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Have fun!
Either way, the overall gameplay does not seem to be severely altered here, it just means the player will fight more battles the higher the selected difficulty, as far as I can tell.
I have to be careful not to adjust it too much more, but I could (in time) lower it a tiny bit more while still keeping within the intent of the mod. Let's see.
I want to write some thoughts, though. In my opinion mod works best for Easy/Normal battle difficulty settings. Once it's set to Hard/Very Hard the results are very biased in AI's favor. I often saw battles when I faced ridiculously weak armies (like skavenslave stack with no Legendary Lord) but were calculated as crushing defeat to me. Whereas I had a pretty decent Empire stack with Karl Franz in charge.
So maybe you will have some free time to make a Lite-version of this awesome mod, where numbers of AI's advantage are reduced (maybe -25% or even -50%) I think this one will work very well for VH/Legendary campaign for many people. I can test such mod.
It's easy to test by sieging, encircling and changing the difficulty
Asking because a yt video explains that in Vanilla WH3, auto-resolve is weirdly based only on Battle Difficulty. Easy Battle Difficulty multiplies your army value by a huge amount, Normal Battle Difficulty still multiplies it by a lot; but Campaign Difficulty doesn't affect it at all, leading to frustrations where new players on easier battle difficulties can't possibly outperform their autoresolve outcomes
Have fun!
p.s. I'm using SFO + 80 other mods; this mods works great in my testing so far using Vampire Coast.
This mod is awesome in solo but when i play coop we are forced to play every battle XD so we spend 1h per turn lol
@ ekvilion
@ 神烦饺子鸭
Thanks, glad you both like it. Have fun!
The "wall of text" describes what to expect after the change, not what the exact change was. Most people expect some kind of description of what to expect.
But yes, as I mentioned, I am utilizing some variables that CA decided to abandon. After that, it took hours of testing different values to come up with something that works.
I've really been incentivized to play out my battles more often, and it's great to see a "crushing defeat" on the auto resolve as a metric to measure by, and turn it into a close, decisive, and sometimes even heroic victory! It's elevated my enjoyment of this game to profound levels. While before I'd be inclined to auto resolve, and therefore miss out on half the game, because I knew auto resolve would give me a better result than playing it out, this mod has turned that on its head!
Great great stuff Mr Volcano! Huge fan of your work!
So it might take into account the auto resolve in some way, like the DPS of units, but this mod affects the player's penalty in the autoresolve that doesn't seem to affect the AI's decision making much, or at all.
will be forced to fight almost every battle:/
Happy gaming.
Have fun.
I do play at Very Hard difficulty on SFO though, so I hope I do get to use it sometimes.
Anyways, thanks for this great mod!