warped by chaos, like hydra etc, and that means if lose a fight with em', he banishes like a daemon in 3? I don't like that xD
Mortrau  [author] 6 Sep, 2022 @ 10:09am 
@ve I dunno what's wrong with Be'lakor. He is already very strong lord.
V 6 Sep, 2022 @ 9:36am 
can you make a version for belakor?