Total War: WARHAMMER III

Total War: WARHAMMER III

Provincial Roads
62 Comments
FreeParmenion  [author] 22 Jun @ 7:13am 
Hey, no changes needed for patch 6.2. Cheers
FreeParmenion  [author] 22 Jun @ 6:32am 
Nope, still works fine. Cheers
NeoKorp 21 Jun @ 6:32pm 
Does this need an update?
FreeParmenion  [author] 1 Apr @ 2:16pm 
Hey, check out my new mod: Improved Kislev landmarks and garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456378095
FreeParmenion  [author] 25 Mar @ 3:49pm 
Hey, updated for 6.1 - no changes. Cheers
FreeParmenion  [author] 24 Mar @ 9:15am 
Try out my new mod Improved Reichland Landmarks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451260983
Cheers
FreeParmenion  [author] 16 Mar @ 6:45am 
Hey, just made a big update. Added dwarf landmarks and tweaked values. Also added movement range buff back to raidin stashes since CA changed that building completly (in vanilla it has no movement range buff anymore). For details see above. Cheers
Nutbuddy3 21 Feb @ 4:15pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3431807193 too late i made it myself, but they are regional which i think makes sense
FreeParmenion  [author] 21 Feb @ 8:57am 
@Nutbuddy3 nope, I'm sorry. When I made this mod I had no experience with creating new buildings. And when I got that expirience, I didn't integrate that here. Since I left the game several months ago I do not develope any of my mods further, I just keep them live. So you have to search for an other mod for dwarf roads. Cheers
Nutbuddy3 20 Feb @ 10:16pm 
could you make a version for dwarves so they get roads of their own
FreeParmenion  [author] 13 Feb @ 11:20am 
@Alwaysprodigy thank you. You are right, this mod only affects the movement range buff. Cheers
Alwaysprodigy 13 Feb @ 3:19am 
Great mod! Does this only affect movement or does it expand other effects too? For instance the raise dead -30% cost from the awakened battlefield? I am guessing it does not but wanted to ask anyway.
bnw82002 22 Dec, 2024 @ 6:07am 
Thanks for the update!
IronCore 22 Dec, 2024 @ 12:47am 
Thanks for continuing to support this mod.
FreeParmenion  [author] 21 Dec, 2024 @ 5:26am 
Hey, no changes needed for newest update. Please report any bugs you encounter. Cheers
FreeParmenion  [author] 25 Aug, 2024 @ 3:00am 
Hey, no changes needed for update 5.2. Please report any bugs you encounter. Cheers
FreeParmenion  [author] 18 Jul, 2024 @ 1:29am 
@glythe thx for the kind words, appreciated! Cheers
glythe 17 Jul, 2024 @ 2:05am 
Been using this mod for years. The reason they added it to the base game is because what you made is awesome. Keep up the good work.
FreeParmenion  [author] 25 Jun, 2024 @ 10:43am 
Hey, no changes needed for update 5.1. Please report any bugs you encounter. Cheers
FreeParmenion  [author] 8 Jun, 2024 @ 5:38am 
Try out Belegar Ironhammer and his shiny landmark in Karak Eight Peaks with my new mod: Improved Eight Peaks Landmarks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263538699
FreeParmenion  [author] 2 May, 2024 @ 1:49pm 
Hey, updated for 5.0. Should work again. Please report buggs if you encounter any.
FreeParmenion  [author] 1 May, 2024 @ 4:34pm 
@MedicalMan will have a look at weekend at latest. Thx for reporting :)
MedicinalMan 1 May, 2024 @ 2:10pm 
Hello, would like to make friendly request to update the mod to exclude empire as with 5.0 the devs in their wisdom made roads province wide for that faction
FreeParmenion  [author] 25 Feb, 2024 @ 2:32am 
Hi everyone, as far as I tested no update is neccessary for the new patch. Please report any bugs if you find any. Cheers
Faelar Heal-Leaf 4 Dec, 2023 @ 5:56am 
Oh I see, thanks for clarifying on the confusion. But yeah, I have indeed been using it still and it's been working perfectly. Still your comment got me pretty confused at first
FreeParmenion  [author] 2 Dec, 2023 @ 12:59am 
Hi, there is no update, because there is no update needed. The buildings work fine still. And they stack as far as I understand it. My comment "Updated for 4.1" was ment as: I tested it and found no problems, so use it. Also it should be shown as "up to date" in the mod manager (green tick). Right?
Faelar Heal-Leaf 1 Dec, 2023 @ 7:09am 
Hey, I know you said you updated it, but as JP has said, I think you forgot to actually upload the update, cuz even in the mod manager it doesn't say it was updated, and by the dates of it I don't think even the update to make the roads stack went through
Dante 30 Nov, 2023 @ 12:28am 
Last update is

Update: 23 Oct, 2022 @ 3:18am

I think you forgot to update it lol
FreeParmenion  [author] 22 Nov, 2023 @ 10:42am 
Updated for 4.1. Please report bugs if you have any...
FreeParmenion  [author] 30 Oct, 2023 @ 9:52am 
Yep, indeed. Thought about it, but it's not my job to create a balanced approach. If anybody wants to stack it, have fun. I created the mod to build it once per province and don't have to overthink where to place it.
Chrissant 28 Oct, 2023 @ 4:08am 
really easy way to appease the masses would probably be make the effect provincewide but weaker, so one would have to stack to make the effect quite decent. Then again, why bother.
FreeParmenion  [author] 27 Oct, 2023 @ 8:00am 
Yep, should be stacking right now. If you want to abuse it, have fun. But there is a maximum how much you can boost it at all...
Chrissant 27 Oct, 2023 @ 7:21am 
it probably stacks already, no?
J. Purdy 8 Jul, 2023 @ 6:09pm 
I can see what you mean. The way I've been playing has merit to this idea: instead of confederating each other empire faction, I was vassalizing them, so my only dedicated province is Reikland, hence the reason to build multiple toll gates. But yeah, I understand people wouldn't be doing this play style normally.
FreeParmenion  [author] 7 Jul, 2023 @ 4:12pm 
@JustPurdy I'm sorry, but no. Two reasons: first of all, I don't know where I would have to change this and I'm not that interested to search in forums or in the tables itself. Second: I don't see the use for it. It would be inbalanced if you stack it in every town, on the other side is it actually worth it to spend one building slot in every town? Don't think so. Cheers
J. Purdy 7 Jul, 2023 @ 3:05pm 
Could you make a mod that lets the bonus movement range from paved roads/toll gates stack if there is more than one in the province?
FreeParmenion  [author] 4 Jun, 2023 @ 4:07am 
@Strider009 nice! thx for the support! Cheers
Strider009 4 Jun, 2023 @ 1:41am 
It has the green check mark. Cheers!
FreeParmenion  [author] 3 Jun, 2023 @ 7:25am 
@Strider009 does it show "updated" now in mod screen?
FreeParmenion  [author] 3 Jun, 2023 @ 3:47am 
@Strider009 I will try it out later this weekend when I checked my mods. I regulary check if all works as intended...
Strider009 3 Jun, 2023 @ 1:26am 
I think there is a way, at least from what I've heard from others. All you do is just hit update on the mod so it generates the current date, even though no changes were made, or something like that.
But if you can't, I appreciate the fact that you at least keep us updated in your comments so we know about it.
FreeParmenion  [author] 30 May, 2023 @ 12:22pm 
@Strider009 thx mate. Yeah last update was on 22. Okt 2022, didn't do anything since then because it works just fine, so no update needed. It would be great if there was a button to show to you that it is updated in the mod list, even if it is not changed...
Strider009 29 May, 2023 @ 9:16pm 
Great mod, use it all the time. Even though it says last update was in 2022, it still works fine.
FreeParmenion  [author] 13 Apr, 2023 @ 1:00pm 
Hi, update 3.0 just dropped. As far as I tested it the mod should still work without issues. If you recognize any issues please report it. Thx and cheers
FreeParmenion  [author] 18 Jan, 2023 @ 11:26am 
@Pinole the meaning of the mod is to need only one building per province. But yes, if you want to build more then one, the buffs stack
Pinole 18 Jan, 2023 @ 7:02am 
Hi, great mod, the buff stacks?
FreeParmenion  [author] 22 Nov, 2022 @ 12:35pm 
@Mourning Star yes. Also just play Draktide :P
Mourning Star 21 Nov, 2022 @ 9:20pm 
Does this work for the Dark Elf building?
FreeParmenion  [author] 16 Nov, 2022 @ 4:25am 
@Faelar Heal-Leaf that is indeed intended: if I change this to be a province wide buff, then it will stack. I assume most players will spam the money building where ever they can build it, so you get the buff in all regions anyway. Cheers
Faelar Heal-Leaf 15 Nov, 2022 @ 5:09pm 
I'm not sure if it's intended or not, but the tomb king money building currently provides it's campaign range bonus to the region and no the province.